9 research outputs found

    Knowledge Modelling and Learning through Cognitive Networks

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    One of the most promising developments in modelling knowledge is cognitive network science, which aims to investigate cognitive phenomena driven by the networked, associative organization of knowledge. For example, investigating the structure of semantic memory via semantic networks has illuminated how memory recall patterns influence phenomena such as creativity, memory search, learning, and more generally, knowledge acquisition, exploration, and exploitation. In parallel, neural network models for artificial intelligence (AI) are also becoming more widespread as inferential models for understanding which features drive language-related phenomena such as meaning reconstruction, stance detection, and emotional profiling. Whereas cognitive networks map explicitly which entities engage in associative relationships, neural networks perform an implicit mapping of correlations in cognitive data as weights, obtained after training over labelled data and whose interpretation is not immediately evident to the experimenter. This book aims to bring together quantitative, innovative research that focuses on modelling knowledge through cognitive and neural networks to gain insight into mechanisms driving cognitive processes related to knowledge structuring, exploration, and learning. The book comprises a variety of publication types, including reviews and theoretical papers, empirical research, computational modelling, and big data analysis. All papers here share a commonality: they demonstrate how the application of network science and AI can extend and broaden cognitive science in ways that traditional approaches cannot

    Modelling Motivic Processes in Music: A Mathematical Approach

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    This thesis proposes a new model for motivic analysis which, being based on the metaphor of a web or network and expanded using the mathematical field of graph theory, balances the polar concerns prevalent in analytical writing to date: those of static, out-of-time category membership and dynamic, in-time process. The concepts that constitute the model are presented in the third chapter, both as responses to a series of analytical observations (using the worked example of Beethoven’s Piano Sonata in F minor, Op. 2, No. 1), and as rigorously defined mathematical formalisms. The other chapters explore in further detail the disciplines and methodologies on which this model impinges, and serve both to motivate, and to reflect upon, its development. Chapter 1 asks what it means to make mathematical statements about music, and seeks to disentangle mathematics (as a tool or language) from science (as a method), arguing that music theory’s aims can be met by the former without presupposing its commonly assumed inextricability from the latter. Chapter 2 provides a thematic overview of the field of motivic theory and analysis, proposing four archetypal models that combine to underwrite much thought on the subject before outlining the problems inherent in a static account and the creative strategies that can be used to construct a dynamic account. Finally, Chapter 4 applies these strategies, together with Chapter 3’s model and the piece’s extensive existing scholarly literature, to the analysis of the first and last movements of Mahler’s Sixth Symphony. The central theme throughout – as it relates to mathematical modelling, music theory, and music analysis – is that of potential, invitation, openness, and dialogic engagement

    Legal Knowledge and Information Systems - JURIX 2017: The Thirtieth Annual Conference

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    The proceedings of the 30th International Conference on Legal Knowledge and Information Systems – JURIX 2017. For three decades, the JURIX conferences have been held under the auspices of the Dutch Foundation for Legal Knowledge Based Systems (www.jurix.nl). In the time, it has become a European conference in terms of the diverse venues throughout Europe and the nationalities of participants

    On the Combination of Game-Theoretic Learning and Multi Model Adaptive Filters

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    This paper casts coordination of a team of robots within the framework of game theoretic learning algorithms. In particular a novel variant of fictitious play is proposed, by considering multi-model adaptive filters as a method to estimate other players’ strategies. The proposed algorithm can be used as a coordination mechanism between players when they should take decisions under uncertainty. Each player chooses an action after taking into account the actions of the other players and also the uncertainty. Uncertainty can occur either in terms of noisy observations or various types of other players. In addition, in contrast to other game-theoretic and heuristic algorithms for distributed optimisation, it is not necessary to find the optimal parameters a priori. Various parameter values can be used initially as inputs to different models. Therefore, the resulting decisions will be aggregate results of all the parameter values. Simulations are used to test the performance of the proposed methodology against other game-theoretic learning algorithms.</p

    Combining SOA and BPM Technologies for Cross-System Process Automation

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    This paper summarizes the results of an industry case study that introduced a cross-system business process automation solution based on a combination of SOA and BPM standard technologies (i.e., BPMN, BPEL, WSDL). Besides discussing major weaknesses of the existing, custom-built, solution and comparing them against experiences with the developed prototype, the paper presents a course of action for transforming the current solution into the proposed solution. This includes a general approach, consisting of four distinct steps, as well as specific action items that are to be performed for every step. The discussion also covers language and tool support and challenges arising from the transformation
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