2,756 research outputs found
Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age
Simultaneous Localization and Mapping (SLAM)consists in the concurrent
construction of a model of the environment (the map), and the estimation of the
state of the robot moving within it. The SLAM community has made astonishing
progress over the last 30 years, enabling large-scale real-world applications,
and witnessing a steady transition of this technology to industry. We survey
the current state of SLAM. We start by presenting what is now the de-facto
standard formulation for SLAM. We then review related work, covering a broad
set of topics including robustness and scalability in long-term mapping, metric
and semantic representations for mapping, theoretical performance guarantees,
active SLAM and exploration, and other new frontiers. This paper simultaneously
serves as a position paper and tutorial to those who are users of SLAM. By
looking at the published research with a critical eye, we delineate open
challenges and new research issues, that still deserve careful scientific
investigation. The paper also contains the authors' take on two questions that
often animate discussions during robotics conferences: Do robots need SLAM? and
Is SLAM solved
MonoSLAM: Real-time single camera SLAM
Published versio
A survey on real-time 3D scene reconstruction with SLAM methods in embedded systems
The 3D reconstruction of simultaneous localization and mapping (SLAM) is an
important topic in the field for transport systems such as drones, service
robots and mobile AR/VR devices. Compared to a point cloud representation, the
3D reconstruction based on meshes and voxels is particularly useful for
high-level functions, like obstacle avoidance or interaction with the physical
environment. This article reviews the implementation of a visual-based 3D scene
reconstruction pipeline on resource-constrained hardware platforms. Real-time
performances, memory management and low power consumption are critical for
embedded systems. A conventional SLAM pipeline from sensors to 3D
reconstruction is described, including the potential use of deep learning. The
implementation of advanced functions with limited resources is detailed. Recent
systems propose the embedded implementation of 3D reconstruction methods with
different granularities. The trade-off between required accuracy and resource
consumption for real-time localization and reconstruction is one of the open
research questions identified and discussed in this paper
Augmented Reality for Urban Simulation Visualization
Visualizations of large simulations are not only computationally intensive but also difficult for the viewer to interpret, due to the huge amount of data to be processed. The case of urban wind flow simulations proves the benefits of mobile Augmented Reality visualizations, both in terms of selection of data relevant to the user and facilitated and comprehensible access to simulation results
Towards Collaborative Simultaneous Localization and Mapping: a Survey of the Current Research Landscape
Motivated by the tremendous progress we witnessed in recent years, this paper
presents a survey of the scientific literature on the topic of Collaborative
Simultaneous Localization and Mapping (C-SLAM), also known as multi-robot SLAM.
With fleets of self-driving cars on the horizon and the rise of multi-robot
systems in industrial applications, we believe that Collaborative SLAM will
soon become a cornerstone of future robotic applications. In this survey, we
introduce the basic concepts of C-SLAM and present a thorough literature
review. We also outline the major challenges and limitations of C-SLAM in terms
of robustness, communication, and resource management. We conclude by exploring
the area's current trends and promising research avenues.Comment: 44 pages, 3 figure
Distributed monocular visual SLAM as a basis for a collaborative augmented reality framework
Visual Simultaneous Localization and Mapping (SLAM) has been used for markerless tracking in augmented reality applications. Distributed SLAM helps multiple agents to collaboratively explore and build a global map of the environment while estimating their locations in it. One of the main challenges in distributed SLAM is to identify local map overlaps of these agents, especially when their initial relative positions are not known. We developed a collaborative AR framework with freely moving agents having no knowledge of their initial relative positions. Each agent in our framework uses a camera as the only input device for its SLAM process. Furthermore, the framework identifies map overlaps of agents using an appearance-based method. We also proposed a quality measure to determine the best keypoint detector/descriptor combination for our framework
Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and perform seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support user experiences using MAR devices to provide universal access to digital content. Over the past 20 years, several MAR systems have been developed, however, the studies and design of MAR frameworks have not yet been systematically reviewed from the perspective of user-centric design. This article presents the first effort of surveying existing MAR frameworks (count: 37) and further discuss the latest studies on MAR through a top-down approach: (1) MAR applications; (2) MAR visualisation techniques adaptive to user mobility and contexts; (3) systematic evaluation of MAR frameworks, including supported platforms and corresponding features such as tracking, feature extraction, and sensing capabilities; and (4) underlying machine learning approaches supporting intelligent operations within MAR systems. Finally, we summarise the development of emerging research fields and the current state-of-the-art, and discuss the important open challenges and possible theoretical and technical directions. This survey aims to benefit both researchers and MAR system developers alike.Peer reviewe
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