5,593 research outputs found
John S. and James L. Knight Foundation - 2006 Annual Report: Transform. Lead.
Contains mission statement, letter from the board chair and president, program information, grants list, and financial statements
Oklahoma City Community Foundation 2016 Annual Report
Oklahoma City Community Foundation Annual Report 201
Lindenwood University Strategic Plan, Fiscal 2007 Update
Lindenwood University Strategic Plan, Fiscal 2007 Updat
Georgia Southern Magazine
Campus News Research News Sports Scene Special Section The Campaign for National Distinction Chronicleshttps://digitalcommons.georgiasouthern.edu/georgia-southern/1009/thumbnail.jp
Maine Sea Grant Annual Report 2003
This annual report summarizes the accomplishments and activities of the Maine Sea Grant Program from October 1, 2002 to September 30, 2003. We have organized the report by program areas: management, research, extension/education, and communications. The projects and activities in the extension section are grouped according to the three theme areas (ecosystem health, aquaculture, and fisheries) listed in our strategic plan for 2001-2005, Marine Science for Maine People
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Augmenting the field experience: a student-led comparison of techniques and technologies
In this study we report on our experiences of creating and running a student fieldtrip exercise which allowed students to compare a range of approaches to the design of technologies for augmenting landscape scenes. The main study site is around Keswick in the English Lake District, Cumbria, UK, an attractive upland environment popular with tourists and walkers. The aim of the exercise for the students was to assess the effectiveness of various forms of geographic information in augmenting real landscape scenes, as mediated through a range of techniques and technologies. These techniques were: computer-generated acetate overlays showing annotated wireframe views from certain key points; a custom-designed application running on a PDA; a mediascape running on the mScape software on a GPS-enabled mobile phone; Google Earth on a tablet PC; and a head-mounted in-field Virtual Reality system. Each group of students had all five techniques available to them, and were tasked with comparing them in the context of creating a visitor guide to the area centred on the field centre. Here we summarise their findings and reflect upon some of the broader research questions emerging from the project
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Education in the Wild: Contextual and Location-Based Mobile Learning in Action. A Report from the STELLAR Alpine Rendez-Vous Workshop Series
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