51 research outputs found

    Impact of cognitive load associated with learning and using parametric tools in architectural design

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    This research aims to explore the impact of cognitive load associated with parametric tools on design ideation. Cognitive Load Theory refers to leveraged resources in limited working memory. In design, benefits have been found in higher load situations. However, semantic processing, associated with learning processes, has shown negative impact on the design outcome. Because of the rapid evolution of software, computational expertise tends to be increasingly transient, and architects find themselves in a situation where they constantly must partially re-learn their tools. Only few research takes the mental activity associated with digital environments into account, especially more complex ones such as parametric. Furthermore, there is no trace of research regarding how mental load associated with learning can affect design production. This paper focuses on an elective master course on computational design for architects. Both retrospective and concurrent protocol analysis are used in combination with the function behaviour structure ontology and linkography We observe that most of the cognitive effort is geared towards resolving issues related to using parametric tools, which is contradictory to previous studies. We find that their use of over-constrained experimental environments does not enable them to capture the learning related cognitive activity. Thus, it raises the question of experimental settings and research methodology regarding cognition in the digital age

    STUDENTS’ PERCEPTIONS: ENHANCING VOCABULARY MASTERY THROUGH VOCABULARY CARDS BANK PROJECT ON INSTAGRAM

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    This study investigated how students are stimulated to improve their vocabulary through the Vocabulary Card Bank project on Instagram and how they perceive it. The students were instructed to create their vocabulary cards weekly for one semester on Instagram. In this mixed-method study, the participants were first-year students in English Language Education Department at Universitas Internasional Batam. All data were collected using a questionnaire and interview. The findings showed that the majority of the students who participated in this study recognize the Vocabulary Cards Bank Project has many benefits as it can improve their vocabulary and write sentences in English. The vocabulary card posted on Instagram helped them find new English words other than textbooks and dictionaries. The results of this study are expected to motivate prospective English teachers and future researchers to apply other methods in teaching English. Keywords:  Vocabulary Cards Bank, Teaching Vocabulary, English Teaching, Instagra

    IPS’ Technology and Industrial Management graduate course: an improvement process

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    The key activities to achieve quality (satisfaction of needs and expectations of customers) move increasingly to the previous phases to service delivery and particularly to the organization's interface with the market, where the most appropriate techniques and methodologies will have to identify what customers want, and perceive the quality and what features the services must have, as well as the price they are willing to pay. The Technology and Industrial Management (TIG) course of Polytechnic Institute of Setúbal, Portugal (IPS), is a four year graduate course organized by quarters with three courses per quarter. In the last two quarters internships or real context projects prepare students for a smoother integration in the professional activity. From its beginning, in 2007, TIG was designed for active adults who develop their professional activity in industrial entities, and need to supplement their skills with those of managers and engineers. The B-learning methodology was adopted since it enabled the targeted students to better reconcile their academic, professional and family responsibilities. In 2010-2011 the first TIG students concluded their graduate studies and, within IPS’ Integrated Management System, it was decided to monitor the suitability of the TIG course curriculum. There is, then, the question of what is and what is intended for an technology course, to an active adults in a region like Setúbal and in a polytechnic . This question corresponds to the first phase of QFD, where is therefore necessary to define the characteristic parameters of each profile that meet the expectations and needs of students and other stakeholders. If the question of the requirements of the course interacts with the objectives of the students, those requirements interact with the curricular content of their curricula. We are, therefore, in the second phase of QFD. The way the course is implemented will influence the means to administer the various components of the curricula, also determining the significant upfront investments in infrastructure and equipment facilities (laboratories, workshops, equipment, consumables), and will also influence the teaching-learning methods. The measurement conditions for the provision of the service, including monitoring of students, the way it measures the satisfaction of stakeholders and the availability of the facilities already include the third and fourth phases of QFD. With this methodology we expect to have the guidelines to improve the curriculum, teaching-learning methods and operating conditions of TIG course towards meeting the needs of stakeholders.info:eu-repo/semantics/publishedVersio

