9 research outputs found

    Comparing Single Touch to Dynamic Exploratory Procedures for Robotic Tactile Object Recognition

    Get PDF

    A Review on Human-Computer Interaction and Intelligent Robots

    Get PDF
    In the field of artificial intelligence, human–computer interaction (HCI) technology and its related intelligent robot technologies are essential and interesting contents of research. From the perspective of software algorithm and hardware system, these above-mentioned technologies study and try to build a natural HCI environment. The purpose of this research is to provide an overview of HCI and intelligent robots. This research highlights the existing technologies of listening, speaking, reading, writing, and other senses, which are widely used in human interaction. Based on these same technologies, this research introduces some intelligent robot systems and platforms. This paper also forecasts some vital challenges of researching HCI and intelligent robots. The authors hope that this work will help researchers in the field to acquire the necessary information and technologies to further conduct more advanced research

    Soft Biomimetic Finger with Tactile Sensing and Sensory Feedback Capabilities

    Get PDF
    The compliant nature of soft fingers allows for safe and dexterous manipulation of objects by humans in an unstructured environment. A soft prosthetic finger design with tactile sensing capabilities for texture discrimination and subsequent sensory stimulation has the potential to create a more natural experience for an amputee. In this work, a pneumatically actuated soft biomimetic finger is integrated with a textile neuromorphic tactile sensor array for a texture discrimination task. The tactile sensor outputs were converted into neuromorphic spike trains, which emulate the firing pattern of biological mechanoreceptors. Spike-based features from each taxel compressed the information and were then used as inputs for the support vector machine (SVM) classifier to differentiate the textures. Our soft biomimetic finger with neuromorphic encoding was able to achieve an average overall classification accuracy of 99.57% over sixteen independent parameters when tested on thirteen standardized textured surfaces. The sixteen parameters were the combination of four angles of flexion of the soft finger and four speeds of palpation. To aid in the perception of more natural objects and their manipulation, subjects were provided with transcutaneous electrical nerve stimulation (TENS) to convey a subset of four textures with varied textural information. Three able-bodied subjects successfully distinguished two or three textures with the applied stimuli. This work paves the way for a more human-like prosthesis through a soft biomimetic finger with texture discrimination capabilities using neuromorphic techniques that provides sensory feedback; furthermore, texture feedback has the potential to enhance the user experience when interacting with their surroundings. Additionally, this work showed that an inexpensive, soft biomimetic finger combined with a flexible tactile sensor array can potentially help users perceive their environment better

    Modular robots for sorting

    Get PDF
    Current industrial sorting systems allow for low error, high throughput sorts with tightly constrained properties. These sorters, however, are often hardware limited to certain items and criteria. There is a need for more adaptive sorting systems for processes that involve a high throughput of heterogeneous items such as import testing by port authorities, warehouse sorting for online retailers, and sorting recycling. The variety of goods that need to be sorted in these applications mean that existing sorting systems are unsuitable, and the objects often need to be sorted by hand. In this work I detail my design and control of a modular, robotic sorting system using linear actuating robots to create both low-frequency vibrations and peristaltic waves for sorting. The adaptability of the system allows for multimodal sorting and can improve heterogeneous sorting systems. I have designed a novel modular robot called the Linbot. These Linbots are based on an actuator design utilising a voice coil for linear motion. I designed this actuator to be part of a modular robot by adding on-board computation, sensing and communication. I demonstrate the individual characteristics of these robots through a series of experiments in order to give a comprehensive overview of their abilities. By combining multiple Linbots in a collective I demonstrate their ability to move and sort objects using cooperative peristaltic motion. In order to allow for rapid optimisation of control schemes for Linbot collectives I required a peristaltic table simulator. I designed and implemented a peristaltic table simulator, called PeriSim, due to a lack of existing solutions. Controllers optimised in simulation often suffer from a reduction in performance when moved to a real-world system due to the inaccuracies in the simulation, this effect is called the reality gap. I used a method for reducing the reality gap called the radical envelope of noise hypothesis, whereby I only modelled the key aspects of peristalsis in PeriSim and then varied the underlying physics of the simulation between runs. I used PeriSim to optimise controllers in simulation that worked on a real-world system. I demonstrate the how the Linbots and PeriSim can be used to build and control an adaptive sorter. I built an adaptive sorter made of a 5x5 grid of Linbots with a soft sheet covering them. I demonstrate that the sorter can grade produce and move objects of varying shapes and sizes. My work can guide the future design of industrial adaptive sorting systems

    Robotic Haptic Exploration of Shape and Symmetry

    Get PDF
    This thesis presents research on the use of symmetric models during haptic exploration procedures that have the objective of determining an object’s shape. These haptic exploration techniques, and their subsequent determination of a surface’s geometric properties, are crucial to allow robots to interact with a greater variety of objects, especially as the field of robotics transitions into unstructured environments. Symmetry is an extremely frequent shape property, especially in man-made objects, and it provides shape information that becomes useful in grasping and manipulation tasks, as well as enriching shape information for the aforementioned haptic exploration tasks. In this work, we present an improvement to Gaussian Process-driven exploration tasks. This method allows to describe symmetry to obtain a more precise shape estimation during active exploration, and can even be discovered in real time during the exploration procedure itself. This work involved the creation of a custom software resource to perform Gaussian Process regression with the addition of symmetries, and include a novel method of representing rotational symmetries. These novel models were then used in shape exploration procedures of 2D and 3D surfaces, both in a simulated environment and in an actual robotic task, using a series of custom-made contact sensors. These procedures are able to discover symmetry of each particular object in real time. This property can also be exploited, resulting in shape estimations that have a lower surface error and uncertainty. Additionally, exploration experiments that use these symmetry-finding procedures also require a lower total number of physical contacts and take less time to finish
    corecore