10,962 research outputs found

    MINDtouch: Embodied mobile media ephemeral transference

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    Copyright @ 2013 ISAST.This article reviews discoveries that emerged from the author's MINDtouch media research project, in which a mobile device was repurposed for visual and non-verbal communication through gestural and visual mobile expressivity. The work revealed new insights from emerging mobile media and participatory performance practices. The author contextualizes her media research on mobile video and networked performance alongside relevant discourse on presence and the embodiment of technology. From the research, an intimate, phenomenological and visual form of mobile expression has emerged. This form has reconfigured the communication device from voice and text/SMS only to a visual and synesthetic mode for deeper expression

    MINDtouch embodied ephemeral transference: Mobile media performance research

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    This is the post-print version of the final published article that is available from the link below. Copyright @ Intellect Ltd 2011.The aim of the author's media art research has been to uncover any new understandings of the sensations of liveness and presence that may emerge in participatory networked performance, using mobile phones and physiological wearable devices. To practically investigate these concepts, a mobile media performance series was created, called MINDtouch. The MINDtouch project proposed that the mobile videophone become a new way to communicate non-verbally, visually and sensually across space. It explored notions of ephemeral transference, distance collaboration and participant as performer to study presence and liveness emerging from the use of wireless mobile technologies within real-time, mobile performance contexts. Through participation by in-person and remote interactors, creating mobile video-streamed mixes, the project interweaves and embodies a daisy chain of technologies through the network space. As part of a practice-based Ph.D. research conducted at the SMARTlab Digital Media Institute at the University of East London, MINDtouch has been under the direction of Professor Lizbeth Goodman and sponsored by BBC R&D. The aim of this article is to discuss the project research, conducted and recently completed for submission, in terms of the technical and aesthetic developments from 2008 to present, as well as the final phase of staging the events from July 2009 to February 2010. This piece builds on the article (Baker 2008) which focused on the outcomes of phase 1 of the research project and initial developments in phase 2. The outcomes from phase 2 and 3 of the project are discussed in this article

    Mobility is the Message: Experiments with Mobile Media Sharing

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    This thesis explores new mobile media sharing applications by building, deploying, and studying their use. While we share media in many different ways both on the web and on mobile phones, there are few ways of sharing media with people physically near us. Studied were three designed and built systems: Push!Music, Columbus, and Portrait Catalog, as well as a fourth commercially available system – Foursquare. This thesis offers four contributions: First, it explores the design space of co-present media sharing of four test systems. Second, through user studies of these systems it reports on how these come to be used. Third, it explores new ways of conducting trials as the technical mobile landscape has changed. Last, we look at how the technical solutions demonstrate different lines of thinking from how similar solutions might look today. Through a Human-Computer Interaction methodology of design, build, and study, we look at systems through the eyes of embodied interaction and examine how the systems come to be in use. Using Goffman’s understanding of social order, we see how these mobile media sharing systems allow people to actively present themselves through these media. In turn, using McLuhan’s way of understanding media, we reflect on how these new systems enable a new type of medium distinct from the web centric media, and how this relates directly to mobility. While media sharing is something that takes place everywhere in western society, it is still tied to the way media is shared through computers. Although often mobile, they do not consider the mobile settings. The systems in this thesis treat mobility as an opportunity for design. It is still left to see how this mobile media sharing will come to present itself in people’s everyday life, and when it does, how we will come to understand it and how it will transform society as a medium distinct from those before. This thesis gives a glimpse at what this future will look like

    Mobile media and children

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    This article explores a range of research issues relating to children and mobile media, including the potential growth of children’s screen time, the regulation of children’s use of these media, the challenge of managing increasing media options, effects on children’s perception of time, problems posed for parental surveillance and the domestication of mobile media within peer groups. All of these are viewed in the context of broader societal change, evolving norms of childhood and parenthood, cross-cultural variation and the existence of diversity amongst children and youth

    Book review: the Routledge companion to mobile media, edited by Gerard Goggin and Larissa Hjorth