    Peningkatan Hasil Belajar Siswa Pada Mata Pelajaran PAI Melalui Model Discovery Learning di Sekolah Menengah Atas

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    Tujuan penelitian ini adalah untuk mengetahui peningkatan hasil belajar Pendidikan Agama Islam melalui model Discovery Learning. Jenis penelitian ini adalah penelitian tindakan kelas. Teknik pengambilan data menggunakan tes tulis, dokumen, dan observasi. Sebagai sumber data yaitu; peserta didik dan guru. Berdasarkan penelitian yang telah penulis lakukan, dapat diketahui implementasi model Discovery Learning pada peserta didik dapat meningkatkan hasil belajar dan keaktifan peserta didik. Namun perlu dikolaborasikan dengan pembagian materi melalui hand out, diskusi kelas, serta pemberian reward. Kendala-kendala yang dihadapi dalam pelaksanaan model Discovery Learning  ini diantaranya; 1) masih terdapat peserta didik masih merasa kesulitan dalam mendesain gallery; 2) peserta didik masih merasa malu untuk tampil melakukan presentasi. Kelebihan dalam pelaksanaan model Discovery Learning adalah; dapat meningkatkan keaktifan peserta didik dalam pembelajaran PAI, peserta didik merasa senang dalam belajar sambil ,mendesain gallery materi , peserta didik menjadi lebih percaya diri dalam berbicara di depan teman-temannya, dan peserta didik menyadari bahwa cara menguasai materi PAI itu mudah

    Designing an e-Model for Open and Distance Learning in Pakistan

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    This descriptive research focused on designing an e-model for open and distance learning (ODL) in Pakistan. After studying various e-models, blended learning and issues relating to ODL in Pakistan, the researcher designed and executed an e-model on a group of students. The researcher designed and offered online Postgraduate Diploma in Teaching of English as a Foreign Language (TEFL) offered by Allama Iqbal Open University (AIOU) Islamabad, Pakistan. The participants’ feedback supported e-model as a solution to their problems which they were facing in traditional ODL programs. The online courses improved their learning, reduced their expenses incurred on attending tutorials, improved tutor-students and student-student interaction. Keywords: e-learning, open and distance learning, English language teachin

    Mul-GAD: a semi-supervised graph anomaly detection framework via aggregating multi-view information

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    Anomaly detection is defined as discovering patterns that do not conform to the expected behavior. Previously, anomaly detection was mostly conducted using traditional shallow learning techniques, but with little improvement. As the emergence of graph neural networks (GNN), graph anomaly detection has been greatly developed. However, recent studies have shown that GNN-based methods encounter challenge, in that no graph anomaly detection algorithm can perform generalization on most datasets. To bridge the tap, we propose a multi-view fusion approach for graph anomaly detection (Mul-GAD). The view-level fusion captures the extent of significance between different views, while the feature-level fusion makes full use of complementary information. We theoretically and experimentally elaborate the effectiveness of the fusion strategies. For a more comprehensive conclusion, we further investigate the effect of the objective function and the number of fused views on detection performance. Exploiting these findings, our Mul-GAD is proposed equipped with fusion strategies and the well-performed objective function. Compared with other state-of-the-art detection methods, we achieve a better detection performance and generalization in most scenarios via a series of experiments conducted on Pubmed, Amazon Computer, Amazon Photo, Weibo and Books. Our code is available at https://github.com/liuyishoua/Mul-Graph-Fusion.Comment: Graph anomaly detection on attribute networ

    Learning styles based adaptive intelligent tutoring systems: Document analysis of articles published between 2001. and 2016.

