4,137 research outputs found

    Methods for Real-time Visualization and Interaction with Landforms

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    This thesis presents methods to enrich data modeling and analysis in the geoscience domain with a particular focus on geomorphological applications. First, a short overview of the relevant characteristics of the used remote sensing data and basics of its processing and visualization are provided. Then, two new methods for the visualization of vector-based maps on digital elevation models (DEMs) are presented. The first method uses a texture-based approach that generates a texture from the input maps at runtime taking into account the current viewpoint. In contrast to that, the second method utilizes the stencil buffer to create a mask in image space that is then used to render the map on top of the DEM. A particular challenge in this context is posed by the view-dependent level-of-detail representation of the terrain geometry. After suitable visualization methods for vector-based maps have been investigated, two landform mapping tools for the interactive generation of such maps are presented. The user can carry out the mapping directly on the textured digital elevation model and thus benefit from the 3D visualization of the relief. Additionally, semi-automatic image segmentation techniques are applied in order to reduce the amount of user interaction required and thus make the mapping process more efficient and convenient. The challenge in the adaption of the methods lies in the transfer of the algorithms to the quadtree representation of the data and in the application of out-of-core and hierarchical methods to ensure interactive performance. Although high-resolution remote sensing data are often available today, their effective resolution at steep slopes is rather low due to the oblique acquisition angle. For this reason, remote sensing data are suitable to only a limited extent for visualization as well as landform mapping purposes. To provide an easy way to supply additional imagery, an algorithm for registering uncalibrated photos to a textured digital elevation model is presented. A particular challenge in registering the images is posed by large variations in the photos concerning resolution, lighting conditions, seasonal changes, etc. The registered photos can be used to increase the visual quality of the textured DEM, in particular at steep slopes. To this end, a method is presented that combines several georegistered photos to textures for the DEM. The difficulty in this compositing process is to create a consistent appearance and avoid visible seams between the photos. In addition to that, the photos also provide valuable means to improve landform mapping. To this end, an extension of the landform mapping methods is presented that allows the utilization of the registered photos during mapping. This way, a detailed and exact mapping becomes feasible even at steep slopes

    A novel visualisation paradigm for three-dimensional map-based mobile services

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    Estágio realizado na NDrive Navigation Systems, S. A.Tese de mestrado integrado. Engenharia Informátca e Computação. Faculdade de Engenharia. Universidade do Porto. 200

    Intuitive Robot Teleoperation through Multi-Sensor Informed Mixed Reality Visual Aids

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    © 2021 The Author(s). This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/.Mobile robotic systems have evolved to include sensors capable of truthfully describing robot status and operating environment as accurately and reliably as never before. This possibility is challenged by effective sensor data exploitation, because of the cognitive load an operator is exposed to, due to the large amount of data and time-dependency constraints. This paper addresses this challenge in remote-vehicle teleoperation by proposing an intuitive way to present sensor data to users by means of using mixed reality and visual aids within the user interface. We propose a method for organizing information presentation and a set of visual aids to facilitate visual communication of data in teleoperation control panels. The resulting sensor-information presentation appears coherent and intuitive, making it easier for an operator to catch and comprehend information meaning. This increases situational awareness and speeds up decision-making. Our method is implemented on a real mobile robotic system operating outdoor equipped with on-board internal and external sensors, GPS, and a reconstructed 3D graphical model provided by an assistant drone. Experimentation verified feasibility while intuitive and comprehensive visual communication was confirmed through a qualitative assessment, which encourages further developments.Peer reviewe

    Technologies for safe and resilient earthmoving operations: A systematic literature review

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    Resilience engineering relates to the ability of a system to anticipate, prepare, and respond to predicted and unpredicted disruptions. It necessitates the use of monitoring and object detection technologies to ensure system safety in excavation systems. Given the increased investment and speed of improvement in technologies, it is necessary to review the types of technology available and how they contribute to excavation system safety. A systematic literature review was conducted which identified and classified the existing monitoring and object detection technologies, and introduced essential enablers for reliable and effective monitoring and object detection systems including: 1) the application of multisensory and data fusion approaches, and 2) system-level application of technologies. This study also identified the developed functionalities for accident anticipation, prevention and response to safety hazards during excavation, as well as those that facilitate learning in the system. The existing research gaps and future direction of research have been discussed

    Shedding light on GIS: A 3D immersive approach to urban lightscape integration into GIS

