6 research outputs found

    Deformable Model Retrieval Based on Topological and Geometric Signatures

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    With the increasing popularity of 3D applications such as computer games, a lot of 3D geometry models are being created. To encourage sharing and reuse, techniques that support matching and retrieval of these models are emerging. However, only a few of them can handle deformable models, i.e., models of different poses, and these methods are generally very slow. In this paper, we present a novel method for efficient matching and retrieval of 3D deformable models. Our research idea stresses on using both topological and geometric features at the same time. First, we propose Topological Point Ring (TPR) analysis to locate reliable topological points and rings. Second, we capture both local and global geometric information to characterize each of these topological features. To compare the similarity of two models, we adapt the Earth Mover Distance (EMD) as the distance function, and construct an indexing tree to accelerate the retrieval process. We demonstrate the performance of the new method, both in terms of accuracy and speed, through a large number of experiments

    INDEXATION DES OBJETS 3D BASEE SUR UNE ANALOGIE PARTIELLE DES SEGMENTS

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    L’indexation 3D est un domaine qui s’impose dans un certain nombre important d'applications liées aux bases de données d’objets 3D. Plusieurs descripteurs ont été définis dont la plupart utilisent la signature géométrique globale des objets 3D et peu d'entre eux sont basés sur une correspondance partielle des segments de ces objets. Dans cet article, nous proposons de raffiner les résultats d’une indexation globale par la prise en compte des signatures des segments composant un objet 3D. L’approche proposée améliore, significativement, les résultats de l’indexation globale et permet de détecter les modèles similaires ayant des poses différentes

    Indexing and Retrieval of 3D Articulated Geometry Models

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    In this PhD research study, we focus on building a content-based search engine for 3D articulated geometry models. 3D models are essential components in nowadays graphic applications, and are widely used in the game, animation and movies production industry. With the increasing number of these models, a search engine not only provides an entrance to explore such a huge dataset, it also facilitates sharing and reusing among different users. In general, it reduces production costs and time to develop these 3D models. Though a lot of retrieval systems have been proposed in recent years, search engines for 3D articulated geometry models are still in their infancies. Among all the works that we have surveyed, reliability and efficiency are the two main issues that hinder the popularity of such systems. In this research, we have focused our attention mainly to address these two issues. We have discovered that most existing works design features and matching algorithms in order to reflect the intrinsic properties of these 3D models. For instance, to handle 3D articulated geometry models, it is common to extract skeletons and use graph matching algorithms to compute the similarity. However, since this kind of feature representation is complex, it leads to high complexity of the matching algorithms. As an example, sub-graph isomorphism can be NP-hard for model graph matching. Our solution is based on the understanding that skeletal matching seeks correspondences between the two comparing models. If we can define descriptive features, the correspondence problem can be solved by bag-based matching where fast algorithms are available. In the first part of the research, we propose a feature extraction algorithm to extract such descriptive features. We then convert the skeletal matching problems into bag-based matching. We further define metric similarity measure so as to support fast search. We demonstrate the advantages of this idea in our experiments. The improvement on precision is 12\% better at high recall. The indexing search of 3D model is 24 times faster than the state of the art if only the first relevant result is returned. However, improving the quality of descriptive features pays the price of high dimensionality. Curse of dimensionality is a notorious problem on large multimedia databases. The computation time scales exponentially as the dimension increases, and indexing techniques may not be useful in such situation. In the second part of the research, we focus ourselves on developing an embedding retrieval framework to solve the high dimensionality problem. We first argue that our proposed matching method projects 3D models on manifolds. We then use manifold learning technique to reduce dimensionality and maximize intra-class distances. We further propose a numerical method to sub-sample and fast search databases. To preserve retrieval accuracy using fewer landmark objects, we propose an alignment method which is also beneficial to existing works for fast search. The advantages of the retrieval framework are demonstrated in our experiments that it alleviates the problem of curse of dimensionality. It also improves the efficiency (3.4 times faster) and accuracy (30\% more accurate) of our matching algorithm proposed above. In the third part of the research, we also study a closely related area, 3D motions. 3D motions are captured by sticking sensor on human beings. These captured data are real human motions that are used to animate 3D articulated geometry models. Creating realistic 3D motions is an expensive and tedious task. Although 3D motions are very different from 3D articulated geometry models, we observe that existing works also suffer from the problem of temporal structure matching. This also leads to low efficiency in the matching algorithms. We apply the same idea of bag-based matching into the work of 3D motions. From our experiments, the proposed method has a 13\% improvement on precision at high recall and is 12 times faster than existing works. As a summary, we have developed algorithms for 3D articulated geometry models and 3D motions, covering feature extraction, feature matching, indexing and fast search methods. Through various experiments, our idea of converting restricted matching to bag-based matching improves matching efficiency and reliability. These have been shown in both 3D articulated geometry models and 3D motions. We have also connected 3D matching to the area of manifold learning. The embedding retrieval framework not only improves efficiency and accuracy, but has also opened a new area of research

