472,425 research outputs found

    Authoring Support for Mobile Interaction with the Real World.

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    Mobile phones have been established as devices for the interaction with objects from the everyday world, such as posters, advertisements or points of interest. However, the usage of physical mobile applications is often still restricted by fixed content and behavior, whose authoring usually requires a considerable coding effort. This paper presents an approach to an authoring tool that separates the creative process of authoring content and behavior for mobile applications from its technical deployment. The tool supports non-technical users in the creation of content and behavior for the mobile guiding application MOPS that associates its content with points of interest in the real world through Physical Mobile Interaction

    Comparing Techniques for Mobile Interaction with Objects from the Real World.

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    Mobile interaction with objects from the real world is gaining in popularity and importance as different mobile technologies increasingly provide the basis for the extraction and usage of information from physical objects. So far, Physical Mobile Interaction is used in rather simple ways. This paper presents a comparison and evaluation of more complex and sophisticated techniques for Physical Mobile Interaction. The results indicate the importance of usability guidelines that pay attention to these new interaction techniques

    Semantic-Aware Environment Perception for Mobile Human-Robot Interaction

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    Current technological advances open up new opportunities for bringing human-machine interaction to a new level of human-centered cooperation. In this context, a key issue is the semantic understanding of the environment in order to enable mobile robots more complex interactions and a facilitated communication with humans. Prerequisites are the vision-based registration of semantic objects and humans, where the latter are further analyzed for potential interaction partners. Despite significant research achievements, the reliable and fast registration of semantic information still remains a challenging task for mobile robots in real-world scenarios. In this paper, we present a vision-based system for mobile assistive robots to enable a semantic-aware environment perception without additional a-priori knowledge. We deploy our system on a mobile humanoid robot that enables us to test our methods in real-world applications.Comment: ISPA 201

    Predicting Session Length in Media Streaming

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    Session length is a very important aspect in determining a user's satisfaction with a media streaming service. Being able to predict how long a session will last can be of great use for various downstream tasks, such as recommendations and ad scheduling. Most of the related literature on user interaction duration has focused on dwell time for websites, usually in the context of approximating post-click satisfaction either in search results, or display ads. In this work we present the first analysis of session length in a mobile-focused online service, using a real world data-set from a major music streaming service. We use survival analysis techniques to show that the characteristics of the length distributions can differ significantly between users, and use gradient boosted trees with appropriate objectives to predict the length of a session using only information available at its beginning. Our evaluation on real world data illustrates that our proposed technique outperforms the considered baseline.Comment: 4 pages, 3 figure

    From calls to communities: a model for time varying social networks

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    Social interactions vary in time and appear to be driven by intrinsic mechanisms, which in turn shape the emerging structure of the social network. Large-scale empirical observations of social interaction structure have become possible only recently, and modelling their dynamics is an actual challenge. Here we propose a temporal network model which builds on the framework of activity-driven time-varying networks with memory. The model also integrates key mechanisms that drive the formation of social ties - social reinforcement, focal closure and cyclic closure, which have been shown to give rise to community structure and the global connectedness of the network. We compare the proposed model with a real-world time-varying network of mobile phone communication and show that they share several characteristics from heterogeneous degrees and weights to rich community structure. Further, the strong and weak ties that emerge from the model follow similar weight-topology correlations as real-world social networks, including the role of weak ties.Comment: 10 pages, 5 figure

    Exploring the Design of Pay-Per-Use Objects in the Construction Domain

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    Equipment used in the construction domain is often hired in order to reduce cost and maintenance overhead. The cost of hire is dependent on the time period involved and does not take into account the actual use equipment has received. This paper presents our initial investigation into how physical objects augmented with sensing and communication technologies can measure use in order to enable new pay-per-use payment models for equipment hire. We also explore user interaction with pay-per-use objects via mobile devices. The user interactions that take place within our prototype scenario range from simple information access to transactions involving multiple users. This paper presents the design, implementation and evaluation of a prototype pay-per-use system motivated by a real world equipment hire scenario. We also provide insights into the various challenges introduced by supporting a pay-per-use model, including data storage and data security in addition to user interaction issues
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