217 research outputs found
Lazy Probabilistic Model Checking without Determinisation
The bottleneck in the quantitative analysis of Markov chains and Markov
decision processes against specifications given in LTL or as some form of
nondeterministic B\"uchi automata is the inclusion of a determinisation step of
the automaton under consideration. In this paper, we show that full
determinisation can be avoided: subset and breakpoint constructions suffice. We
have implemented our approach---both explicit and symbolic versions---in a
prototype tool. Our experiments show that our prototype can compete with mature
tools like PRISM.Comment: 38 pages. Updated version for introducing the following changes: -
general improvement on paper presentation; - extension of the approach to
avoid full determinisation; - added proofs for such an extension; - added
case studies; - updated old case studies to reflect the added extensio
Mixing Probabilistic and non-Probabilistic Objectives in Markov Decision Processes
In this paper, we consider algorithms to decide the existence of strategies
in MDPs for Boolean combinations of objectives. These objectives are
omega-regular properties that need to be enforced either surely, almost surely,
existentially, or with non-zero probability. In this setting, relevant
strategies are randomized infinite memory strategies: both infinite memory and
randomization may be needed to play optimally. We provide algorithms to solve
the general case of Boolean combinations and we also investigate relevant
subcases. We further report on complexity bounds for these problems.Comment: Paper accepted to LICS 2020 - Full versio
Alternative Automata-based Approaches to Probabilistic Model Checking
In this thesis we focus on new methods for probabilistic model checking (PMC) with linear temporal logic (LTL). The standard approach translates an LTL formula into a deterministic ω-automaton with a double-exponential blow up.
There are approaches for Markov chain analysis against LTL with exponential runtime, which motivates the search for non-deterministic automata with restricted forms of non-determinism that make them suitable for PMC. For MDPs, the approach via deterministic automata matches the double-exponential lower bound, but a practical application might benefit from approaches via non-deterministic automata.
We first investigate good-for-games (GFG) automata. In GFG automata one can resolve the non-determinism for a finite prefix without knowing the infinite suffix and still obtain an accepting run for an accepted word. We explain that GFG automata are well-suited for MDP analysis on a theoretic level, but our experiments show that GFG automata cannot compete with deterministic automata.
We have also researched another form of pseudo-determinism, namely unambiguity, where for every accepted word there is exactly one accepting run. We present a polynomial-time approach for PMC of Markov chains against specifications given by an unambiguous Büchi automaton (UBA). Its two key elements are the identification whether the induced probability is positive, and if so, the identification of a state set inducing probability 1.
Additionally, we examine the new symbolic Muller acceptance described in the Hanoi Omega Automata Format, which we call Emerson-Lei acceptance. It is a positive Boolean formula over unconditional fairness constraints. We present a construction of small deterministic automata using Emerson-Lei acceptance. Deciding, whether an MDP has a positive maximal probability to satisfy an Emerson-Lei acceptance, is NP-complete. This fact has triggered a DPLL-based algorithm for deciding positiveness
On finitely ambiguous B\"uchi automata
Unambiguous B\"uchi automata, i.e. B\"uchi automata allowing only one
accepting run per word, are a useful restriction of B\"uchi automata that is
well-suited for probabilistic model-checking. In this paper we propose a more
permissive variant, namely finitely ambiguous B\"uchi automata, a
generalisation where each word has at most accepting runs, for some fixed
. We adapt existing notions and results concerning finite and bounded
ambiguity of finite automata to the setting of -languages and present a
translation from arbitrary nondeterministic B\"uchi automata with states to
finitely ambiguous automata with at most states and at most accepting
runs per word
Alternating Tree Automata with Qualitative Semantics
We study alternating automata with qualitative semantics over infinite binary trees: Alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the automaton is accepting if almost all branches of the run are accepting. In this article, we prove a positive and a negative result for the emptiness problem of alternating automata with qualitative semantics. The positive result is the decidability of the emptiness problem for the case of Büchi acceptance condition. An interesting aspect of our approach is that we do not extend the classical solution for solving the emptiness problem of alternating automata, which first constructs an equivalent non-deterministic automaton. Instead, we directly construct an emptiness game making use of imperfect information. The negative result is the undecidability of the emptiness problem for the case of co-Büchi acceptance condition. This result has two direct consequences: The undecidability of monadic second-order logic extended with the qualitative path-measure quantifier and the undecidability of the emptiness problem for alternating tree automata with non-zero semantics, a recently introduced probabilistic model of alternating tree automata
Finite-State Abstractions for Probabilistic Computation Tree Logic
Probabilistic Computation Tree Logic (PCTL) is the established temporal
logic for probabilistic verification of discrete-time Markov chains. Probabilistic
model checking is a technique that verifies or refutes whether a property
specified in this logic holds in a Markov chain. But Markov chains are often
infinite or too large for this technique to apply. A standard solution to
this problem is to convert the Markov chain to an abstract model and to
model check that abstract model. The problem this thesis therefore studies
is whether or when such finite abstractions of Markov chains for model
checking PCTL exist.