    Feature Driven Learning Techniques for 3D Shape Segmentation

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    Segmentation is a fundamental problem in 3D shape analysis and machine learning. The abil-ity to partition a 3D shape into meaningful or functional parts is a vital ingredient of many down stream applications like shape matching, classification and retrieval. Early segmentation methods were based on approaches like fitting primitive shapes to parts or extracting segmen-tations from feature points. However, such methods had limited success on shapes with more complex geometry. Observing this, research began using geometric features to aid the segmen-tation, as certain features (e.g. Shape Diameter Function (SDF)) are less sensitive to complex geometry. This trend was also incorporated in the shift to set-wide segmentations, called co-segmentation, which provides a consistent segmentation throughout a shape dataset, meaning similar parts have the same segment identifier. The idea of co-segmentation is that a set of same class shapes (i.e. chairs) contain more information about the class than a single shape would, which could lead to an overall improvement to the segmentation of the individual shapes. Over the past decade many different approaches of co-segmentation have been explored covering supervised, unsupervised and even user-driven active learning. In each of the areas, there has been widely adopted use of geometric features to aid proposed segmentation algorithms, with each method typically using different combinations of features. The aim of this thesis is to ex-plore these different areas of 3D shape segmentation, perform an analysis of the effectiveness of geometric features in these areas and tackle core issues that currently exist in the literature.Initially, we explore the area of unsupervised segmentation, specifically looking at co-segmentation, and perform an analysis of several different geometric features. Our analysis is intended to compare the different features in a single unsupervised pipeline to evaluate their usefulness and determine their strengths and weaknesses. Our analysis also includes several features that have not yet been explored in unsupervised segmentation but have been shown effective in other areas.Later, with the ever increasing popularity of deep learning, we explore the area of super-vised segmentation and investigate the current state of Neural Network (NN) driven techniques. We specifically observe limitations in the current state-of-the-art and propose a novel Convolu-tional Neural Network (CNN) based method which operates on multi-scale geometric features to gain more information about the shapes being segmented. We also perform an evaluation of several different supervised segmentation methods using the same input features, but with vary-ing complexity of model design. This is intended to see if the more complex models provide a significant performance increase.Lastly, we explore the user-driven area of active learning, to tackle the large amounts of inconsistencies in current ground truth segmentation, which are vital for most segmentation methods. Active learning has been used to great effect for ground truth generation in the past, so we present a novel active learning framework using deep learning and geometric features to assist the user in co-segmentation of a dataset. Our method emphasises segmentation accu-racy while minimising user effort, providing an interactive visualisation for co-segmentation analysis and the application of automated optimisation tools.In this thesis we explore the effectiveness of different geometric features across varying segmentation tasks, providing an in-depth analysis and comparison of state-of-the-art methods

    Mesh Retrieval by Components

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    We describe an approach for retrieving threedimensional objects similar to a given one from a database. The key idea of our technique is to decompose each object into its meaningful components, and fit each component to a basic shape. This decomposition is represented as an attributed graph, which is considered the signature of the object. Our signature leverages human vision theories such as Marr's and Biederman's. We show that this signature gives rise to a retrieval algorithm which is invariant to non-rigid transformations. Finally, a system which realizes our technique was built and tested on a database of about 400 objects. The paper presents the retrieval results and conclusions are being drawn
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