244,669 research outputs found

    Human factors analysis of workstation design: Earth Radiation Budget Satellite Mission Operations Room

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    A human factors analysis addressed three related yet distinct issues within the area of workstation design for the Earth Radiation Budget Satellite (ERBS) mission operation room (MOR). The first issue, physical layout of the MOR, received the most intensive effort. It involved the positioning of clusters of equipment within the physical dimensions of the ERBS MOR. The second issue for analysis was comprised of several environmental concerns, such as lighting, furniture, and heating and ventilation systems. The third issue was component arrangement, involving the physical arrangement of individual components within clusters of consoles, e.g., a communications panel

    Flat Puppets on an Empty Screen, Stories in the Round Imagining Space in Wayang Kulit and the Worlds Beyond

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    The puppets are flat, the screen against which they are placed and moved is white and devoid of scenery. In what kinds of space do the stories of the classical shadow-play of Java, Bali, Lombok, and the Malay world unfold despite this double flatness? How do performers use not only puppets and screen but also music and language to bring space into being? What must spectators know and do to make sense of these storytelling techniques? As a contribution to the narratological study of the multimodal making of storyworlds, I demonstrate that wayang kulit caters for different degrees of interpretive competence, which yield different understandings of the space that wayang portrays. An expert way of apprehending space requires seeing beyond the screen, puppets, and silhouettes, or even looking away from them. At the same time the peculiar ways of narrating space in wayang point to a deeply felt spatiality in real-life contexts as well

    The architecture of community: some new proposals on the social consequences of architectural and planning decisions

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    Summary: "Territorial" theories argue that spatial design can only play an important role in society by virtue of there being a "correspondence" between spatial zones and social identities. In this paper it is argued that "structured non-correspondence" can also play a positive social role, with quite different consequences for spatial design. To the extent that a system works on non-correspondences it functions more probabilistically. It relies on numbers and frequencies of events which take place to reproduce a statistically stable global system, rather than on the formal clarity of its structure. This gives non-correspondence systems a robustness which highly structured systems do not possess. They can thus tolerate much more local disorder and yet be reproducible

    LFP beta amplitude is predictive of mesoscopic spatio-temporal phase patterns

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    Beta oscillations observed in motor cortical local field potentials (LFPs) recorded on separate electrodes of a multi-electrode array have been shown to exhibit non-zero phase shifts that organize into a planar wave propagation. Here, we generalize this concept by introducing additional classes of patterns that fully describe the spatial organization of beta oscillations. During a delayed reach-to-grasp task in monkey primary motor and dorsal premotor cortices we distinguish planar, synchronized, random, circular, and radial phase patterns. We observe that specific patterns correlate with the beta amplitude (envelope). In particular, wave propagation accelerates with growing amplitude, and culminates at maximum amplitude in a synchronized pattern. Furthermore, the occurrence probability of a particular pattern is modulated with behavioral epochs: Planar waves and synchronized patterns are more present during movement preparation where beta amplitudes are large, whereas random phase patterns are dominant during movement execution where beta amplitudes are small

    Redefining and Improving School District Governance

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    Explores recent research literature and emerging practices concerning the roles and responsibilities of district school boards and the issues impeding or assisting their effectiveness

    Tracking Chart 2006 Nike, Sri Lanka 010270355E

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    This document is part of a digital collection provided by the Martin P. Catherwood Library, ILR School, Cornell University, pertaining to the effects of globalization on the workplace worldwide. Special emphasis is placed on labor rights, working conditions, labor market changes, and union organizing.FLA_2006_Nike_TC_Sri_Lanka_010270355E.pdf: 17 downloads, before Oct. 1, 2020

    Tracking Chart 2006 Adidas Group, Sri Lanka 010270355E

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    This document is part of a digital collection provided by the Martin P. Catherwood Library, ILR School, Cornell University, pertaining to the effects of globalization on the workplace worldwide. Special emphasis is placed on labor rights, working conditions, labor market changes, and union organizing.FLA_2006_AdidasGroup_TC_Sri_Lanka_010270355E.pdf: 26 downloads, before Oct. 1, 2020

    Augmented reality meeting table: a novel multi-user interface for architectural design

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    Immersive virtual environments have received widespread attention as providing possible replacements for the media and systems that designers traditionally use, as well as, more generally, in providing support for collaborative work. Relatively little attention has been given to date however to the problem of how to merge immersive virtual environments into real world work settings, and so to add to the media at the disposal of the designer and the design team, rather than to replace it. In this paper we report on a research project in which optical see-through augmented reality displays have been developed together with prototype decision support software for architectural and urban design. We suggest that a critical characteristic of multi user augmented reality is its ability to generate visualisations from a first person perspective in which the scale of rendition of the design model follows many of the conventions that designers are used to. Different scales of model appear to allow designers to focus on different aspects of the design under consideration. Augmenting the scene with simulations of pedestrian movement appears to assist both in scale recognition, and in moving from a first person to a third person understanding of the design. This research project is funded by the European Commission IST program (IST-2000-28559)
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