408 research outputs found

    A Fuzzy Logic-Based System for Soccer Video Scenes Classification

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    Massive global video surveillance worldwide captures data but lacks detailed activity information to flag events of interest, while the human burden of monitoring video footage is untenable. Artificial intelligence (AI) can be applied to raw video footage to identify and extract required information and summarize it in linguistic formats. Video summarization automation usually involves text-based data such as subtitles, segmenting text and semantics, with little attention to video summarization in the processing of video footage only. Classification problems in recorded videos are often very complex and uncertain due to the dynamic nature of the video sequence and light conditions, background, camera angle, occlusions, indistinguishable scene features, etc. Video scene classification forms the basis of linguistic video summarization, an open research problem with major commercial importance. Soccer video scenes present added challenges due to specific objects and events with similar features (e.g. “people” include audiences, coaches, and players), as well as being constituted from a series of quickly changing and dynamic frames with small inter-frame variations. There is an added difficulty associated with the need to have light weight video classification systems working in real time with massive data sizes. In this thesis, we introduce a novel system based on Interval Type-2 Fuzzy Logic Classification Systems (IT2FLCS) whose parameters are optimized by the Big Bang–Big Crunch (BB-BC) algorithm, which allows for the automatic scenes classification using optimized rules in broadcasted soccer matches video. The type-2 fuzzy logic systems would be unequivocal to present a highly interpretable and transparent model which is very suitable for the handling the encountered uncertainties in video footages and converting the accumulated data to linguistic formats which can be easily stored and analysed. Meanwhile the traditional black box techniques, such as support vector machines (SVMs) and neural networks, do not provide models which could be easily analysed and understood by human users. The BB-BC optimization is a heuristic, population-based evolutionary approach which is characterized by the ease of implementation, fast convergence and low computational cost. We employed the BB-BC to optimize our system parameters of fuzzy logic membership functions and fuzzy rules. Using the BB-BC we are able to balance the system transparency (through generating a small rule set) together with increasing the accuracy of scene classification. Thus, the proposed fuzzy-based system allows achieving relatively high classification accuracy with a small number of rules thus increasing the system interpretability and allowing its real-time processing. The type-2 Fuzzy Logic Classification System (T2FLCS) obtained 87.57% prediction accuracy in the scene classification of our testing group data which is better than the type-1 fuzzy classification system and neural networks counterparts. The BB-BC optimization algorithms decrease the size of rule bases both in T1FLCS and T2FLCS; the T2FLCS finally got 85.716% with reduce rules, outperforming the T1FLCS and neural network counterparts, especially in the “out-of-range data” which validates the T2FLCSs capability to handle the high level of faced uncertainties. We also presented a novel approach based on the scenes classification system combined with the dynamic time warping algorithm to implement the video events detection for real world processing. The proposed system could run on recorded or live video clips and output a label to describe the event in order to provide the high level summarization of the videos to the user

    Beyond Quantity: Research with Subsymbolic AI

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    How do artificial neural networks and other forms of artificial intelligence interfere with methods and practices in the sciences? Which interdisciplinary epistemological challenges arise when we think about the use of AI beyond its dependency on big data? Not only the natural sciences, but also the social sciences and the humanities seem to be increasingly affected by current approaches of subsymbolic AI, which master problems of quality (fuzziness, uncertainty) in a hitherto unknown way. But what are the conditions, implications, and effects of these (potential) epistemic transformations and how must research on AI be configured to address them adequately

    A Survey on Semantic Processing Techniques

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    Semantic processing is a fundamental research domain in computational linguistics. In the era of powerful pre-trained language models and large language models, the advancement of research in this domain appears to be decelerating. However, the study of semantics is multi-dimensional in linguistics. The research depth and breadth of computational semantic processing can be largely improved with new technologies. In this survey, we analyzed five semantic processing tasks, e.g., word sense disambiguation, anaphora resolution, named entity recognition, concept extraction, and subjectivity detection. We study relevant theoretical research in these fields, advanced methods, and downstream applications. We connect the surveyed tasks with downstream applications because this may inspire future scholars to fuse these low-level semantic processing tasks with high-level natural language processing tasks. The review of theoretical research may also inspire new tasks and technologies in the semantic processing domain. Finally, we compare the different semantic processing techniques and summarize their technical trends, application trends, and future directions.Comment: Published at Information Fusion, Volume 101, 2024, 101988, ISSN 1566-2535. The equal contribution mark is missed in the published version due to the publication policies. Please contact Prof. Erik Cambria for detail

