2,703 research outputs found

    Quantifying the need for supervised machine learning in conducting live forensic analysis of emergent configurations (ECO) in IoT environments

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    © 2020 The Author(s) Machine learning has been shown as a promising approach to mine larger datasets, such as those that comprise data from a broad range of Internet of Things devices, across complex environment(s) to solve different problems. This paper surveys existing literature on the potential of using supervised classical machine learning techniques, such as K-Nearest Neigbour, Support Vector Machines, Naive Bayes and Random Forest algorithms, in performing live digital forensics for different IoT configurations. There are also a number of challenges associated with the use of machine learning techniques, as discussed in this paper

    Mechanisms Driving Digital New Venture Creation & Performance: An Insider Action Research Study of Pure Digital Entrepreneurship in EdTech

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    Digitisation has ushered in a new era of value creation where cross border data flows generate more economic value than traditional flows of goods. The powerful new combination of digital and traditional forms of innovation has seen several new industries branded with a ‘tech’ suffix. In the education technology sector (EdTech), which is the industry context of this research, digitisation is driving double-digit growth into a projected $240 billion industry by 2021. Yet, despite its contemporary significance, the field of entrepreneurship has paid little attention to the phenomenon of digital entrepreneurship. As several scholars observe, digitisation challenges core organising axioms of entrepreneurship, with significant implications for the new venture creation process in new sectors such as EdTech. New venture creation no longer appears to follow discrete and linear models of innovation, as spatial and temporal boundaries get compressed. Given the paradigmatic shift, this study investigates three interrelated themes. Firstly, it seeks to determine how a Pure Digital Entrepreneurship (PDE) process develops over time; and more importantly, how the journey challenges extant assumptions of the entrepreneurial process. Secondly, it strives to identify and theorise the deep structures which underlie the PDE process through mechanism-based explanations. Consequently, the study also seeks to determine the causal pathways and enablers which overtly or covertly interrelate to power new venture emergence and performance. Thirdly, it aims to offer practical guidelines for nurturing the growth of PDE ventures, and for the development of supportive ecosystems. To meet the stated objectives, this study utilises an Insider Action Research (IAR) approach to inquiry, which incorporates reflective practice, collaborative inquiry and design research for third-person knowledge production. This three-pronged approach to inquiry allows for the enactment of a PDE journey in real-time, while acquiring a holistic narrative in the ‘swampy lowlands’ of new venture creation. The findings indicate that the PDE process is differentiated by the centrality of digital artifacts in new venture ideas, which in turn result in less-bounded processes that deliver temporal efficiencies – hence, the shorter new venture creation processes than in traditional forms of entrepreneurship. Further, PDE action is defined by two interrelated events – digital product development and digital growth marketing. These events are characterised by the constant forking, merging and termination of diverse activities. Secondly, concurrent enactment and piecemeal co-creation were found to be consequential mechanisms driving temporal efficiencies in digital product development. Meanwhile, data-driven operation and flexibility combine in digital growth marketing, to form higher order mechanisms which considerably reduce the levels of task-specific and outcome uncertainties. Finally, the study finds that digital growth marketing is differentiated from traditional marketing by the critical role of algorithmic agencies in their capacity as gatekeepers. Thus, unlike traditional marketing, which emphasises customer sovereignty, digital growth marketing involves a dual focus on the needs of human and algorithmic stakeholders. Based on the findings, this research develops a pragmatic model of pure digital new venture creation and suggests critical policy guidelines for nurturing the growth of PDE ventures and ecosystems

    On efficient temporal subgraph query processing

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    Virtual Reality in Mathematics Education (VRiME):An exploration of the integration and design of virtual reality for mathematics education

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    This thesis explores the use of Virtual Reality (VR) in mathematics education. Four VR prototypes were designed and developed during the PhD project to teach equations, geometry, and vectors and facilitate collaboration.Paper A investigates asymmetric VR for classroom integration and collaborative learning and presents a new taxonomy of asymmetric interfaces. Paper B proposes how VR could assist students with Autism Spectrum Disorder (ASD) in learning daily living skills involving basic mathematical concepts. Paper C investigates how VR could enhance social inclusion and mathematics learning for neurodiverse students. Paper D presents a VR prototype for teaching algebra and equation-solving strategies, noting positive student responses and the potential for knowledge transfer. Paper E investigates gesture-based interaction with dynamic geometry in VR for geometry education and presents a new taxonomy of learning environments. Finally, paper F explores the use of VR to visualise and contextualise mathematical concepts to teach software engineering students.The thesis concludes that VR offers promising avenues for transforming mathematics education. It aims to broaden our understanding of VR's educational potential, paving the way for more immersive learning experiences in mathematics education

    LEADING IN THE DIGITAL AGE: A MULTI-CASE STUDY OF LEADING DIGITAL CITIZENSHIP

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    This study explored how school leaders make sense of and address digital citizenship as defined by Ribble (2011), and investigated what successes and challenges school leaders experienced while implementing digital citizenship programs in large Southeastern technology-rich schools. This bounded cross-case study, undergirded by Weick’s (1995) Theory of Sensemaking, is also designed to explore how school leaders implement digital citizenship programs at technology-rich schools in a large. 1:1, Southeastern public-school district, and how they view their role as producers of digital citizens. Findings indicated that an influx of computer technology caused school leaders to make sense of digital citizenship and address it in their school. Additionally, behavior described by leaders while making sense of digital citizenship was consistent with Weick’s Theory of Sensemaking. Strategies implemented by elementary school leaders were more preventative in nature and varied from those more reactive strategies implemented by secondary leaders. Leaders shared common strategies to include curated lessons, teachable moments, infused curriculum, leveraging specialists, Internet filtering, policy, expectations, and leveraging community. Additionally, leaders experienced challenges related to addressing digital citizenship to include lack of knowledge, time, and sensemaking. Further, leaders experienced success when digital citizenship was a priority, relevant, and addressed school-wide

    Knowledge Elicitation using Psychometric Learning

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