4 research outputs found

    The Use of English Colour Terms in Big Data

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    This study explores the use of English colour names in large datasets from informal Twitter messages and the well-structured corpus of Google Books. Because colour names in text have no directly associated chromatic stimuli, the corresponding colour categories of colour words was assessed from responses in an online colour naming experiment. A comparison of the frequency in the three datasets revealed that the mapping of colour names to perceptually uniform colour spaces does not reflect natural language colour distributions

    Augmenting basic colour terms in english

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    In an unconstrained colour naming experiment conducted over the web, 330 participants named 600 colour samples in English. The 30 most frequent monolexemic colour terms were analyzed with regards to frequency, consensus among genders, response times, consistency of use, denotative volume in the Munsell and OSA colour spaces and inter-experimental agreement. Each of these measures served for ranking colour term salience; rankings were then combined to give a composite index of basicness. The results support the extension of English inventory from the 11 basic colour terms of Berlin and Kay to 13 terms by the addition of lilac and turquoise

    Colour Communication Within Different Languages

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    For computational methods aiming to reproduce colour names that are meaningful to speakers of different languages, the mapping between perceptual and linguistic aspects of colour is a problem of central information processing. This thesis advances the field of computational colour communication within different languages in five main directions. First, we show that web-based experimental methodologies offer considerable advantages in obtaining a large number of colour naming responses in British and American English, Greek, Russian, Thai and Turkish. We continue with the application of machine learning methods to discover criteria in linguistic, behavioural and geometric features of colour names that distinguish classes of colours. We show that primary colour terms do not form a coherent class, whilst achromatic and basic classes do. We then propose and evaluate a computational model trained by human responses in the online experiment to automate the assignment of colour names in different languages across the full three-dimensional colour gamut. Fourth, we determine for the first time the location of colour names within a physiologically-based cone excitation space through an unconstrained colour naming experiment using a calibrated monitor under controlled viewing conditions. We show a good correspondence between online and offline datasets; and confirm the validity of both experimental methodologies for estimating colour naming functions in laboratory and real-world monitor settings. Finally, we present a novel information theoretic measure, called dispensability, for colour categories that predicts a gradual scale of basicness across languages from both web- and laboratory- based unconstrained colour naming datasets. As a result, this thesis contributes experimental and computational methodologies towards the development of multilingual colour communication schemes

    Media aesthetics based multimedia storytelling.

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    Since the earliest of times, humans have been interested in recording their life experiences, for future reference and for storytelling purposes. This task of recording experiences --i.e., both image and video capture-- has never before in history been as easy as it is today. This is creating a digital information overload that is becoming a great concern for the people that are trying to preserve their life experiences. As high-resolution digital still and video cameras become increasingly pervasive, unprecedented amounts of multimedia, are being downloaded to personal hard drives, and also uploaded to online social networks on a daily basis. The work presented in this dissertation is a contribution in the area of multimedia organization, as well as automatic selection of media for storytelling purposes, which eases the human task of summarizing a collection of images or videos in order to be shared with other people. As opposed to some prior art in this area, we have taken an approach in which neither user generated tags nor comments --that describe the photographs, either in their local or on-line repositories-- are taken into account, and also no user interaction with the algorithms is expected. We take an image analysis approach where both the context images --e.g. images from online social networks to which the image stories are going to be uploaded--, and the collection images --i.e., the collection of images or videos that needs to be summarized into a story--, are analyzed using image processing algorithms. This allows us to extract relevant metadata that can be used in the summarization process. Multimedia-storytellers usually follow three main steps when preparing their stories: first they choose the main story characters, the main events to describe, and finally from these media sub-groups, they choose the media based on their relevance to the story as well as based on their aesthetic value. Therefore, one of the main contributions of our work has been the design of computational models --both regression based, as well as classification based-- that correlate well with human perception of the aesthetic value of images and videos. These computational aesthetics models have been integrated into automatic selection algorithms for multimedia storytelling, which are another important contribution of our work. A human centric approach has been used in all experiments where it was feasible, and also in order to assess the final summarization results, i.e., humans are always the final judges of our algorithms, either by inspecting the aesthetic quality of the media, or by inspecting the final story generated by our algorithms. We are aware that a perfect automatically generated story summary is very hard to obtain, given the many subjective factors that play a role in such a creative process; rather, the presented approach should be seen as a first step in the storytelling creative process which removes some of the ground work that would be tedious and time consuming for the user. Overall, the main contributions of this work can be capitalized in three: (1) new media aesthetics models for both images and videos that correlate with human perception, (2) new scalable multimedia collection structures that ease the process of media summarization, and finally, (3) new media selection algorithms that are optimized for multimedia storytelling purposes.Postprint (published version
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