This thesis makes the following contributions. We identify a sizeable fragment
of PCTL for which 3-valued Markov chains can serve as finite abstractions;
this fragment is maximal for those abstractions and subsumes many
practically relevant specifications including, e.g., reachability. We also develop
game-theoretic foundations for the semantics of PCTL over Markov
chains by capturing the standard PCTL semantics via a two-player games.
These games, finally, inspire a notion of p-automata, which accept entire
Markov chains. We show that p-automata subsume PCTL and Markov
chains; that their languages of Markov chains have pleasant closure properties;
and that the complexity of deciding acceptance matches that of probabilistic
model checking for p-automata representing PCTL formulae. In addition,
we offer a simulation between p-automata that under-approximates
language containment. These results then allow us to show that p-automata
comprise a solution to the problem studied in this thesis
On the Succinctness of Good-for-MDPs Automata
Good-for-MDPs and good-for-games automata are two recent classes of
nondeterministic automata that reside between general nondeterministic and
deterministic automata. Deterministic automata are good-for-games, and
good-for-games automata are good-for-MDPs, but not vice versa. One of the
question this raises is how these classes relate in terms of succinctness.
Good-for-games automata are known to be exponentially more succinct than
deterministic automata, but the gap between good-for-MDPs and good-for-games
automata as well as the gap between ordinary nondeterministic automata and
those that are good-for-MDPs have been open. We establish that these gaps are
exponential, and sharpen this result by showing that the latter gap remains
exponential when restricting the nondeterministic automata to separating safety
or unambiguous reachability automata.Comment: 18 page
Model Checking Concurrent Programs with Nondeterminism and Randomization
For concurrent probabilistic programs having process-level nondeterminism, it is often necessary to restrict the class of schedulers that resolve nondeterminism to obtain sound and precise model checking algorithms. In this paper, we introduce two classes of schedulers called view consistent and locally Markovian schedulers and consider the model checking problem of concurrent, probabilistic programs under these alternate semantics. Specifically, given a B"{u}chi automaton , a threshold in , and a concurrent program , the model checking problem asks if the measure of computations of that satisfy is at least , under all view consistent (or locally Markovian) schedulers. We give precise complexity results for the model checking problem (for different classes of B"{u}chi automata specifications) and contrast it with the complexity under the standard semantics that considers all schedulers
Büchi Objectives in Countable MDPs
We study countably infinite Markov decision processes with B\"uchi objectives, which ask to visit a given subset of states infinitely often. A question left open by T.P. Hill in 1979 is whether there always exist -optimal Markov strategies, i.e., strategies that base decisions only on the current state and the number of steps taken so far. We provide a negative answer to this question by constructing a non-trivial counterexample. On the other hand, we show that Markov strategies with only 1 bit of extra memory are sufficient
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