33,706 research outputs found

    Creating Digital Culture by digitizing CulturalHeritage: the Crowddreaming living lab method

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    This paper1 outlines the current progress in the development of an innovative living labmethodology named The Art of Crowddreaming. The Stati Generali dell’Innovazione (SGI)together with the Digital Cultural Heritage, Arts & Humanities School (DiCultHer) – aninterdisciplinary network of over 70 Italian organizations including universities, researchentities, cultural institutions and associations – has designed and defined such methodologysince 2016, testing models to build soft skills required to co-create, manage, preserve andsafeguard digital cultural heritage. The methodology has been proven to be able to engageinnovators, researchers, youth of schools of any grade and other societal actors as a communityin the challenge to invent, co-design and build prototypes of cross-generational digital culturalheritage applying the innovative Digital CulturalMonuments process. The experimentation ofthe methodology is illustrated by means of two case studies of Museater collaborative creation.Quintana 4D engaged students of schools of any grade in the City of Foligno in an trans-disciplinary effort to design, expand and manage the Museater of the Joust of Quintana.Heritellers engaged students of “F. De Sanctis” high school for classical studies in the City ofTrani in the making of "CastleTrApp", a digital storytelling app and a Museater performanceabout the famous Swabian Castle of their City

    Northern peripheries

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    Guest editors' introductio

    Public libraries engaging communities through technology and innovation : Insights from the Library Living Lab

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    Public libraries have proven for centuries to be infrastructures both stable enough as reference centers for access to knowledge yet plastic enough to respond to the social changes of the communities they serve. In these present times of transformation, during which digitalization and the intensive use of technologies are modifying the way in which knowledge is produced, public libraries are facing new and disruptive challenges. The emergence of certain innovation ecosystems within libraries, which place the community at the center of cocreation and codesign processes between different agents, has transformed some public libraries into encountering spaces. The Library Living Lab, in the Miquel Batllori Public Library of Sant Cugat del Vallès (Barcelona, Spain), is an expression of this systemic change. The following paper is a case study based on that sociotechnical infrastructure and analyzes, through two singular examples, how digital technologies can be drivers of social transformation when citizen engagement is placed at the center of innovation processes. The case study also provides insights into how public libraries may become key agents in fostering and strengthening social cohesion through situated, collective, and technology-based innovation practice

    Cultural Heritage Leading Urban Futures: Actions and Innovations from ROCK Project

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    The ROCK project sees historic city centres as laboratories to demonstrate how Cultural Heritage can be an engine of regeneration, sustainable development and economic growth. ROCK approach foresees the systemic and flexible application of a series of role-model practices in the testing sites of three Replicator cities, to turn historic city centres afflicted by physical decay, social conflicts and poor life quality into Creative and Sustainable Districts. This book provides an overview of the project, extracting themes, material and final remarks from the Open Knowledge Week “Cultural Heritage Leading Urban Futuresâ€, held on 27-30 October 2020. Over the past three years, ten ROCK cities – Athens, Bologna, Cluj-Napoca, Eindhoven, Lisbon, Liverpool, Lyon, Skopje, Turin, and Vilnius â€“ together with service providers and knowledge brokers have tested and advanced numerous soft and hard tools, collaborative approaches aimed at shaping sustainable, heritage-led urban futures. This book shows their shared results, best practices and lessons learnt from interdisciplinary research, innovative action, dissemination of knowledge and creation of new synergies at European level

    Community as Canvas: The Power of Culture in the Emergence of Intelligent Communities

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    Intelligent Communities are cities and regions that use information and communications technologies (ICT) to build prosperous economies, solve social problems and enrich their cultures in the 21st Century. Many people are familiar with the concept of the Smart City, which turns to technology for solutions to problems from traffic congestion to leakage from water mains, public safety to parking tickets. The Intelligent Community is the next evolutionary step. Intelligent Communities turn to technology not just to save money or make things work better: they create high quality employment, increase citizen participation and make themselves great places to live, work, start a business and prosper across generations.Each year, the Forum presents an awards program for Intelligent Communities. The program salutes their achievements in building those inclusive, prosperous economies on a foundation of ICT. In the process, it gathers data for ICF's research programs, which the Forum shares with other communities around the world.The Awards are divided into three phases,and the analysis becomes more detailed andrigorous at each successive stage

