3,293 research outputs found
PowerSpy: Location Tracking using Mobile Device Power Analysis
Modern mobile platforms like Android enable applications to read aggregate
power usage on the phone. This information is considered harmless and reading
it requires no user permission or notification. We show that by simply reading
the phone's aggregate power consumption over a period of a few minutes an
application can learn information about the user's location. Aggregate phone
power consumption data is extremely noisy due to the multitude of components
and applications that simultaneously consume power. Nevertheless, by using
machine learning algorithms we are able to successfully infer the phone's
location. We discuss several ways in which this privacy leak can be remedied.Comment: Usenix Security 201
Implementation and Evaluation of a Cooperative Vehicle-to-Pedestrian Safety Application
While the development of Vehicle-to-Vehicle (V2V) safety applications based
on Dedicated Short-Range Communications (DSRC) has been extensively undergoing
standardization for more than a decade, such applications are extremely missing
for Vulnerable Road Users (VRUs). Nonexistence of collaborative systems between
VRUs and vehicles was the main reason for this lack of attention. Recent
developments in Wi-Fi Direct and DSRC-enabled smartphones are changing this
perspective. Leveraging the existing V2V platforms, we propose a new framework
using a DSRC-enabled smartphone to extend safety benefits to VRUs. The
interoperability of applications between vehicles and portable DSRC enabled
devices is achieved through the SAE J2735 Personal Safety Message (PSM).
However, considering the fact that VRU movement dynamics, response times, and
crash scenarios are fundamentally different from vehicles, a specific framework
should be designed for VRU safety applications to study their performance. In
this article, we first propose an end-to-end Vehicle-to-Pedestrian (V2P)
framework to provide situational awareness and hazard detection based on the
most common and injury-prone crash scenarios. The details of our VRU safety
module, including target classification and collision detection algorithms, are
explained next. Furthermore, we propose and evaluate a mitigating solution for
congestion and power consumption issues in such systems. Finally, the whole
system is implemented and analyzed for realistic crash scenarios
Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition
The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future
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MULTI-SENSOR LOCALIZATION AND TRACKING IN DISASTER MANAGEMENT AND INDOOR WAYFINDING FOR VISUALLY IMPAIRED USERS
This dissertation proposes a series of multi-sensor localization and tracking algorithms particularly developed for two important application domains, which are disaster management and indoor wayfinding for blind and visually impaired (BVI) users. For disaster management, we developed two different localization algorithms, one each for Radio Frequency Identification (RFID) and Bluetooth Low Energy (BLE) technology, which enable the disaster management system to track patients in real-time. Both algorithms work in the absence of any pre-deployed infrastructure along with smartphones and wearable devices. Regarding indoor wayfinding for BVI users, we have explored several types of indoor positioning techniques including BLE-based, inertial, visual and hybrid approaches to offer accurate and reliable location and orientation in complex navigation spaces. In this dissertation, significant contributions have been made in the design and implementation of various localization and tracking algorithms under different requirements of certain applications
Multi-modal probabilistic indoor localization on a smartphone
The satellite-based Global Positioning System (GPS) provides robust localization on smartphones outdoors. In indoor environments, however, no system is close to achieving a similar level of ubiquity, with existing solutions offering different trade-offs in terms of accuracy, robustness and cost. In this paper, we develop a multi-modal positioning system, targeted at smartphones, which aims to get the best out of each of its constituent modalities. More precisely, we combine Bluetooth low energy (BLE) beacons, round-trip-time (RTT) enabled WiFi access points and the smartphone’s inertial measurement unit (IMU) to provide a cheap robust localization system that, unlike fingerprinting methods, requires no pre-training. To do this, we use a probabilistic algorithm based on a conditional random field (CRF). We show how to incorporate sparse visual information to improve the accuracy of our system, using pose estimation from pre-scanned visual landmarks, to calibrate the system online. Our method achieves an accuracy of around 2 meters on two realistic datasets, outperforming other distance-based localization approaches. We also compare our approach with an ultra-wideband (UWB) system. While we do not match the performance of UWB, our system is cheap, smartphone compatible and provides satisfactory performance for many applications
User Experience Enhancement on Smartphones using Wireless Communication Technologies
학위논문 (박사) -- 서울대학교 대학원 : 공과대학 전기·정보공학부, 2020. 8. 박세웅.Recently, various sensors as well as wireless communication technologies such as
Wi-Fi and Bluetooth Low Energy (BLE) have been equipped with smartphones. In
addition, in many cases, users use a smartphone while on the move, so if a wireless
communication technologies and various sensors are used for a mobile user, a better
user experience can be provided. For example, when a user moves while using Wi-Fi,
the user experience can be improved by providing a seamless Wi-Fi service. In addition,
it is possible to provide a special service such as indoor positioning or navigation
by estimating the users mobility in an indoor environment, and additional services
such as location-based advertising and payment systems can also be provided. Therefore,
improving the user experience by using wireless communication technology and
smartphones sensors is considered to be an important research field in the future.