    Attention-based Approaches for Text Analytics in Social Media and Automatic Summarization

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    [ES] Hoy en día, la sociedad tiene acceso y posibilidad de contribuir a grandes cantidades de contenidos presentes en Internet, como redes sociales, periódicos online, foros, blogs o plataformas de contenido multimedia. Todo este tipo de medios han tenido, durante los últimos años, un impacto abrumador en el día a día de individuos y organizaciones, siendo actualmente medios predominantes para compartir, debatir y analizar contenidos online. Por este motivo, resulta de interés trabajar sobre este tipo de plataformas, desde diferentes puntos de vista, bajo el paraguas del Procesamiento del Lenguaje Natural. En esta tesis nos centramos en dos áreas amplias dentro de este campo, aplicadas al análisis de contenido en línea: análisis de texto en redes sociales y resumen automático. En paralelo, las redes neuronales también son un tema central de esta tesis, donde toda la experimentación se ha realizado utilizando enfoques de aprendizaje profundo, principalmente basados en mecanismos de atención. Además, trabajamos mayoritariamente con el idioma español, por ser un idioma poco explorado y de gran interés para los proyectos de investigación en los que participamos. Por un lado, para el análisis de texto en redes sociales, nos enfocamos en tareas de análisis afectivo, incluyendo análisis de sentimientos y detección de emociones, junto con el análisis de la ironía. En este sentido, se presenta un enfoque basado en Transformer Encoders, que consiste en contextualizar \textit{word embeddings} pre-entrenados con tweets en español, para abordar tareas de análisis de sentimiento y detección de ironía. También proponemos el uso de métricas de evaluación como funciones de pérdida, con el fin de entrenar redes neuronales, para reducir el impacto del desequilibrio de clases en tareas \textit{multi-class} y \textit{multi-label} de detección de emociones. Adicionalmente, se presenta una especialización de BERT tanto para el idioma español como para el dominio de Twitter, que tiene en cuenta la coherencia entre tweets en conversaciones de Twitter. El desempeño de todos estos enfoques ha sido probado con diferentes corpus, a partir de varios \textit{benchmarks} de referencia, mostrando resultados muy competitivos en todas las tareas abordadas. Por otro lado, nos centramos en el resumen extractivo de artículos periodísticos y de programas televisivos de debate. Con respecto al resumen de artículos, se presenta un marco teórico para el resumen extractivo, basado en redes jerárquicas siamesas con mecanismos de atención. También presentamos dos instancias de este marco: \textit{Siamese Hierarchical Attention Networks} y \textit{Siamese Hierarchical Transformer Encoders}. Estos sistemas han sido evaluados en los corpora CNN/DailyMail y NewsRoom, obteniendo resultados competitivos en comparación con otros enfoques extractivos coetáneos. Con respecto a los programas de debate, se ha propuesto una tarea que consiste en resumir las intervenciones transcritas de los ponentes, sobre un tema determinado, en el programa "La Noche en 24 Horas". Además, se propone un corpus de artículos periodísticos, recogidos de varios periódicos españoles en línea, con el fin de estudiar la transferibilidad de los enfoques propuestos, entre artículos e intervenciones de los participantes en los debates. Este enfoque muestra mejores resultados que otras técnicas extractivas, junto con una transferibilidad de dominio muy prometedora.[CA] Avui en dia, la societat té accés i possibilitat de contribuir a grans quantitats de continguts presents a Internet, com xarxes socials, diaris online, fòrums, blocs o plataformes de contingut multimèdia. Tot aquest tipus de mitjans han tingut, durant els darrers anys, un impacte aclaparador en el dia a dia d'individus i organitzacions, sent actualment mitjans predominants per compartir, debatre i analitzar continguts en línia. Per aquest motiu, resulta d'interès treballar sobre aquest tipus de plataformes, des de diferents punts de vista, sota el paraigua de l'Processament de el Llenguatge Natural. En aquesta tesi ens centrem en dues àrees àmplies dins d'aquest camp, aplicades a l'anàlisi de contingut en línia: anàlisi de text en xarxes socials i resum automàtic. En paral·lel, les xarxes neuronals també són un tema central d'aquesta tesi, on tota l'experimentació s'ha realitzat utilitzant enfocaments d'aprenentatge profund, principalment basats en mecanismes d'atenció. A més, treballem majoritàriament amb l'idioma espanyol, per ser un idioma poc explorat i de gran interès per als projectes de recerca en els que participem. D'una banda, per a l'anàlisi de text en xarxes socials, ens enfoquem en tasques d'anàlisi afectiu, incloent anàlisi de sentiments i detecció d'emocions, juntament amb l'anàlisi de la ironia. En aquest sentit, es presenta una aproximació basada en Transformer Encoders, que consisteix en contextualitzar \textit{word embeddings} pre-entrenats amb tweets en espanyol, per abordar tasques d'anàlisi de sentiment i detecció