30,837 research outputs found
A Primer on the Tools and Concepts of Computable Economics
Computability theory came into being as a result of Hilbert's attempts to meet Brouwer's challenges, from an intuitionistc and constructive standpoint, to formalism as a foundation for mathematical practice. Viewed this way, constructive mathematics should be one vision of computability theory. However, there are fundamental differences between computability theory and constructive mathematics: the Church-Turing thesis is a disciplining criterion in the former and not in the latter; and classical logic - particularly, the law of the excluded middle - is not accepted in the latter but freely invoked in the former, especially in proving universal negative propositions. In Computable Economic an eclectic approach is adopted where the main criterion is numerical content for economic entities. In this sense both the computable and the constructive traditions are freely and indiscriminately invoked and utilised in the formalization of economic entities. Some of the mathematical methods and concepts of computable economics are surveyed in a pedagogical mode. The context is that of a digital economy embedded in an information society
The universe as quantum computer
This article reviews the history of digital computation, and investigates
just how far the concept of computation can be taken. In particular, I address
the question of whether the universe itself is in fact a giant computer, and if
so, just what kind of computer it is. I will show that the universe can be
regarded as a giant quantum computer. The quantum computational model of the
universe explains a variety of observed phenomena not encompassed by the
ordinary laws of physics. In particular, the model shows that the the quantum
computational universe automatically gives rise to a mix of randomness and
order, and to both simple and complex systems.Comment: 16 pages, LaTe
The Phillips Machine, The Analogue Computing Traditoin in Economics and Computability
In this paper I try to argue for the desirability of analog computation in economics from a variety of perspectives, using the example of the Phillips Machine. Ultimately, a case is made for the underpinning of both analog and digital computing theory in constructive mathematics. Some conceptual confusion in the meaning of analog computing and its non-reliance on the theory of numerical analysis is also discussed. Digital computing has its mathematical foundations in (classical) recursion theory and constructive mathematics. The implicit, working, assumption of those who practice the noble art of analog computing may well be that the mathematical foundations of their subject is as sound as the foundations of the real analysis. That, in turn, implies a reliance on the soundness of set theory plus the axiom of choice. This is, surely, seriously disturbing from a computation point of view. Therefore, in this paper, I seek to locate a foundation for analog computing in exhibiting some tentative dualities with results that are analogous to those that are standard in computability theory. The main question, from the point of view of economics, is whether the Phillips Machine, as an analog computer, has universal computing properties. The conjectured answer is in the negative.Phillips Machine, Analogue Computation, Digital Computation, Computability, General Purpose Analogue Computer
A Survey on Continuous Time Computations
We provide an overview of theories of continuous time computation. These
theories allow us to understand both the hardness of questions related to
continuous time dynamical systems and the computational power of continuous
time analog models. We survey the existing models, summarizing results, and
point to relevant references in the literature
Interaction Design: Foundations, Experiments
Interaction Design: Foundations, Experiments is the result of a series of projects, experiments and curricula aimed at investigating the foundations of interaction design in particular and design research in general.
The first part of the book - Foundations - deals with foundational theoretical issues in interaction design. An analysis of two categorical mistakes -the empirical and interactive fallacies- forms a background to a discussion of interaction design as act design and of computational technology as material in design.
The second part of the book - Experiments - describes a range of design methods, programs and examples that have been used to probe foundational issues through systematic questioning of what is given. Based on experimental design work such as Slow Technology, Abstract Information Displays, Design for Sound Hiders, Zero Expression Fashion, and IT+Textiles, this section also explores how design experiments can play a central role when developing new design theory
Computation in Economics
This is an attempt at a succinct survey, from methodological and epistemological perspectives, of the burgeoning, apparently unstructured, field of what is often – misleadingly – referred to as computational economics. We identify and characterise four frontier research fields, encompassing both micro and macro aspects of economic theory, where machine computation play crucial roles in formal modelling exercises: algorithmic behavioural economics, computable general equilibrium theory, agent based computational economics and computable economics. In some senses these four research frontiers raise, without resolving, many interesting methodological and epistemological issues in economic theorising in (alternative) mathematical modesClassical Behavioural Economics, Computable General Equilibrium theory, Agent Based Economics, Computable Economics, Computability, Constructivity, Numerical Analysis
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