2,878 research outputs found

    Parallel and Distributed Immersive Real-Time Simulation of Large-Scale Networks

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    Distributed Hybrid Simulation of the Internet of Things and Smart Territories

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    This paper deals with the use of hybrid simulation to build and compose heterogeneous simulation scenarios that can be proficiently exploited to model and represent the Internet of Things (IoT). Hybrid simulation is a methodology that combines multiple modalities of modeling/simulation. Complex scenarios are decomposed into simpler ones, each one being simulated through a specific simulation strategy. All these simulation building blocks are then synchronized and coordinated. This simulation methodology is an ideal one to represent IoT setups, which are usually very demanding, due to the heterogeneity of possible scenarios arising from the massive deployment of an enormous amount of sensors and devices. We present a use case concerned with the distributed simulation of smart territories, a novel view of decentralized geographical spaces that, thanks to the use of IoT, builds ICT services to manage resources in a way that is sustainable and not harmful to the environment. Three different simulation models are combined together, namely, an adaptive agent-based parallel and distributed simulator, an OMNeT++ based discrete event simulator and a script-language simulator based on MATLAB. Results from a performance analysis confirm the viability of using hybrid simulation to model complex IoT scenarios.Comment: arXiv admin note: substantial text overlap with arXiv:1605.0487

    Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle

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    In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) application development and how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of the development process and not just an assessment tool. We then present our component-based event-driven framework for P2P application development, which can be used to execute multiple instances of the same application in a strictly controlled manner over an emulated network layer for simulation/testing, or a single application in a concurrent environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how our simulator scales when emulating low-level bandwidth characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level simulator

    The Quest for Scalability and Accuracy in the Simulation of the Internet of Things: an Approach based on Multi-Level Simulation

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    This paper presents a methodology for simulating the Internet of Things (IoT) using multi-level simulation models. With respect to conventional simulators, this approach allows us to tune the level of detail of different parts of the model without compromising the scalability of the simulation. As a use case, we have developed a two-level simulator to study the deployment of smart services over rural territories. The higher level is base on a coarse grained, agent-based adaptive parallel and distributed simulator. When needed, this simulator spawns OMNeT++ model instances to evaluate in more detail the issues concerned with wireless communications in restricted areas of the simulated world. The performance evaluation confirms the viability of multi-level simulations for IoT environments.Comment: Proceedings of the IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications (DS-RT 2017

    Improving Large-Scale Network Traffic Simulation with Multi-Resolution Models

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    Simulating a large-scale network like the Internet is a challenging undertaking because of the sheer volume of its traffic. Packet-oriented representation provides high-fidelity details but is computationally expensive; fluid-oriented representation offers high simulation efficiency at the price of losing packet-level details. Multi-resolution modeling techniques exploit the advantages of both representations by integrating them in the same simulation framework. This dissertation presents solutions to the problems regarding the efficiency, accuracy, and scalability of the traffic simulation models in this framework. The ``ripple effect\u27\u27 is a well-known problem inherent in event-driven fluid-oriented traffic simulation, causing explosion of fluid rate changes. Integrating multi-resolution traffic representations requires estimating arrival rates of packet-oriented traffic, calculating the queueing delay upon a packet arrival, and computing packet loss rate under buffer overflow. Real time simulation of a large or ultra-large network demands efficient background traffic simulation. The dissertation includes a rate smoothing technique that provably mitigates the ``ripple effect\u27\u27, an accurate and efficient approach that integrates traffic models at multiple abstraction levels, a sequential algorithm that achieves real time simulation of the coarse-grained traffic in a network with 3 tier-1 ISP (Internet Service Provider) backbones using an ordinary PC, and a highly scalable parallel algorithm that simulates network traffic at coarse time scales

    An Improved Link Model for Window Flow Control and Its Application to FAST TCP

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    This paper presents a link model which captures the queue dynamics in response to a change in a transmission control protocol (TCP) source's congestion window. By considering both self-clocking and the link integrator effect, the model generalizes existing models and is shown to be more accurate by both open loop and closed loop packet level simulations. It reduces to the known static link model when flows' round trip delays are identical, and approximates the standard integrator link model when there is significant cross traffic. We apply this model to the stability analysis of fast active queue management scalable TCP (FAST TCP) including its filter dynamics. Under this model, the FAST control law is linearly stable for a single bottleneck link with an arbitrary distribution of round trip delays. This result resolves the notable discrepancy between empirical observations and previous theoretical predictions. The analysis highlights the critical role of self-clocking in TCP stability, and the proof technique is new and less conservative than existing ones

    Versatile, Scalable, and Accurate Simulation of Distributed Applications and Platforms

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    International audienceThe study of parallel and distributed applications and platforms, whether in the cluster, grid, peer-to-peer, volunteer, or cloud computing domain, often mandates empirical evaluation of proposed algorithmic and system solutions via simulation. Unlike direct experimentation via an application deployment on a real-world testbed, simulation enables fully repeatable and configurable experiments for arbitrary hypothetical scenarios. Two key concerns are accuracy (so that simulation results are scientifically sound) and scalability (so that simulation experiments can be fast and memory-efficient). While the scalability of a simulator is easily measured, the accuracy of many state-of-the-art simulators is largely unknown because they have not been sufficiently validated. In this work we describe recent accuracy and scalability advances made in the context of the SimGrid simulation framework. A design goal of SimGrid is that it should be versatile, i.e., applicable across all aforementioned domains. We present quantitative results that show that SimGrid compares favorably to state-of-the-art domain-specific simulators in terms of scalability, accuracy, or the trade-off between the two. An important implication is that, contrary to popular wisdom, striving for versatility in a simulator is not an impediment but instead is conducive to improving both accuracy and scalability
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