In this dissertation, we propose three systems that can improve the user experience
or convenience by usingWi-Fi, BLE, and smartphones sensors: (i) BLEND: BLE
beacon-aided fast Wi-Fi handoff for smartphones, (ii) PYLON: Smartphone based Indoor
Path Estimation and Localization without Human Intervention, (iii) FINISH:
Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance.
First, we propose fast handoff scheme called BLEND exploiting BLE as secondary
radio. We conduct detailed analysis of the sticky client problem on commercial smartphones
with experiment and close examination of Android source code. We propose
BLEND, which exploits BLE modules to provide smartphones with prior knowledge
of the presence and information of APs operating at 2.4 and 5 GHz Wi-Fi channels.
BLEND operating with only application requires no hardware and Android source code
modification of smartphones.We prototype BLEND with commercial smartphones and
evaluate the performance in real environment. Our measurement results demonstrate
that BLEND significantly improves throughput and video bitrate by up to 61% and
111%, compared to a commercial Android application, respectively, with negligible
energy overhead.
Second, we design a path estimation and localization system, termed PYLON,
which is plug-and-play on Android smartphones. PYLON includes a novel landmark
correction scheme that leverages real doors of indoor environments consisting of floor
plan mapping, door passing time detection and correction. It operates without any user
intervention. PYLON relaxes some requirements for localization systems. It does not
require any modifications to hardware or software of smartphones, and the initial location
of WiFi APs, BLE beacons, and users. We implement PYLON on five Android
smartphones and evaluate it on two office buildings with the help of three participants
to prove applicability and scalability. PYLON achieves very high floor plan mapping
accuracy with a low localization error.
Finally, We design a fully-automated navigation system, termed FINISH, which
addresses the problems of existing previous indoor navigation systems. FINISH generates
the radio map of an indoor building based on the localization system to determine
the initial location of the user. FINISH relaxes some requirements for current
indoor navigation systems. It does not require any human assistance to provide navigation
instructions. In addition, it is plug-and-play on Android smartphones. We implement
FINISH on five Android smartphones and evaluate it on five floors of an office
building with the help of multiple users to prove applicability and scalability. FINISH
determines the location of the user with extremely high accuracy with in one step.
In summary, we propose systems that enhance the users convenience and experience
by utilizing wireless infrastructures such as Wi-Fi and BLE and various smartphones
sensors such as accelerometer, gyroscope, and barometer equipped in smartphones.