d'ironia. També proposem l'ús de mètriques d'avaluació com a funcions de pèrdua, per tal d'entrenar xarxes neuronals, per reduir l'impacte de l'desequilibri de classes en tasques \textit{multi-class} i \textit{multi-label} de detecció d'emocions. Addicionalment, es presenta una especialització de BERT tant per l'idioma espanyol com per al domini de Twitter, que té en compte la coherència entre tweets en converses de Twitter. El comportament de tots aquests enfocaments s'ha provat amb diferents corpus, a partir de diversos \textit{benchmarks} de referència, mostrant resultats molt competitius en totes les tasques abordades. D'altra banda, ens centrem en el resum extractiu d'articles periodístics i de programes televisius de debat. Pel que fa a l'resum d'articles, es presenta un marc teòric per al resum extractiu, basat en xarxes jeràrquiques siameses amb mecanismes d'atenció. També presentem dues instàncies d'aquest marc: \textit{Siamese Hierarchical Attention Networks} i \textit{Siamese Hierarchical Transformer Encoders}. Aquests sistemes s'han avaluat en els corpora CNN/DailyMail i Newsroom, obtenint resultats competitius en comparació amb altres enfocaments extractius coetanis. Pel que fa als programes de debat, s'ha proposat una tasca que consisteix a resumir les intervencions transcrites dels ponents, sobre un tema determinat, al programa "La Noche en 24 Horas". A més, es proposa un corpus d'articles periodístics, recollits de diversos diaris espanyols en línia, per tal d'estudiar la transferibilitat dels enfocaments proposats, entre articles i intervencions dels participants en els debats. Aquesta aproximació mostra millors resultats que altres tècniques extractives, juntament amb una transferibilitat de domini molt prometedora.[EN] Nowadays, society has access, and the possibility to contribute, to large amounts of the content present on the internet, such as social networks, online newspapers, forums, blogs, or multimedia content platforms. These platforms have had, during the last years, an overwhelming impact on the daily life of individuals and organizations, becoming the predominant ways for sharing, discussing, and analyzing online content. Therefore, it is very interesting to work with these platforms, from different points of view, under the umbrella of Natural Language Processing. In this thesis, we focus on two broad areas inside this field, applied to analyze online content: text analytics in social media and automatic summarization. Neural networks are also a central topic in this thesis, where all the experimentation has been performed by using deep learning approaches, mainly based on attention mechanisms. Besides, we mostly work with the Spanish language, due to it is an interesting and underexplored language with a great interest in the research projects we participated in. On the one hand, for text analytics in social media, we focused on affective analysis tasks, including sentiment analysis and emotion detection, along with the analysis of the irony. In this regard, an approach based on Transformer Encoders, based on contextualizing pretrained Spanish word embeddings from Twitter, to address sentiment analysis and irony detection tasks, is presented. We also propose the use of evaluation metrics as loss functions, in order to train neural networks for reducing the impact of the class imbalance in multi-class and multi-label emotion detection tasks. Additionally, a specialization of BERT both for the Spanish language and the Twitter domain, that takes into account inter-sentence coherence in Twitter conversation flows, is presented. The performance of all these approaches has been tested with different corpora, from several reference evaluation benchmarks, showing very competitive results in all the tasks addressed. On the other hand, we focused on extractive summarization of news articles and TV talk shows. Regarding the summarization of news articles, a theoretical framework for extractive summarization, based on siamese hierarchical networks with attention mechanisms, is presented. Also, we present two instantiations of this framework: Siamese Hierarchical Attention Networks and Siamese Hierarchical Transformer Encoders. These systems were evaluated on the CNN/DailyMail and the NewsRoom corpora, obtaining competitive results in comparison to other contemporary extractive approaches. Concerning the TV talk shows, we proposed a text summarization task, for summarizing the transcribed interventions of the speakers, about a given topic, in the Spanish TV talk shows of the ``La Noche en 24 Horas" program. In addition, a corpus of news articles, collected from several Spanish online newspapers, is proposed, in order to study the domain transferability of siamese hierarchical approaches, between news articles and interventions of debate participants. This approach shows better results than other extractive techniques, along with a very promising domain transferability.González Barba, JÁ. (2021). Attention-based Approaches for Text Analytics in Social Media and Automatic Summarization [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/172245TESI

