7,048 research outputs found
Learning Commonsense Knowledge Through Interactive Dialogue
One of the most difficult problems in Artificial Intelligence is related to acquiring commonsense knowledge - to create a collection of facts and information that an ordinary person should know. In this work, we present a system that, from a limited background knowledge, is able to learn to form simple concepts through interactive dialogue with a user. We approach the problem using a syntactic parser, along with a mechanism to check for synonymy, to translate sentences into logical formulas represented in Event Calculus using Answer Set Programming (ASP). Reasoning and learning tasks are then automatically generated for the translated text, with learning being initiated through question and answering. The system is capable of learning with no contextual knowledge prior to the dialogue. The system has been evaluated on stories inspired by the Facebook\u27s bAbI\u27s question-answering tasks, and through appropriate question and answering is able to respond accurately to these dialogues
Conceptual spatial representations for indoor mobile robots
We present an approach for creating conceptual representations of human-made indoor environments using mobile
robots. The concepts refer to spatial and functional properties of typical indoor environments. Following ļ¬ndings
in cognitive psychology, our model is composed of layers representing maps at diļ¬erent levels of abstraction. The
complete system is integrated in a mobile robot endowed with laser and vision sensors for place and object recognition.
The system also incorporates a linguistic framework that actively supports the map acquisition process, and which
is used for situated dialogue. Finally, we discuss the capabilities of the integrated system
Detecting Mismatches between a User's and an Expert's Conceptualisations
The work presented in this paper is part of our ongoing research on applying commonsense reasoning to elicit and maintain models that represent users' conceptualisations. Such user models will enable taking into account the users' perspective of the world and will empower personalisation algorithms for the Semantic Web. A formal approach for detecting mismatches between a user's and an expert's conceptual model is outlined. The formalisation is used as the basis to develop algorithms to compare two conceptualisations defined in OWL. The algorithms are illustrated in a geographical domain using a space ontology developed at NASA, and have been tested by simulating possible user misconceptions
GECKA3D: A 3D Game Engine for Commonsense Knowledge Acquisition
Commonsense knowledge representation and reasoning is key for tasks such as
artificial intelligence and natural language understanding. Since commonsense
consists of information that humans take for granted, gathering it is an
extremely difficult task. In this paper, we introduce a novel 3D game engine
for commonsense knowledge acquisition (GECKA3D) which aims to collect
commonsense from game designers through the development of serious games.
GECKA3D integrates the potential of serious games and games with a purpose.
This provides a platform for the acquisition of re-usable and multi-purpose
knowledge, and also enables the development of games that can provide
entertainment value and teach players something meaningful about the actual
world they live in
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