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    Comprising 47 chapters, The Routledge Companion to Mobile Media, edited by Gerard Goggin and Larissa Hjorth, is an important resource on mobile media. Niall Flynn finds that this book’s value lies in its diversity; some chapters interrogate methodological approaches to the subject, and others demonstrate these approaches in action. The constant developments in mobile media make it an exciting field of scholarship, and this book exploits these exciting energies

    Bringing troubled water: quality of experience in a mobile media context

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    The ICT environment went through notable changes, which have had an irreversible and strong influence on both ICT innovation processes and the role of end-users. In this context, technology developers are increasingly expected to take users’ experiences with technology into account during the process of developing applications or frameworks. As technology is more and more embedded in users’ daily lives, they seek out those personalized values to satisfy their own, situational needs. As a result, a thorough insight in users’ expectations and experiences at various levels (both explicit and more latent) and in different contexts (eg. mobile) has become a crucial determinant for the successful development, introduction and adoption of new ICTs. To this end, our paper focuses on the increased importance of Quality of Experience (QoE). It provides a conceptual model for QoE and furthermore discusses the prevalent gap that still exists between QoE and Quality of Service (QoS). Our main objective is to present a new methodology for correlating user experience to QoS parameters. This methodology was tested in the context of an exploratory interdisciplinary study on QoE-measurement. This new approach goes beyond QoS-parameters and aims to also grasp the social and contextual dimensions of users’ experiences

    Research on the Influence of Mobile Media on College Students’ Ideological and Political Education

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    With the rapid development of information technology, the form of mobile media has been continuously updated, and its social penetration rate is rapidly increasing. As a fashion leader, college students are keen to follow new things and show high enthusiasm and dependence on mobile media. Mobile media has been used in the continuous innovation of information technology, opening up new teaching methods in the field of education and becoming a new carrier of ideological and political education. At the same time, mobile media is also a double-edged sword, bringing many challenges to ideological and political education. It is an important research direction of ideological and political education in colleges and universities to put forward practical and feasible implementation plans to make full use of the advantages of mobile media to promote the development of ideological and political education and to guide college students to form a correct outlook on life and values

    THE IMPACT OF MOBILE MEDIA ON THE FINE MOTOR DEVELOPMENT OF STUDENTS ENTERING INTO THE EDUCATIONAL SYSTEM

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    The prevalence of mobile technology has greatly increased in our society over the last ten years. As COVID-19 continues to impact our society, the long-term impact of mobile media continues to be a concern with the movement to remote learning. The purpose of this research is to examine the parent’s perspective of increased mobile media usage at a young age on the development of fine motor skills needed for participation in kindergarten. The literature that was reviewed indicates that currently no definitive understanding of the impact of increased mobile media is known. The research was guided through decision making based on the supporting frames of reference of the Model of Human Occupation (MOHO) developed by Gary Kielhofner (1949-2010) and Person-Environment-Occupation-Performance (PEOP) model developed by Bass, Baum and Christianson (1991-2015). The research was conducted through a 20-question survey distributed through Facebook. The results of the study indicate that further research is needed to gain an understanding of the impact of mobile media. The parent’s reported a significant increase in mobile media use due to COVID-19, which in turn has shifted typical engagement in occupation. The changes in technology and the increased use of mobile media impacts occupational therapy and the need for therapists to adapt treatment strategies and interventions

    Mobile media beyond mobile phones

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    In this introduction, we argue for an expanded focus in mobile media and communication studies (MMCS) that accounts for the many types of mobile media that affect our lives. We begin by pointing out that mobile phone/smartphone research has dominated MMCS as a field. That focus makes sense, but it runs the risk of MMCS essentially turning into “smartphone studies,” which we argue would limit our impact. To make that case, we identify a few examples of the types of oft-ignored technologies that could add to the depth and breadth of MMCS research (e.g., RFID [radio frequency identification] tags, the Walkman, barcodes). We then summarize the articles in this special issue to categorize the breadth of this research, which ranges from analyses of mobile fans to autonomous cars to mobile infrastructure

    Contextualised Mobile Media for Learning

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