1,215 research outputs found

    Kompics: a message-passing component model for building distributed systems

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    The Kompics component model and programming framework was designedto simplify the development of increasingly complex distributed systems. Systems built with Kompics leverage multi-core machines out of the box and they can be dynamically reconfigured to support hot software upgrades. A simulation framework enables deterministic debugging and reproducible performance evaluation of unmodified Kompics distributed systems. We describe the component model and show how to program and compose event-based distributed systems. We present the architectural patterns and abstractions that Kompics facilitates and we highlight a case study of a complex distributed middleware that we have built with Kompics. We show how our approach enables systematic development and evaluation of large-scale and dynamic distributed systems

    Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)

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    In this tutorial paper, we will firstly review some basic simulation concepts and then introduce the parallel and distributed simulation techniques in view of some new challenges of today and tomorrow. More in particular, in the last years there has been a wide diffusion of many cores architectures and we can expect this trend to continue. On the other hand, the success of cloud computing is strongly promoting the everything as a service paradigm. Is parallel and distributed simulation ready for these new challenges? The current approaches present many limitations in terms of usability and adaptivity: there is a strong need for new evaluation metrics and for revising the currently implemented mechanisms. In the last part of the paper, we propose a new approach based on multi-agent systems for the simulation of complex systems. It is possible to implement advanced techniques such as the migration of simulated entities in order to build mechanisms that are both adaptive and very easy to use. Adaptive mechanisms are able to significantly reduce the communication cost in the parallel/distributed architectures, to implement load-balance techniques and to cope with execution environments that are both variable and dynamic. Finally, such mechanisms will be used to build simulations on top of unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul (Turkey), IEEE, July 2011. ISBN 978-1-61284-382-

    Architecture and evaluation of a unified V2V and V2I communication system based on cellular networks

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    Vehicle communications are becoming the cornerstone in the future vehicle equipment. More specifically, vehicle to vehicle communications (V2V) are the main object of researching nowadays, because vehicle to infrastructure (V2I) approximations are already being developed as commercial solutions. Cellular networks (CN) are usually applied in V2I solutions, whereas ad hoc networks are practically the only technology considered in V2V communications. Due to fact that CN are currently a reality and the operators are continuously improving the network, this communication technology could be considered as a candidate to deal with V2V necessities as well. The present paper defends the applicability of CN in the V2V field, and presents a novel communication paradigm for vehicles which unifies both V2V and V2I paradigms into one system. A peer to peer network technology has been used over the CN basis to create a group-based communication infrastructure which enables the message propagation among vehicles and between the car and the road side infrastructure. The architecture has been implemented in both hardware and software terms, and multitude of field tests have been carried out, whose main performance results are shown in the paper.The authors would like to thank the Spanish Ministerio the Educacion y Ciencia for sponsoring the research activities under the grant AP2005-1437, in frames of the FPU program, and to the financial support given by the European Spatial Agency (ESA) under the GIROADS 332599 project. Special thanks as well to the Spanish Ministerio the Fomento for its continuous support in vehicular researching

    Cache Invalidation Strategies for Internet-based Vehicular Ad Hoc Networks

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    Internet-based vehicular ad hoc network (Ivanet) is an emerging technique that combines a wired Internet and a vehicular ad hoc network (Vanet) for developing an ubiquitous communication infrastructure and improving universal information and service accessibility. A key design optimization technique in Ivanets is to cache the frequently accessed data items in a local storage of vehicles. Since vehicles are not critically limited by the storage/memory space and power consumption, selecting proper data items for caching is not very critical. Rather, an important design issue is how to keep the cached copies valid when the original data items are updated. This is essential to provide fast access to valid data for fast moving vehicles. In this paper, we propose a cooperative cache invalidation (CCI) scheme and its enhancement (ECCI) that take advantage of the underlying location management scheme to reduce the number of broadcast operations and the corresponding query delay. We develop an analytical model for CCI and ECCI techniques for fasthand estimate of performance trends and critical design parameters. Then, we modify two prior cache invalidation techniques to work in Ivanets: a poll-each-read (PER) scheme, and an extended asynchronous (EAS) scheme. We compare the performance of four cache invalidation schemes as a function of query interval, cache update interval, and data size through extensive simulation. Our simulation results indicate that the proposed schemes can reduce the query delay up to 69% and increase the cache hit rate up to 57%, and have the lowest communication overhead compared to the prior PER and EAS schemes

    Cache Invalidation Strategies for Internet-based Vehicular Ad Hoc Networks

    Get PDF
    Internet-based vehicular ad hoc network (Ivanet) is an emerging technique that combines a wired Internet and a vehicular ad hoc network (Vanet) for developing an ubiquitous communication infrastructure and improving universal information and service accessibility. A key design optimization technique in Ivanets is to cache the frequently accessed data items in a local storage of vehicles. Since vehicles are not critically limited by the storage/memory space and power consumption, selecting proper data items for caching is not very critical. Rather, an important design issue is how to keep the cached copies valid when the original data items are updated. This is essential to provide fast access to valid data for fast moving vehicles. In this paper, we propose a cooperative cache invalidation (CCI) scheme and its enhancement (ECCI) that take advantage of the underlying location management scheme to reduce the number of broadcast operations and the corresponding query delay. We develop an analytical model for CCI and ECCI techniques for fasthand estimate of performance trends and critical design parameters. Then, we modify two prior cache invalidation techniques to work in Ivanets: a poll-each-read (PER) scheme, and an extended asynchronous (EAS) scheme. We compare the performance of four cache invalidation schemes as a function of query interval, cache update interval, and data size through extensive simulation. Our simulation results indicate that the proposed schemes can reduce the query delay up to 69% and increase the cache hit rate up to 57%, and have the lowest communication overhead compared to the prior PER and EAS schemes

    Scalable collision detection for distributed virtual environments

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    PhD ThesisDistributed Virtual Environments (DVEs) provide a mechanism whereby dispersed users can interact with one-another within a shared \'irtual world. DVEs commonly allow users to interact with one-another in ways analogous to the real-world, e.g. mimicking Newtonian physics. A scalable DVE should enable large numbers of users to participate simultaneously, regardless of the In geographical location and hardware configurations of individual users. addition, these users should perceive a mutually-consistent virtual world in which each user perceives a consistent series of events in real-time. Collision detection and response is a fundamental requirement of most virtual environments and simulations. It is a computationally-expensive operation which must be perfonned at frequent intervals in all virtual environments which simulate the motion of solid objects. Collision detection has received large amounts of research interest and as a result a number of efficient collision detection algorithms have been proposed. However, these collision detection approaches are designed to detect collisions efficiently in simulations run on a single machine and are not capable of overcoming problems associated with scalability and consistency, which are of paramount importance in DVEs. This thesis presents a new collision detection approach, tenned distributed collision detection, which provides high-levels of scalability, consistency and responsiveness. This thesis presents the algorithms and theory which underpin the distributed collision detection approach and provides experimental results demonstrating its scalability and responsiveness
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