Systems are implemented on commercial smartphones to verify the performance
through experiments. As a result, systems show the excellent performance that
can enhance the users experience.1 Introduction 1
1.1 Motivation 1
1.2 Overview of Existing Approaches 3
1.2.1 Wi-Fi handoff for smartphones 3
1.2.2 Indoor path estimation and localization 4
1.2.3 Indoor navigation 5
1.3 Main Contributions 7
1.3.1 BLEND: BLE Beacon-aided Fast Handoff for Smartphones 7
1.3.2 PYLON: Smartphone Based Indoor Path Estimation and Localization with Human Intervention 8
1.3.3 FINISH: Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance 9
1.4 Organization of Dissertation 10
2 BLEND: BLE Beacon-Aided FastWi-Fi Handoff for Smartphones 11
2.1 Introduction 11
2.2 Related Work 14
2.2.1 Wi-Fi-based Handoff 14
2.2.2 WPAN-aided AP Discovery 15
2.3 Background 16
2.3.1 Handoff Procedure in IEEE 802.11 16
2.3.2 BSS Load Element in IEEE 802.11 16
2.3.3 Bluetooth Low Energy 17
2.4 Sticky Client Problem 17
2.4.1 Sticky Client Problem of Commercial Smartphone 17
2.4.2 Cause of Sticky Client Problem 20
2.5 BLEND: Proposed Scheme 21
2.5.1 Advantages and Necessities of BLE as Secondary Low-Power Radio 21
2.5.2 Overall Architecture 22
2.5.3 AP Operation 23
2.5.4 Smartphone Operation 24
2.5.5 Verification of aTH estimation 28
2.6 Performance Evaluation 30
2.6.1 Implementation and Measurement Setup 30
2.6.2 Saturated Traffic Scenario 31
2.6.3 Video Streaming Scenario 35
2.7 Summary 38
3 PYLON: Smartphone based Indoor Path Estimation and Localization without Human Intervention 41
3.1 Introduction 41
3.2 Background and Related Work 44
3.2.1 Infrastructure-Based Localization 44
3.2.2 Fingerprint-Based Localization 45
3.2.3 Model-Based Localization 45
3.2.4 Dead Reckoning 46
3.2.5 Landmark-Based Localization 47
3.2.6 Simultaneous Localization and Mapping (SLAM) 47
3.3 System Overview 48
3.3.1 Notable RSSI Signature 49
3.3.2 Smartphone Operation 50
3.3.3 Server Operation 51
3.4 Path Estimation 52
3.4.1 Step Detection 52
3.4.2 Step Length Estimation 54
3.4.3 Walking Direction 54
3.4.4 Location Update 55
3.5 Landmark Correction Part 1: Virtual Room Generation 56
3.5.1 RSSI Stacking Difference 56
3.5.2 Virtual Room Generation 57
3.5.3 Virtual Graph Generation 59
3.5.4 Physical Graph Generation 60
3.6 Landmark Correction Part 2: From Floor Plan Mapping to Path Correction 60
3.6.1 Candidate Graph Generation 60
3.6.2 Backbone Node Mapping 62
3.6.3 Dead-end Node Mapping 65
3.6.4 Final Candidate Graph Selection 66
3.6.5 Door Passing Time Detection 68
3.6.6 Path Correction 70
3.7 Particle Filter 71
3.8 Performance Evaluation 73
3.8.1 Implementation and Measurement Setup 73
3.8.2 Step Detection Accuracy 77
3.8.3 Floor Plan Mapping Accuracy 77
3.8.4 Door Passing Time 78
3.8.5 Walking Direction and Localization Performance 81
3.8.6 Impact of WiFi AP and BLE Beacon Number 84
3.8.7 Impact of Walking Distance and Speed 84
3.8.8 Performance on Different Areas 87
3.9 Summary 87
4 FINISH: Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance 91
4.1 Introduction 91
4.2 Related Work 92
4.2.1 Localization-based Navigation System 92
4.2.2 Peer-to-peer Navigation System 93
4.3 System Overview 93
4.3.1 System Architecture 93
4.3.2 An Example for Navigation 95
4.4 Level Change Detection and Floor Decision 96
4.4.1 Level Change Detection 96
4.5 Real-time navigation 97
4.5.1 Initial Floor and Location Decision 97
4.5.2 Orientation Adjustment 98
4.5.3 Shortest Path Estimation 99
4.6 Performance Evaluation 99
4.6.1 Initial Location Accuracy 99
4.6.2 Real-Time Navigation Accuracy 100
4.7 Summary 101
5 Conclusion 102
5.1 Research Contributions 102
5.2 Future Work 103
Abstract (In Korean) 118
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