    Artificial Intelligence for Multimedia Signal Processing

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    Artificial intelligence technologies are also actively applied to broadcasting and multimedia processing technologies. A lot of research has been conducted in a wide variety of fields, such as content creation, transmission, and security, and these attempts have been made in the past two to three years to improve image, video, speech, and other data compression efficiency in areas related to MPEG media processing technology. Additionally, technologies such as media creation, processing, editing, and creating scenarios are very important areas of research in multimedia processing and engineering. This book contains a collection of some topics broadly across advanced computational intelligence algorithms and technologies for emerging multimedia signal processing as: Computer vision field, speech/sound/text processing, and content analysis/information mining

    Automatic video segmentation employing object/camera modeling techniques

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    Practically established video compression and storage techniques still process video sequences as rectangular images without further semantic structure. However, humans watching a video sequence immediately recognize acting objects as semantic units. This semantic object separation is currently not reflected in the technical system, making it difficult to manipulate the video at the object level. The realization of object-based manipulation will introduce many new possibilities for working with videos like composing new scenes from pre-existing video objects or enabling user-interaction with the scene. Moreover, object-based video compression, as defined in the MPEG-4 standard, can provide high compression ratios because the foreground objects can be sent independently from the background. In the case that the scene background is static, the background views can even be combined into a large panoramic sprite image, from which the current camera view is extracted. This results in a higher compression ratio since the sprite image for each scene only has to be sent once. A prerequisite for employing object-based video processing is automatic (or at least user-assisted semi-automatic) segmentation of the input video into semantic units, the video objects. This segmentation is a difficult problem because the computer does not have the vast amount of pre-knowledge that humans subconsciously use for object detection. Thus, even the simple definition of the desired output of a segmentation system is difficult. The subject of this thesis is to provide algorithms for segmentation that are applicable to common video material and that are computationally efficient. The thesis is conceptually separated into three parts. In Part I, an automatic segmentation system for general video content is described in detail. Part II introduces object models as a tool to incorporate userdefined knowledge about the objects to be extracted into the segmentation process. Part III concentrates on the modeling of camera motion in order to relate the observed camera motion to real-world camera parameters. The segmentation system that is described in Part I is based on a background-subtraction technique. The pure background image that is required for this technique is synthesized from the input video itself. Sequences that contain rotational camera motion can also be processed since the camera motion is estimated and the input images are aligned into a panoramic scene-background. This approach is fully compatible to the MPEG-4 video-encoding framework, such that the segmentation system can be easily combined with an object-based MPEG-4 video codec. After an introduction to the theory of projective geometry in Chapter 2, which is required for the derivation of camera-motion models, the estimation of camera motion is discussed in Chapters 3 and 4. It is important that the camera-motion estimation is not influenced by foreground object motion. At the same time, the estimation should provide accurate motion parameters such that all input frames can be combined seamlessly into a background image. The core motion estimation is based on a feature-based approach where the motion parameters are determined with a robust-estimation algorithm (RANSAC) in order to distinguish the camera motion from simultaneously visible object motion. Our experiments showed that the robustness of the original RANSAC algorithm in practice does not reach the theoretically predicted performance. An analysis of the problem has revealed that this is caused by numerical instabilities that can be significantly reduced by a modification that we describe in Chapter 4. The synthetization of static-background images is discussed in Chapter 5. In particular, we present a new algorithm for the removal of the foreground objects from the background image such that a pure scene background remains. The proposed algorithm is optimized to synthesize the background even for difficult scenes in which the background is only visible for short periods of time. The problem is solved by clustering the image content for each region over time, such that each cluster comprises static content. Furthermore, it is exploited that the times, in which foreground objects appear in an image region, are similar to the corresponding times of neighboring image areas. The reconstructed background could be used directly as the sprite image in an MPEG-4 video coder. However, we have discovered that the counterintuitive approach of splitting the background into several independent parts can reduce the overall amount of data. In the case of general camera motion, the construction of a single sprite image is even impossible. In Chapter 6, a multi-sprite partitioning algorithm is presented, which separates the video sequence into a number of segments, for which independent sprites are synthesized. The partitioning is computed in such a way that the total area of the resulting sprites is minimized, while simultaneously satisfying additional constraints. These include a limited sprite-buffer size at the decoder, and the restriction that the image resolution in the sprite should never fall below the input-image resolution. The described multisprite approach is fully compatible to the MPEG-4 standard, but provides three advantages. First, any arbitrary rotational camera motion can be processed. Second, the coding-cost for transmitting the sprite images is lower, and finally, the quality of the decoded sprite images is better than in previously proposed sprite-generation algorithms. Segmentation masks for the foreground objects are computed with a change-detection algorithm that compares the pure background image with the input images. A