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Perceptual models for high-refresh-rate rendering
Rendering realistic images requires substantial computational power. With new high-refresh-rate displays as well as the renaissance of virtual reality (VR) and augmented reality (AR), one cannot expect that GPU performance will scale fast enough to meet the requirements of immersive photo-realistic rendering with current rendering techniques.
In this dissertation, I follow the dual of the well-known computer vision approach: vision is inverse graphics: to improve graphical algorithms, I consider the operation of the human visual system. I propose to model and exploit the limitations of the visual system in the context of novel high-refresh-rate displays; specifically, I focus on spatio-temporal perception, a topic that has received remarkably less attention than spatial-only perception so far.
I present three main contributions. First, I demonstrate the validity of the perceptual approach by presenting a conceptually simple rendering technique motivated by our eyes' limited sensitivity to high spatio-temporal change which reduces the rendering load and transmission requirement of current-generation VR headsets without introducing perceivable visual artefacts. Second, I present two visual models related to motion perception: (a) a metric for detecting flicker; and (b) a comprehensive visual model to predict perceived motion quality on monitors with arbitrary refresh rates and monitor resolutions. Third, I propose an adaptive rendering algorithm that utilises the proposed models. All algorithms operate on physical colorimetric units (instead of display-referenced pixel values), for which I provide the appropriate display measurements and models. All proposed algorithms and visual models are calibrated and validated with psychophysical experiments
Modelling Surround-aware Contrast Sensitivity for HDR Displays
Despite advances in display technology, many existing applications rely on psychophysical datasets of human perception gathered using older, sometimes outdated displays. As a result, there exists the underlying assumption that such measurements can
be carried over to the new viewing conditions of more modern technology. We have conducted a series of psychophysical experiments to explore contrast sensitivity using a state-of-the-art HDR display, taking into account not only the spatial frequency
and luminance of the stimuli but also their surrounding luminance levels. From our data, we have derived a novel surroundaware contrast sensitivity function (CSF), which predicts human contrast sensitivity more accurately. We additionally provide
a practical version that retains the benefits of our full model, while enabling easy backward compatibility and consistently producing good results across many existing applications that make use of CSF models. We show examples of effective HDR
video compression using a transfer function derived from our CSF, tone-mapping, and improved accuracy in visual difference prediction
Perceptual modelling for 2D and 3D
Livrable D1.1 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D1.1 du projet
Perceptual Visibility Model for Temporal Contrast Changes in Periphery
Modeling perception is critical for many applications and developments in
computer graphics to optimize and evaluate content generation techniques. Most
of the work to date has focused on central (foveal) vision. However, this is
insufficient for novel wide-field-of-view display devices, such as virtual and
augmented reality headsets. Furthermore, the perceptual models proposed for the
fovea do not readily extend to the off-center, peripheral visual field, where
human perception is drastically different. In this paper, we focus on modeling
the temporal aspect of visual perception in the periphery. We present new
psychophysical experiments that measure the sensitivity of human observers to
different spatio-temporal stimuli across a wide field of view. We use the
collected data to build a perceptual model for the visibility of temporal
changes at different eccentricities in complex video content. Finally, we
discuss, demonstrate, and evaluate several problems that can be addressed using
our technique. First, we show how our model enables injecting new content into
the periphery without distracting the viewer, and we discuss the link between
the model and human attention. Second, we demonstrate how foveated rendering
methods can be evaluated and optimized to limit the visibility of temporal
aliasing
Aerospace medicine and biology: A continuing bibliography with indexes, supplement 128, May 1974
This special bibliography lists 282 reports, articles, and other documents introduced into the NASA scientific and technical information system in April 1974
Perceptual modelling for 2D and 3D
Livrable D1.1 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D1.1 du projet
Aerospace medicine and biology: A continuing bibliography with indexes, supplement 203
This bibliography lists 150 reports, articles, and other documents introduced into the NASA scientific and technical information system in January 1980
Just noticeable distortion model and its application in image processing
Master'sMASTER OF ENGINEERIN
Overview of research in progress at the Center of Excellence
The Center of Excellence (COE) was created nine years ago to facilitate active collaboration between the scientists at Ames Research Center and the Stanford Psychology Department. Significant interchange of ideas and personnel continues between Stanford and participating groups at NASA-Ames; the COE serves its function well. This progress report is organized into sections divided by project. Each section contains a list of investigators, a background statement, progress report, and a proposal for work during the coming year. The projects are: Algorithms for development and calibration of visual systems, Visually optimized image compression, Evaluation of advanced piloting displays, Spectral representations of color, Perception of motion in man and machine, Automation and decision making, and Motion information used for navigation and control
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