    Good practices of social participation in cultural heritage

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    The REACH repository of good practices related to social participation in cultural heritage is a fundamental component of the Social Platform established by the REACH project. Carried out with the contribution of several project partners, this collection currently comprises 110 records of European and extra European participatory activities in the field of cultural heritage, with an emphasis on small-scale, localised interventions, but also including examples of larger collaborative projects and global or distributed online initiatives. This document provides a critical reflection on the results obtained in this mapping exercise carried out during the first year of the project’s life. Its aim is threefold: 1) to explain in detail the methodology adopted for the collection of good practices; 2) to offer a quantitative reading of the data gathered in the repository so far; 3) to analyse the most recurrent participatory approaches and public engagement strategies that emerge from the records included in the REACH dataset. The REACH repository has a global geographic scope and a multifocal thematic orientation. Due to this expansive reach, a variety of initiatives are recorded which capture the nuances of participation in action. Both quantitative and qualitative assessments of these records are included in this deliverable. While Chapter 2 is devoted to a detailed presentation of the overall approach, accounting for methodological choices, Chapter 3 contains the core of the analysis. It highlights five emerging patterns of participatory approaches, identifying areas of commonality that characterise a sizable proportion of the collected records. These areas are de fined in relation to specific groups of beneficiaries (minorities, indigenous communities and women) or in relation to modalities of participation (the role of the arts, digital platforms and archaeology). The results of the activities charted in this document can be summarised as follows: The REACH repository is vast but uneven: some countries are very well represented, others are underrepresented or absent. To address this imbalance more records will have to be created, while others are streamlined. However, even in its present shape, the REACH dataset provides illustrative examples of social participation that can be a source of inspiration to many. Through an attentive scrutiny of the participatory activities mapped in the repository, it was possible to identify some common tendencies that reveal how participation is implemented in a fairly broad selection of cases. The dataset of good practices has been published as an Open Data collection at https://doi.org/10.5281/zenodo.3415123, under the Free Culture Creative Commons License “AttributionShareAlike 4.0 International”, as a catalogue of resources that can support and stimulate other people’s work.European Commission: REACH - Re-designing access to CH for a wider participation in preservation, (re)use and management ofEuropean culture (769827

    From Vernacular to World Heritage

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    This publication brings together the results of the project 3DPAST: Living and virtual visiting European World Heritage, co-funded by the Creative Europe EU programme. The research highlighted the exceptional character and quality of living in vernacular dwellings found in World Heritage sites. This was possible by seizing the cultural space of European vernacular heritage, located in Pico island (Portugal), Cuenca town (Spain), Pienza (Italy), Old Rauma (Finland), Transylvania (Romania), Berat & Gjirokastra (Albania), Pátmos (Greece), and Upper Svaneti (Georgia). New digital realities grant the possibility to visit and to appreciate those places, to non-travelling audiences, who lack the opportunity to experience this unique heritage in situ. Creative potential is highlighted in 3D models and digital visualisations, which associate outstanding local knowledge with the vernacular expression of World Heritage

    Interfaces of the Agriculture 4.0

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    The introduction of information technologies in the environmental field is impacting and changing even a traditional sector like agriculture. Nevertheless, Agriculture 4.0 and data-driven decisions should meet user needs and expectations. The paper presents a broad theoretical overview, discussing both the strategic role of design applied to Agri-tech and the issue of User Interface and Interaction as enabling tools in the field. In particular, the paper suggests to rethink the HCD approach, moving on a Human-Decentered Design approach that put together user-technology-environment and the importance of the role of calm technologies as a way to place the farmer, not as a final target and passive spectator, but as an active part of the process to aim the process of mitigation, appropriation from a traditional cultivation method to the 4.0 one
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