special effect that occurs in the change detection is the problem of image misregistration. Since the change detection compares co-located image pixels in the camera-motion compensated images, a small error in the motion estimation can introduce segmentation errors because non-corresponding pixels are compared. We approach this problem in Chapter 7 by integrating risk-maps into the segmentation algorithm that identify pixels for which misregistration would probably result in errors. For these image areas, the change-detection algorithm is modified to disregard the difference values for the pixels marked in the risk-map. This modification significantly reduces the number of false object detections in fine-textured image areas. The algorithmic building-blocks described above can be combined into a segmentation system in various ways, depending on whether camera motion has to be considered or whether real-time execution is required. These different systems and example applications are discussed in Chapter 8. Part II of the thesis extends the described segmentation system to consider object models in the analysis. Object models allow the user to specify which objects should be extracted from the video. In Chapters 9 and 10, a graph-based object model is presented in which the features of the main object regions are summarized in the graph nodes, and the spatial relations between these regions are expressed with the graph edges. The segmentation algorithm is extended by an object-detection algorithm that searches the input image for the user-defined object model. We provide two objectdetection algorithms. The first one is specific for cartoon sequences and uses an efficient sub-graph matching algorithm, whereas the second processes natural video sequences. With the object-model extension, the segmentation system can be controlled to extract individual objects, even if the input sequence comprises many objects. Chapter 11 proposes an alternative approach to incorporate object models into a segmentation algorithm. The chapter describes a semi-automatic segmentation algorithm, in which the user coarsely marks the object and the computer refines this to the exact object boundary. Afterwards, the object is tracked automatically through the sequence. In this algorithm, the object model is defined as the texture along the object contour. This texture is extracted in the first frame and then used during the object tracking to localize the original object. The core of the algorithm uses a graph representation of the image and a newly developed algorithm for computing shortest circular-paths in planar graphs. The proposed algorithm is faster than the currently known algorithms for this problem, and it can also be applied to many alternative problems like shape matching. Part III of the thesis elaborates on different techniques to derive information about the physical 3-D world from the camera motion. In the segmentation system, we employ camera-motion estimation, but the obtained parameters have no direct physical meaning. Chapter 12 discusses an extension to the camera-motion estimation to factorize the motion parameters into physically meaningful parameters (rotation angles, focal-length) using camera autocalibration techniques. The speciality of the algorithm is that it can process camera motion that spans several sprites by employing the above multi-sprite technique. Consequently, the algorithm can be applied to arbitrary rotational camera motion. For the analysis of video sequences, it is often required to determine and follow the position of the objects. Clearly, the object position in image coordinates provides little information if the viewing direction of the camera is not known. Chapter 13 provides a new algorithm to deduce the transformation between the image coordinates and the real-world coordinates for the special application of sport-video analysis. In sport videos, the camera view can be derived from markings on the playing field. For this reason, we employ a model of the playing field that describes the arrangement of lines. After detecting significant lines in the input image, a combinatorial search is carried out to establish correspondences between lines in the input image and lines in the model. The algorithm requires no information about the specific color of the playing field and it is very robust to occlusions or poor lighting conditions. Moreover, the algorithm is generic in the sense that it can be applied to any type of sport by simply exchanging the model of the playing field. In Chapter 14, we again consider panoramic background images and particularly focus ib their visualization. Apart from the planar backgroundsprites discussed previously, a frequently-used visualization technique for panoramic images are projections onto a cylinder surface which is unwrapped into a rectangular image. However, the disadvantage of this approach is that the viewer has no good orientation in the panoramic image because he looks into all directions at the same time. In order to provide a more intuitive presentation of wide-angle views, we have developed a visualization technique specialized for the case of indoor environments. We present an algorithm to determine the 3-D shape of the room in which the image was captured, or, more generally, to compute a complete floor plan if several panoramic images captured in each of the rooms are provided. Based on the obtained 3-D geometry, a graphical model of the rooms is constructed, where the walls are displayed with textures that are extracted from the panoramic images. This representation enables to conduct virtual walk-throughs in the reconstructed room and therefore, provides a better orientation for the user. Summarizing, we can conclude that all segmentation techniques employ some definition of foreground objects. These definitions are either explicit, using object models like in Part II of this thesis, or they are implicitly defined like in the background synthetization in Part I. The results of this thesis show that implicit descriptions, which extract their definition from video content, work well when the sequence is long enough to extract this information reliably. However, high-level semantics are difficult to integrate into the segmentation approaches that are based on implicit models. Intead, those semantics should be added as postprocessing steps. On the other hand, explicit object models apply semantic pre-knowledge at early stages of the segmentation. Moreover, they can be applied to short video sequences or even still pictures since no background model has to be extracted from the video. The definition of a general object-modeling technique that is widely applicable and that also enables an accurate segmentation remains an important yet challenging problem for further research

