109 research outputs found

    Learning directed locomotion in modular robots with evolvable morphologies

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    The vision behind this paper looks ahead to evolutionary robot systems where morphologies and controllers are evolved together and ‘newborn’ robots undergo a learning process to optimize their inherited brain for the inherited body. The specific problem we address is learning controllers for the task of directed locomotion in evolvable modular robots. To this end, we present a test suite of robots with different shapes and sizes and compare two learning algorithms, Bayesian optimization and HyperNEAT. The experiments in simulation show that both methods obtain good controllers, but Bayesian optimization is more effective and sample efficient. We validate the best learned controllers by constructing three robots from the test suite in the real world and observe their fitness and actual trajectories. The obtained results indicate a reality gap, but overall the trajectories are adequate and follow the target directions successfully

    The Effects of the Environment and Linear Actuators on Robot Morphologies

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    The field of evolutionary robotics uses principles of natural evolution to design robots. In this paper, we study the effect of adding a new module inspired by the skeletal muscle to the existing RoboGen framework: the linear actuator. Additionally, we investigate how robots evolved in a plain environment differ from robots evolved in a rough environment. We consider the task of directed locomotion for comparing evolved robot morphologies. The results show that the addition of the linear actuator does not have a significant impact on the performance and morphologies of robots evolved in a plain environment. However, we find significant differences in the morphologies of robots evolved in a plain environment and robots evolved in a rough environment. We find that more complex behavior and morphologies emerge when we change the terrain of the environment

    Comparing indirect encodings by evolutionary attractor analysis in the trait space of modular robots

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    In evolutionary robotics, the representation of the robot is of primary importance. Often indirect encodings are used, whereby a complex developmental process grows a body and a brain from a genotype. In this work, we aim at improving the interpretability of robot morphologies and behaviours resulting from indirect encoding. We develop and use a methodology that focuses on the analysis of evolutionary attractors, represented in what we call the trait space: Using trait descriptors defined in the literature, we define morphological and behavioural Cartesian planes where we project the phenotype of the final population. In our experiments we show that, using this analysis method, we are able to better discern the effect of encodings that differ only in minor details

    Evolving modular soft robots without explicit inter-module communication using local self-attention

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    Modularity in robotics holds great potential. In principle, modular robots can be disassembled and reassembled in different robots, and possibly perform new tasks. Nevertheless, actually exploiting modularity is yet an unsolved problem: controllers usually rely on inter-module communication, a practical requirement that makes modules not perfectly interchangeable and thus limits their flexibility. Here, we focus on Voxel-based Soft Robots (VSRs), aggregations of mechanically identical elastic blocks. We use the same neural controller inside each voxel, but without any inter-voxel communication, hence enabling ideal conditions for modularity: modules are all equal and interchangeable. We optimize the parameters of the neural controller—shared among the voxels—by evolutionary computation. Crucially, we use a local self-attention mechanism inside the controller to overcome the absence of inter-module communication channels, thus enabling our robots to truly be driven by the collective intelligence of their modules. We show experimentally that the evolved robots are effective in the task of locomotion: thanks to self-attention, instances of the same controller embodied in the same robot can focus on different inputs. We also find that the evolved controllers generalize to unseen morphologies, after a short fine-tuning, suggesting that an inductive bias related to the task arises from true modularity

    Evolutionary robotics and neuroscience

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    A Comparative Analysis of Darwinian Asexual and Sexual Reproduction in Evolutionary Robotics

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    Evolutionary Robotics systems draw inspiration from natural evolution to solve the problem of robot design. A key moment in the evolutionary process is reproduction, when the genotype of one or more parents is inherited by their offspring. Existent approaches have used both sexual and asexual reproduction but a comparison between the two is still missing. In this work, we study the effects of sexual and asexual reproduction on the controllers of an Evolutionary Robotics system. In our system, both morphologies and controllers are jointly evolved to solve two separate tasks. We adopt the Triangle of Life framework, in which the controllers go through a phase of learning before reproduction. Using extensive simulations we show that sexual reproduction of the robots' brains is preferable over asexual reproduction as it obtains better robots in terms of fitness. Moreover, we show that sexually reproducing robots present different morphologies and behaviors than the asexually reproducing ones, even though the reproduction mechanism only affects their brains. Finally, we study the effects of the reproduction mechanism on the robots' learning capabilities. By measuring the difference between the inherited and the learned brain we find that robots that evolved using sexual reproduction have better inherited brains and are also better learners

    Lamarckian Evolution of Simulated Modular Robots

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    We study evolutionary robot systems where not only the robot brains but also the robot bodies are evolvable. Such systems need to include a learning period right after ‘birth' to acquire a controller that fits the newly created body. In this paper we investigate the possibility of bootstrapping infant robot learning through employing Lamarckian inheritance of parental controllers. In our system controllers are encoded by a combination of a morphology dependent component, a Central Pattern Generator (CPG), and a morphology independent part, a Compositional Pattern Producing Network (CPPN). This makes it possible to transfer the CPPN part of controllers between different morphologies and to create a Lamarckian system. We conduct experiments with simulated modular robots whose fitness is determined by the speed of locomotion, establish the benefits of inheriting optimized parental controllers, shed light on the conditions that influence these benefits, and observe that changing the way controllers are evolved also impacts the evolved morphologies

    Towards Evolving More Brain-Like Artificial Neural Networks

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    An ambitious long-term goal for neuroevolution, which studies how artificial evolutionary processes can be driven to produce brain-like structures, is to evolve neurocontrollers with a high density of neurons and connections that can adapt and learn from past experience. Yet while neuroevolution has produced successful results in a variety of domains, the scale of natural brains remains far beyond reach. In this dissertation two extensions to the recently introduced Hypercube-based NeuroEvolution of Augmenting Topologies (HyperNEAT) approach are presented that are a step towards more brain-like artificial neural networks (ANNs). First, HyperNEAT is extended to evolve plastic ANNs that can learn from past experience. This new approach, called adaptive HyperNEAT, allows not only patterns of weights across the connectivity of an ANN to be generated by a function of its geometry, but also patterns of arbitrary local learning rules. Second, evolvable-substrate HyperNEAT (ES-HyperNEAT) is introduced, which relieves the user from deciding where the hidden nodes should be placed in a geometry that is potentially infinitely dense. This approach not only can evolve the location of every neuron in the network, but also can represent regions of varying density, which means resolution can increase holistically over evolution. The combined approach, adaptive ES-HyperNEAT, unifies for the first time in neuroevolution the abilities to indirectly encode connectivity through geometry, generate patterns of heterogeneous plasticity, and simultaneously encode the density and placement of nodes in space. The dissertation culminates in a major application domain that takes a step towards the general goal of adaptive neurocontrollers for legged locomotion
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