1,291 research outputs found
On Optimal and Fair Service Allocation in Mobile Cloud Computing
This paper studies the optimal and fair service allocation for a variety of
mobile applications (single or group and collaborative mobile applications) in
mobile cloud computing. We exploit the observation that using tiered clouds,
i.e. clouds at multiple levels (local and public) can increase the performance
and scalability of mobile applications. We proposed a novel framework to model
mobile applications as a location-time workflows (LTW) of tasks; here users
mobility patterns are translated to mobile service usage patterns. We show that
an optimal mapping of LTWs to tiered cloud resources considering multiple QoS
goals such application delay, device power consumption and user cost/price is
an NP-hard problem for both single and group-based applications. We propose an
efficient heuristic algorithm called MuSIC that is able to perform well (73% of
optimal, 30% better than simple strategies), and scale well to a large number
of users while ensuring high mobile application QoS. We evaluate MuSIC and the
2-tier mobile cloud approach via implementation (on real world clouds) and
extensive simulations using rich mobile applications like intensive signal
processing, video streaming and multimedia file sharing applications. Our
experimental and simulation results indicate that MuSIC supports scalable
operation (100+ concurrent users executing complex workflows) while improving
QoS. We observe about 25% lower delays and power (under fixed price
constraints) and about 35% decrease in price (considering fixed delay) in
comparison to only using the public cloud. Our studies also show that MuSIC
performs quite well under different mobility patterns, e.g. random waypoint and
Manhattan models
Soft-Defined Heterogeneous Vehicular Network: Architecture and Challenges
Heterogeneous Vehicular NETworks (HetVNETs) can meet various
quality-of-service (QoS) requirements for intelligent transport system (ITS)
services by integrating different access networks coherently. However, the
current network architecture for HetVNET cannot efficiently deal with the
increasing demands of rapidly changing network landscape. Thanks to the
centralization and flexibility of the cloud radio access network (Cloud-RAN),
soft-defined networking (SDN) can conveniently be applied to support the
dynamic nature of future HetVNET functions and various applications while
reducing the operating costs. In this paper, we first propose the multi-layer
Cloud RAN architecture for implementing the new network, where the multi-domain
resources can be exploited as needed for vehicle users. Then, the high-level
design of soft-defined HetVNET is presented in detail. Finally, we briefly
discuss key challenges and solutions for this new network, corroborating its
feasibility in the emerging fifth-generation (5G) era
Cloud Chaser: Real Time Deep Learning Computer Vision on Low Computing Power Devices
Internet of Things(IoT) devices, mobile phones, and robotic systems are often
denied the power of deep learning algorithms due to their limited computing
power. However, to provide time-critical services such as emergency response,
home assistance, surveillance, etc, these devices often need real-time analysis
of their camera data. This paper strives to offer a viable approach to
integrate high-performance deep learning-based computer vision algorithms with
low-resource and low-power devices by leveraging the computing power of the
cloud. By offloading the computation work to the cloud, no dedicated hardware
is needed to enable deep neural networks on existing low computing power
devices. A Raspberry Pi based robot, Cloud Chaser, is built to demonstrate the
power of using cloud computing to perform real-time vision tasks. Furthermore,
to reduce latency and improve real-time performance, compression algorithms are
proposed and evaluated for streaming real-time video frames to the cloud.Comment: Accepted to The 11th International Conference on Machine Vision (ICMV
2018). Project site: https://zhengyiluo.github.io/projects/cloudchaser
A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing
Edge computing is promoted to meet increasing performance needs of
data-driven services using computational and storage resources close to the end
devices, at the edge of the current network. To achieve higher performance in
this new paradigm one has to consider how to combine the efficiency of resource
usage at all three layers of architecture: end devices, edge devices, and the
cloud. While cloud capacity is elastically extendable, end devices and edge
devices are to various degrees resource-constrained. Hence, an efficient
resource management is essential to make edge computing a reality. In this
work, we first present terminology and architectures to characterize current
works within the field of edge computing. Then, we review a wide range of
recent articles and categorize relevant aspects in terms of 4 perspectives:
resource type, resource management objective, resource location, and resource
use. This taxonomy and the ensuing analysis is used to identify some gaps in
the existing research. Among several research gaps, we found that research is
less prevalent on data, storage, and energy as a resource, and less extensive
towards the estimation, discovery and sharing objectives. As for resource
types, the most well-studied resources are computation and communication
resources. Our analysis shows that resource management at the edge requires a
deeper understanding of how methods applied at different levels and geared
towards different resource types interact. Specifically, the impact of mobility
and collaboration schemes requiring incentives are expected to be different in
edge architectures compared to the classic cloud solutions. Finally, we find
that fewer works are dedicated to the study of non-functional properties or to
quantifying the footprint of resource management techniques, including
edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless
Communications and Mobile Computing journa
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