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    Damn Right Design: A Proposal of a Creative Platform to Facilitate Socially Responsible Graphic Design

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    This thesis argues that the discipline of graphic design still lacks awareness of the significant role it plays in addressing social problems. In social (graphic) design projects, designers move away from the more conventional design practice that takes place within an advertising agency or design firm, to work together with different organizations to address diverse social issues by contributing with their skills skills that are much more than make things look nice. I claim that designers havent realized the importance of their visual skills to help in such causes. Through Damn Right Design, this thesis proposes a creative, graphic design focused platform that aims at helping graphic designers to understand how they can be of use in addressing projects for communities or social organizations. Its goal is also guiding designers to ponder over their attitudes, and how to implement design thinking tools in mindful ways

    Mühendislik Odaklı Bütünleştirilmiş STEM Uygulamalarının Ortaokul Öğrencilerinin Bilimsel Süreç Becerilerine ve STEM Meslek İlgilerine Etkisinin İncelenmesi: Bir Karma Yöntem Araştırması

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    The aim of this research study was to examine the effects of engineering-oriented STEM integration activities on middle school students’ science process skills and STEM career interests. Intervention design, one of the mixed research method designs, was employed. One group pre-test post-test design was utilized in the quantitative part of the study and basic qualitative research design was used in the qualitative part of the study. The experimental intervention of the study was carried out with 19 middle school students. Quantitative data were obtained by using the Science Process Skills Scale and Science, Technology, Engineering, and Mathematics Career Interest Survey. In the qualitative part, semi-structured interviews were conducted with eight students after the experimental intervention. Wilcoxon Signed Ranks Test was utilized in the analysis of quantitative data and thematic analysis technique was used in the analysis of qualitative data. As a result of the research, it was found that science process skills and STEM career interests of students showed statistically significant improvement. Similarly, qualitative data showed that participants' career awareness related to the field and tendency to choose a profession of STEM field in their future professional lives enhanced. Additionally, participants thought that they gained 21st century skills such as scientific thinking, creativity, multi-faceted thinking, using engineering design, cooperating and communicating.Mühendislik odaklı bütünleştirilmiş STEM uygulamalarının ortaokul öğrencilerinin bilimsel süreç becerileri ve STEM mesleklerine ilgileri üzerindeki etkilerini incelemeyi amaçlayan bu araştırmada karma araştırma yöntemi desenlerinden müdahale deseni kullanılmıştır. Desenin nicel aşamasında tek grup öntest-sontest deneysel desen; nitel aşamasında ise temel nitel araştırma deseni kullanılmıştır. Araştırmanın deneysel uygulaması 19 ortaokul öğrencisi üzerinde gerçekleştirilmiştir. Nicel veriler Bilimsel Süreç Becerileri Ölçeği ve Fen, Teknoloji, Mühendislik ve Matematik Mesleklerine Yönelik İlgi Ölçeği kullanılarak elde edilmiştir. Nitel aşamada ise deneysel uygulama sonrasında sekiz öğrenci ile yarı yapılandırılmış görüşmeler gerçekleştirilmiştir. Elde edilen nicel verilerin analizinde Wilcoxon İşaretli Sıralar Testi; nitel verilerin analizinde ise tematik analiz tekniği kullanılmıştır. Araştırma sonucunda öğrencilerin bilimsel süreç becerilerinin ve STEM mesleklerine yönelik ilgilerinin uygulama sonrasında istatistiksel olarak anlamlı farklılık gösterdiği bulunmuştur. Benzer şekilde nitel veriler de katılımcıların STEM alanlarına ilişkin kariyer bilinçlerinin geliştiğini ve gelecekteki mesleki yaşamlarında STEM alanlarından bir meslek seçme eğiliminde oldukları göstermiştir. Ayrıca katılımcıların bilimsel düşünme, yaratıcı olma, çok yönlü düşünme, mühendislik tasarım becerilerini kullanma, iş birliği yapma ve iletişim kurma gibi 21. yüzyıl becerilerini kazandıkları düşüncesinde oldukları belirlenmiştir
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