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    Geographic Information Systems (GIS) have the ability to map, model, and analyze real world data and phenomena, and yet visibility and lighting conditions are rarely considered or researched in Geographic Information Science (GISci). Lighting technologies have been created and implemented to overcome the darkness of night and other issues of visibility, and in no place is that more evident than urban areas. Though not researched heavily in GIS, it is now possible to model and analyze lighting of the built environment using GIS, 3D modeling and rendering software. This thesis explores the night time urban lightscape, its spatial aspects and contribution to place as well as its incorporation into GIS and GISci. To capture lighting and its multi-dimensional properties, a 3D model was created of the built environment of Morgantown, WV, USA, including the West Virginia University (WVU) campuses and their exterior lighting. The model was completed through the coupling of ESRI\u27s CityEngine and E-on software\u27s LumenRT4 Geodesign plug-in. Lighting data was obtained through the WVU Department of Construction and Design in the form of a CAD map. After geo-referencing CAD-based exterior lighting data, a raster lighting analysis of WVU\u27s Evansdale Campus was produced to identify under-lit areas. These areas were then redesigned using a lighting design tool and incorporated 3D modeling, GIS, and procedural rule-based modeling. An original workflow was designed consisting of ArcGIS, SketchUp, CityEngine, and LumenRT 4 Geodesign. Lighting scenarios were subsequently viewed and experienced through immersive technologies

    CGAMES'2009

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    New Generation of Instrumented Ranges: Enabling Automated Performance Analysis

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    Military training conducted on physical ranges that match a unit’s future operational environment provides an invaluable experience. Today, to conduct a training exercise while ensuring a unit’s performance is closely observed, evaluated, and reported on in an After Action Review, the unit requires a number of instructors to accompany the different elements. Training organized on ranges for urban warfighting brings an additional level of complexity—the high level of occlusion typical for these environments multiplies the number of evaluators needed. While the units have great need for such training opportunities, they may not have the necessary human resources to conduct them successfully. In this paper we report on our US Navy/ONR-sponsored project aimed at a new generation of instrumented ranges, and the early results we have achieved. We suggest a radically different concept: instead of recording multiple video streams that need to be reviewed and evaluated by a number of instructors, our system will focus on capturing dynamic individual warfighter pose data and performing automated performance evaluation. We will use an in situ network of automatically-controlled pan-tilt-zoom video cameras and personal position and orientation sensing devices. Our system will record video, reconstruct dynamic 3D individual poses, analyze, recognize events, evaluate performances, generate reports, provide real-time free exploration of recorded data, and even allow the user to generate ‘what-if’ scenarios that were never recorded. The most direct benefit for an individual unit will be the ability to conduct training with fewer human resources, while having a more quantitative account of their performance (dispersion across the terrain, ‘weapon flagging’ incidents, number of patrols conducted). The instructors will have immediate feedback on some elements of the unit’s performance. Having data sets for multiple units will enable historical trend analysis, thus providing new insights and benefits for the entire service.Office of Naval Researc

    Robust Positioning in the Presence of Multipath and NLOS GNSS Signals

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    GNSS signals can be blocked and reflected by nearby objects, such as buildings, walls, and vehicles. They can also be reflected by the ground and by water. These effects are the dominant source of GNSS positioning errors in dense urban environments, though they can have an impact almost anywhere. Non- line-of-sight (NLOS) reception occurs when the direct path from the transmitter to the receiver is blocked and signals are received only via a reflected path. Multipath interference occurs, as the name suggests, when a signal is received via multiple paths. This can be via the direct path and one or more reflected paths, or it can be via multiple reflected paths. As their error characteristics are different, NLOS and multipath interference typically require different mitigation techniques, though some techniques are applicable to both. Antenna design and advanced receiver signal processing techniques can substantially reduce multipath errors. Unless an antenna array is used, NLOS reception has to be detected using the receiver's ranging and carrier-power-to-noise-density ratio (C/N0) measurements and mitigated within the positioning algorithm. Some NLOS mitigation techniques can also be used to combat severe multipath interference. Multipath interference, but not NLOS reception, can also be mitigated by comparing or combining code and carrier measurements, comparing ranging and C/N0 measurements from signals on different frequencies, and analyzing the time evolution of the ranging and C/N0 measurements

    Cluster-Wise Ratio Tests for Fast Camera Localization

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    Feature point matching for camera localization suffers from scalability problems. Even when feature descriptors associated with 3D scene points are locally unique, as coverage grows, similar or repeated features become increasingly common. As a result, the standard distance ratio-test used to identify reliable image feature points is overly restrictive and rejects many good candidate matches. We propose a simple coarse-to-fine strategy that uses conservative approximations to robust local ratio-tests that can be computed efficiently using global approximate k-nearest neighbor search. We treat these forward matches as votes in camera pose space and use them to prioritize back-matching within candidate camera pose clusters, exploiting feature co-visibility captured by clustering the 3D model camera pose graph. This approach achieves state-of-the-art camera localization results on a variety of popular benchmarks, outperforming several methods that use more complicated data structures and that make more restrictive assumptions on camera pose. We also carry out diagnostic analyses on a difficult test dataset containing globally repetitive structure that suggest our approach successfully adapts to the challenges of large-scale image localization
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