    Irish Machine Vision and Image Processing Conference Proceedings 2017

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    Video Indexing and Retrieval Techniques Using Novel Approaches to Video Segmentation, Characterization, and Similarity Matching

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    Multimedia applications are rapidly spread at an ever-increasing rate introducing a number of challenging problems at the hands of the research community, The most significant and influential problem, among them, is the effective access to stored data. In spite of the popularity of keyword-based search technique in alphanumeric databases, it is inadequate for use with multimedia data due to their unstructured nature. On the other hand, a number of content-based access techniques have been developed in the context of image indexing and retrieval; meanwhile video retrieval systems start to gain wide attention, This work proposes a number of techniques constituting a fully content-based system for retrieving video data. These techniques are primarily targeting the efficiency, reliability, scalability, extensibility, and effectiveness requirements of such applications. First, an abstract representation of the video stream, known as the DC sequence, is extracted. Second, to deal with the problem of video segmentation, an efficient neural network model is introduced. The novel use of the neural network improves the reliability while the efficiency is achieved through the instantaneous use of the recall phase to identify shot boundaries. Third, the problem of key frames extraction is addressed using two efficient algorithms that adapt their selection decisions based on the amount of activity found in each video shot enabling the selection of a near optimal expressive set of key frames. Fourth, the developed system employs an indexing scheme that supports two low-level features, color and texture, to represent video data, Finally, we propose, in the retrieval stage, a novel model for performing video data matching task that integrates a number of human-based similarity factors. All our software implementations are in Java, which enables it to be used across heterogeneous platforms. The retrieval system performance has been evaluated yielding a very good retrieval rate and accuracy, which demonstrate the effectiveness of the developed system

    Multimodal Data Analysis of Dyadic Interactions for an Automated Feedback System Supporting Parent Implementation of Pivotal Response Treatment

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    abstract: Parents fulfill a pivotal role in early childhood development of social and communication skills. In children with autism, the development of these skills can be delayed. Applied behavioral analysis (ABA) techniques have been created to aid in skill acquisition. Among these, pivotal response treatment (PRT) has been empirically shown to foster improvements. Research into PRT implementation has also shown that parents can be trained to be effective interventionists for their children. The current difficulty in PRT training is how to disseminate training to parents who need it, and how to support and motivate practitioners after training. Evaluation of the parents’ fidelity to implementation is often undertaken using video probes that depict the dyadic interaction occurring between the parent and the child during PRT sessions. These videos are time consuming for clinicians to process, and often result in only minimal feedback for the parents. Current trends in technology could be utilized to alleviate the manual cost of extracting data from the videos, affording greater opportunities for providing clinician created feedback as well as automated assessments. The naturalistic context of the video probes along with the dependence on ubiquitous recording devices creates a difficult scenario for classification tasks. The domain of the PRT video probes can be expected to have high levels of both aleatory and epistemic uncertainty. Addressing these challenges requires examination of the multimodal data along with implementation and evaluation of classification algorithms. This is explored through the use of a new dataset of PRT videos. The relationship between the parent and the clinician is important. The clinician can provide support and help build self-efficacy in addition to providing knowledge and modeling of treatment procedures. Facilitating this relationship along with automated feedback not only provides the opportunity to present expert feedback to the parent, but also allows the clinician to aid in personalizing the classification models. By utilizing a human-in-the-loop framework, clinicians can aid in addressing the uncertainty in the classification models by providing additional labeled samples. This will allow the system to improve classification and provides a person-centered approach to extracting multimodal data from PRT video probes.Dissertation/ThesisDoctoral Dissertation Computer Science 201
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