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Reusability in software engineering
This paper surveys recent work concerning reusability in software engineering. The current directions in software reusability are discussed, and the two major approaches of reusable building blocks and reusable patterns studied. An extensive bibliography, parts of which are annotated, is included
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ICOPER Project - Deliverable 4.3 ISURE: Recommendations for extending effective reuse, embodied in the ICOPER CD&R
The purpose of this document is to capture the ideas and recommendations, within and beyond the ICOPER community, concerning the reuse of learning content, including appropriate methodologies as well as established strategies for remixing and repurposing reusable resources. The overall remit of this work focuses on describing the key issues that are related to extending effective reuse embodied in such materials. The objective of this investigation, is to support the reuse of learning content whilst considering how it could be originally created and then adapted with that ‘reuse’ in mind. In these circumstances a survey on effective reuse best practices can often provide an insight into the main challenges and benefits involved in the process of creating, remixing and repurposing what we are now designating as Reusable Learning Content (RLC).
Several key issues are analysed in this report: Recommendations for extending effective reuse, building upon those described in the previous related deliverables 4.1 Content Development Methodologies and 4.2 Quality Control and Web 2.0 technologies. The findings of this current survey, however, provide further recommendations and strategies for using and developing this reusable learning content. In the spirit of ‘reuse’, this work also aims to serve as a foundation for the many different stakeholders and users within, and beyond, the ICOPER community who are interested in reusing learning resources.
This report analyses a variety of information. Evidence has been gathered from a qualitative survey that has focused on the technical and pedagogical recommendations suggested by a Special Interest Group (SIG) on the most innovative practices with respect to new media content authors (for content authoring or modification) and course designers (for unit creation). This extended community includes a wider collection of OER specialists. This collected evidence, in the form of video and audio interviews, has also been represented as multimedia assets potentially helpful for learning and useful as learning content in the New Media Space (See section 4 for further details).
Section 2 of this report introduces the concept of reusable learning content and reusability. Section 3 discusses an application created by the ICOPER community to enhance the opportunities for developing reusable content. Section 4 of this report provides an overview of the methodology used for the qualitative survey. Section 5 presents a summary of thematic findings. Section 6 highlights a list of recommendations for effective reuse of educational content, which were derived from thematic analysis described in Appendix A. Finally, section 7 summarises the key outcomes of this work
Generic Model Refactorings
Many modeling languages share some common concepts and principles. For example, Java, MOF, and UML share some aspects of the concepts\ud
of classes, methods, attributes, and inheritance. However, model\ud
transformations such as refactorings specified for a given language\ud
cannot be readily reused for another language because their related\ud
metamodels may be structurally different. Our aim is to enable a\ud
flexible reuse of model transformations across various metamodels.\ud
Thus, in this paper, we present an approach allowing the specification\ud
of generic model transformations, in particular refactorings, so\ud
that they can be applied to different metamodels. Our approach relies\ud
on two mechanisms: (1) an adaptation based mainly on the weaving\ud
of aspects; (2) the notion of model typing, an extension of object\ud
typing in the model-oriented context. We validated our approach by\ud
performing some experiments that consisted of specifying three well\ud
known refactorings (Encapsulate Field, Move Method, and Pull Up Method)\ud
and applying each of them onto three different metamodels (Java,\ud
MOF, and UML)
Identifying and improving reusability based on coupling patterns
Open Source Software (OSS) communities have not yet taken full advantage of reuse mechanisms. Typically many OSS projects which share the same application domain and topic, duplicate effort and code, without fully leveraging the vast amounts of available code.
This study proposes the empirical evaluation of source code folders of OSS projects in order to determine their actual internal reuse and their potential as shareable, fine-grained and externally reusable software components by future projects.
This paper empirically analyzes four OSS systems, identifies which components (in the form of folders) are currently being reused internally and studies their coupling characteristics. Stable components (i.e., those which act as service providers rather than service consumers) are shown to be more likely to be reusable. As a means of supporting replication of these successful instances of OSS reuse, source folders with similar patterns are extracted from the studied systems, and identified as externally reusable components
Towards a re-engineering method for web services architectures
Recent developments in Web technologies – in particular
through the Web services framework – have greatly enhanced the flexible and interoperable implementation of service-oriented software architectures. Many older Web-based and other distributed software systems will be re-engineered to a Web services-oriented platform. Using an advanced
e-learning system as our case study, we investigate central aspects of a re-engineering approach for the Web services platform. Since our aim is to provide components of the legacy system also as services in the new platform, re-engineering to suit the new development paradigm is as important as re-engineering to suit the new architectural requirements
Study of Tools Interoperability
Interoperability of tools usually refers to a combination of methods and techniques that address the problem of making a collection of tools to work together. In this study we survey different notions that are used in this context: interoperability, interaction and integration. We point out relation between these notions, and how it maps to the interoperability problem.
We narrow the problem area to the tools development in academia. Tools developed in such environment have a small basis for development, documentation and maintenance. We scrutinise some of the problems and potential solutions related with tools interoperability in such environment. Moreover, we look at two tools developed in the Formal Methods and Tools group1, and analyse the use of different integration techniques
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