4 research outputs found

    Learning probabilistic relational dynamics for multiple tasks

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    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.Includes bibliographical references (p. 57-58).While large data sets have enabled machine learning algorithms to act intelligently in complex domains, standard machine learning algorithms perform poorly in situations in which little data exists for the desired target task. Transfer learning attempts to extract trends from the data of similar source tasks to enhance learning in the target task. We apply transfer learning to probabilistic rule learning to learn the dynamics of a target world. We utilize a hierarchical Bayesian framework and specify a generative model which dictates the probabilities of task data, task rulesets and a common global ruleset. Through a greedy coordinated-ascent algorithm, the source tasks contribute towards building the global ruleset which can then be used as a prior to supplement the data from the target ruleset. Simulated experimental results in a variety of blocks-world domains suggest that employing transfer learning can provide significant accuracy gains over traditional single task rule learning algorithms.by Ashwin Deshpande.M.Eng

    Relational reinforcement learning for planning with exogenous effects

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    Probabilistic planners have improved recently to the point that they can solve difficult tasks with complex and expressive models. In contrast, learners cannot tackle yet the expressive models that planners do, which forces complex models to be mostly handcrafted. We propose a new learning approach that can learn relational probabilistic models with both action effects and exogenous effects. The proposed learning approach combines a multi-valued variant of inductive logic programming for the generation of candidate models, with an optimization method to select the best set of planning operators to model a problem. We also show how to combine this learner with reinforcement learning algorithms to solve complete problems. Finally, experimental validation is provided that shows improvements over previous work in both simulation and a robotic task. The robotic task involves a dynamic scenario with several agents where a manipulator robot has to clear the tableware on a table. We show that the exogenous effects learned by our approach allowed the robot to clear the table in a more efficient way.Peer ReviewedPostprint (published version

    Learning relational models with human interaction for planning in robotics

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    Automated planning has proven to be useful to solve problems where an agent has to maximize a reward function by executing actions. As planners have been improved to salve more expressive and difficult problems, there is an increasing interest in using planning to improve efficiency in robotic tasks. However, planners rely on a domain model, which has to be either handcrafted or learned. Although learning domain models can be very costly, recent approaches provide generalization capabilities and integrate human feedback to reduce the amount of experiences required to learn. In this thesis we propase new methods that allow an agent with no previous knowledge to solve certain problems more efficiently by using task planning. First, we show how to apply probabilistic planning to improve robot performance in manipulation tasks (such as cleaning the dirt or clearing the tableware on a table). Planners obtain sequences of actions that get the best result in the long term, beating reactive strategies. Second, we introduce new reinforcement learning algorithms where the agent can actively request demonstrations from a teacher to learn new actions and speed up the learning process. In particular, we propase an algorithm that allows the user to set the mínimum quality to be achieved, where a better quality also implies that a larger number of demonstrations will be requested . Moreover, the learned model is analyzed to extract the unlearned or problematic parts of the model. This information allow the agent to provide guidance to the teacher when a demonstration is requested, and to avoid irrecoverable errors. Finally, a new domain model learner is introduced that, in addition to relational probabilistic action models, can also learn exogenous effects. This learner can be integrated with existing planners and reinforcement learning algorithms to salve a wide range of problems. In summary, we improve the use of learning and task planning to salve unknown tasks. The improvements allow an agent to obtain a larger benefit from planners, learn faster, balance the number of action executions and teacher demonstrations, avoid irrecoverable errors, interact with a teacher to solve difficult problems, and adapt to the behavior of other agents by learning their dynamics. All the proposed methods were compared with state-of-the-art approaches, and were also demonstrated in different scenarios, including challenging robotic tasks.La planificación automática ha probado ser de gran utilidad para resolver problemas en los que un agente tiene que ejecutar acciones para maximizar una función de recompensa. A medida que los planificadores han sido capaces de resolver problemas cada vez más complejos, ha habido un creciente interés por utilizar dichos planificadores para mejorar la eficiencia de tareas robóticas. Sin embargo, los planificadores requieren un modelo del dominio, el cual puede ser creado a mano o aprendido. Aunque aprender modelos automáticamente puede ser costoso, recientemente han aparecido métodos que permiten la interacción persona-máquina y generalizan el conocimiento para reducir la cantidad de experiencias requeridas para aprender. En esta tesis proponemos nuevos métodos que permiten a un agente sin conocimiento previo de la tarea resolver problemas de forma más eficiente mediante el uso de planificación automática. Comenzaremos mostrando cómo aplicar planificación probabilística para mejorar la eficiencia de robots en tareas de manipulación (como limpiar suciedad o recoger una mesa). Los planificadores son capaces de obtener las secuencias de acciones que producen los mejores resultados a largo plazo, superando a las estrategias reactivas. Por otro lado, presentamos nuevos algoritmos de aprendizaje por refuerzo en los que el agente puede solicitar demostraciones a un profesor. Dichas demostraciones permiten al agente acelerar el aprendizaje o aprender nuevas acciones. En particular, proponemos un algoritmo que permite al usuario establecer la mínima suma de recompensas que es aceptable obtener, donde una recompensa más alta implica que se requerirán más demostraciones. Además, el modelo aprendido será analizado para identificar qué partes están incompletas o son problemáticas. Esta información permitirá al agente evitar errores irrecuperables y también guiar al profesor cuando se solicite una demostración. Finalmente, se ha introducido un nuevo método de aprendizaje para modelos de dominios que, además de obtener modelos relacionales de acciones probabilísticas, también puede aprender efectos exógenos. Mostraremos cómo integrar este método en algoritmos de aprendizaje por refuerzo para poder abordar una mayor cantidad de problemas. En resumen, hemos mejorado el uso de técnicas de aprendizaje y planificación para resolver tareas desconocidas a priori. Estas mejoras permiten a un agente aprovechar mejor los planificadores, aprender más rápido, elegir entre reducir el número de acciones ejecutadas o el número de demostraciones solicitadas, evitar errores irrecuperables, interactuar con un profesor para resolver problemas complejos, y adaptarse al comportamiento de otros agentes aprendiendo sus dinámicas. Todos los métodos propuestos han sido comparados con trabajos del estado del arte, y han sido evaluados en distintos escenarios, incluyendo tareas robóticas

    Learning Probabilistic Relational Dynamics for Multiple Tasks

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    Abstract. The ways in which an agent’s actions affect the world can often be modeled compactly using a set of relational probabilistic planning rules. This extended abstract addresses the problem of learning such rule sets for multiple related tasks. We take a hierarchical Bayesian approach, in which the system learns a prior distribution over rule sets. We present a class of prior distributions parameterized by a rule set prototype that is stochastically modified to produce a task-specific rule set. We also describe a coordinate ascent algorithm that iteratively optimizes the task-specific rule sets and the prior distribution. Experiments using this algorithm show that transferring information from related tasks significantly reduces the amount of training data required to predict action effects in blocks-world domains
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