13 research outputs found

    Minimizing Breaks by Maximizing Cuts

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    Jean Charles Régin and Michael Trick have proposed to solve the schedule generation problem for sports leagues in two phases in which the first generates a tournament schedule and the second fixes the home-away pattern so as to minimize the number of breaks. While constraint programming techniques appear to be the methods of choice for the first phase, we propose to solve the break minimization problem in sports scheduling by transforming it into a maximum cut problem in an undirected graph and applying a branch-and-cut algorithm. Our approach outperforms previous approaches with constraint programming and integer programming techniques

    Minimizing Breaks by Maximizing Cuts

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    Jean Charles Régin and Michael Trick have proposed to solve the schedule generation problem for sports leagues in two phases in which the first generates a tournament schedule and the second fixes the home-away pattern so as to minimize the number of breaks. While constraint programming techniques appear to be the methods of choice for the first phase, we propose to solve the break minimization problem in sports scheduling by transforming it into a maximum cut problem in an undirected graph and applying a branch-and-cut algorithm. Our approach outperforms previous approaches with constraint programming and integer programming techniques

    Breaks, cuts, and patterns

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    Wegeneralize the concept of a break by considering pairs of arbitrary rounds.Weshow that a set of homeaway patterns minimizing the number of generalized breaks cannot be found in polynomial time, unless P = NP. When all teams have the same break set, the decision version becomes easy; optimizing remains NP-hard.status: publishe

    Solving Large Break Minimization Problems in a Mirrored Double Round-robin Tournament Using Quantum Annealing

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    Quantum annealing (QA) has gained considerable attention because it can be applied to combinatorial optimization problems, which have numerous applications in logistics, scheduling, and finance. In recent years, research on solving practical combinatorial optimization problems using them has accelerated. However, researchers struggle to find practical combinatorial optimization problems, for which quantum annealers outperform other mathematical optimization solvers. Moreover, there are only a few studies that compare the performance of quantum annealers with one of the most sophisticated mathematical optimization solvers, such as Gurobi and CPLEX. In our study, we determine that QA demonstrates better performance than the solvers in the break minimization problem in a mirrored double round-robin tournament (MDRRT). We also explain the desirable performance of QA for the sparse interaction between variables and a problem without constraints. In this process, we demonstrate that the break minimization problem in an MDRRT can be expressed as a 4-regular graph. Through computational experiments, we solve this problem using our QA approach and two-integer programming approaches, which were performed using the latest quantum annealer D-Wave Advantage, and the sophisticated mathematical optimization solver, Gurobi, respectively. Further, we compare the quality of the solutions and the computational time. QA was able to determine the exact solution in 0.05 seconds for problems with 20 teams, which is a practical size. In the case of 36 teams, it took 84.8 s for the integer programming method to reach the objective function value, which was obtained by the quantum annealer in 0.05 s. These results not only present the break minimization problem in an MDRRT as an example of applying QA to practical optimization problems, but also contribute to find problems that can be effectively solved by QA.Comment: 12pages, 2 figure

    A Branch-and-Cut Algorithm based on Semidefinite Programming for the Minimum k-Partition Problem

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    The minimum k-partition (MkP) problem is the problem of partitioning the set of vertices of a graph into k disjoint subsets so as to minimize the total weight of the edges joining vertices in the same partition. The main contribution of this paper is the design and implementation of a branch-and-cut algorithm based on semidefinite programming (SBC) for the MkP problem. The two key ingredients for this algorithm are: the combination of semidefinite programming (SDP) with polyhedral results; and the iterative clustering heuristic (ICH) that finds feasible solutions for the MkP problem. We compare ICH to the hyperplane rounding techniques of Goemans and Williamson and of Frieze and Jerrum, and the computational results support the conclusion that ICH consistently provides better feasible solutions for the MkP problem. ICH is used in our SBC algorithm to provide feasible solutions at each node of the branch-and-bound tree. The SBC algorithm computes globally optimal solutions for dense graphs with up to 60 vertices, for grid graphs with up to 100 vertices, and for different values of k, providing the best exact approach to date for k > 2

    Solving k-way Graph Partitioning Problems to Optimality: The Impact of Semidefinite Relaxations and the Bundle Method

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    This paper is concerned with computing global optimal solutions for maximum k-cut problems. We improve on the SBC algorithm of Ghaddar, Anjos and Liers in order to compute such solutions in less time. We extend the design principles of the successful BiqMac solver for maximum 2-cut to the general maximum k-cut problem. As part of this extension, we investigate different ways of choosing variables for branching.We also study the impact of the separation of clique inequalities within this new framework and observe that it frequently reduces the number of subproblems considerably. Our computational results suggest that the proposed approach achieves a drastic speedup in comparison to SBC, especially when k = 3. We also made a comparison with the orbitopal fixing approach of Kaibel, Peinhardt and Pfetsch. The results suggest that while their performance is better for sparse instances and larger values of k, our proposed approach is superior for smaller k and for dense instances of medium size. Furthermore, we used CPLEX for solving the ILP formulation underlying the orbitopal fixing algorithm and conclude that especially on dense instances the new algorithm outperforms CPLEX by far

    Pseudo-Booleanilainen optimisaatio käyttäen implisiittisiä osumisjoukkoja

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    There are many computationally difficult problems where the task is to find a solution with the lowest cost possible that fulfills a given set of constraints. Such problems are often NP-hard and are encountered in a variety of real-world problem domains, including planning and scheduling. NP-hard problems are often solved using a declarative approach by encoding the problem into a declarative constraint language and solving the encoding using a generic algorithm for that language. In this thesis we focus on pseudo-Boolean optimization (PBO), a special class of integer programs (IP) that only contain variables that admit the values 0 and 1. We propose a novel approach to PBO that is based on the implicit hitting set (IHS) paradigm, which uses two separate components. An IP solver is used to find an optimal solution under an incomplete set of constraints. A pseudo-Boolean satisfiability solver is used to either validate the feasibility of the solution or to extract more constraints to the integer program. The IHS-based PBO algorithm iteratively invokes the two algorithms until an optimal solution to a given PBO instance is found. In this thesis we lay out the IHS-based PBO solving approach in detail. We implement the algorithm as the PBO-IHS solver by making use of recent advances in reasoning techniques for pseudo-Boolean constraints. Through extensive empirical evaluation we show that our PBO-IHS solver outperforms other available specialized PBO solvers and has complementary performance compared to classical integer programming techniques

    Solving Challenging Real-World Scheduling Problems

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    This work contains a series of studies on the optimization of three real-world scheduling problems, school timetabling, sports scheduling and staff scheduling. These challenging problems are solved to customer satisfaction using the proposed PEAST algorithm. The customer satisfaction refers to the fact that implementations of the algorithm are in industry use. The PEAST algorithm is a product of long-term research and development. The first version of it was introduced in 1998. This thesis is a result of a five-year development of the algorithm. One of the most valuable characteristics of the algorithm has proven to be the ability to solve a wide range of scheduling problems. It is likely that it can be tuned to tackle also a range of other combinatorial problems. The algorithm uses features from numerous different metaheuristics which is the main reason for its success. In addition, the implementation of the algorithm is fast enough for real-world use.Siirretty Doriast
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