17,271 research outputs found
Integer realizations of disk and segment graphs
A disk graph is the intersection graph of disks in the plane, a unit disk
graph is the intersection graph of same radius disks in the plane, and a
segment graph is an intersection graph of line segments in the plane. It can be
seen that every disk graph can be realized by disks with centers on the integer
grid and with integer radii; and similarly every unit disk graph can be
realized by disks with centers on the integer grid and equal (integer) radius;
and every segment graph can be realized by segments whose endpoints lie on the
integer grid. Here we show that there exist disk graphs on vertices such
that in every realization by integer disks at least one coordinate or radius is
and on the other hand every disk graph can be realized by
disks with integer coordinates and radii that are at most ; and
we show the analogous results for unit disk graphs and segment graphs. For
(unit) disk graphs this answers a question of Spinrad, and for segment graphs
this improves over a previous result by Kratochv\'{\i}l and Matou{\v{s}}ek.Comment: 35 pages, 14 figures, corrected a typ
Bidimensionality of Geometric Intersection Graphs
Let B be a finite collection of geometric (not necessarily convex) bodies in
the plane. Clearly, this class of geometric objects naturally generalizes the
class of disks, lines, ellipsoids, and even convex polygons. We consider
geometric intersection graphs GB where each body of the collection B is
represented by a vertex, and two vertices of GB are adjacent if the
intersection of the corresponding bodies is non-empty. For such graph classes
and under natural restrictions on their maximum degree or subgraph exclusion,
we prove that the relation between their treewidth and the maximum size of a
grid minor is linear. These combinatorial results vastly extend the
applicability of all the meta-algorithmic results of the bidimensionality
theory to geometrically defined graph classes
Spanners for Geometric Intersection Graphs
Efficient algorithms are presented for constructing spanners in geometric
intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is
obtained using efficient partitioning of the space into hypercubes and solving
bichromatic closest pair problems. The spanner construction has almost
equivalent complexity to the construction of Euclidean minimum spanning trees.
The results are extended to arbitrary ball graphs with a sub-quadratic running
time.
For unit ball graphs, the spanners have a small separator decomposition which
can be used to obtain efficient algorithms for approximating proximity problems
like diameter and distance queries. The results on compressed quadtrees,
geometric graph separators, and diameter approximation might be of independent
interest.Comment: 16 pages, 5 figures, Late
Hyperbolic intersection graphs and (quasi)-polynomial time
We study unit ball graphs (and, more generally, so-called noisy uniform ball
graphs) in -dimensional hyperbolic space, which we denote by .
Using a new separator theorem, we show that unit ball graphs in
enjoy similar properties as their Euclidean counterparts, but in one dimension
lower: many standard graph problems, such as Independent Set, Dominating Set,
Steiner Tree, and Hamiltonian Cycle can be solved in
time for any fixed , while the same problems need
time in . We also show that these algorithms in
are optimal up to constant factors in the exponent under ETH.
This drop in dimension has the largest impact in , where we
introduce a new technique to bound the treewidth of noisy uniform disk graphs.
The bounds yield quasi-polynomial () algorithms for all of the
studied problems, while in the case of Hamiltonian Cycle and -Coloring we
even get polynomial time algorithms. Furthermore, if the underlying noisy disks
in have constant maximum degree, then all studied problems can
be solved in polynomial time. This contrasts with the fact that these problems
require time under ETH in constant maximum degree
Euclidean unit disk graphs.
Finally, we complement our quasi-polynomial algorithm for Independent Set in
noisy uniform disk graphs with a matching lower bound
under ETH. This shows that the hyperbolic plane is a potential source of
NP-intermediate problems.Comment: Short version appears in SODA 202
Graph Isomorphism for unit square graphs
In the past decades for more and more graph classes the Graph Isomorphism
Problem was shown to be solvable in polynomial time. An interesting family of
graph classes arises from intersection graphs of geometric objects. In this
work we show that the Graph Isomorphism Problem for unit square graphs,
intersection graphs of axis-parallel unit squares in the plane, can be solved
in polynomial time. Since the recognition problem for this class of graphs is
NP-hard we can not rely on standard techniques for geometric graphs based on
constructing a canonical realization. Instead, we develop new techniques which
combine structural insights into the class of unit square graphs with
understanding of the automorphism group of such graphs. For the latter we
introduce a generalization of bounded degree graphs which is used to capture
the main structure of unit square graphs. Using group theoretic algorithms we
obtain sufficient information to solve the isomorphism problem for unit square
graphs.Comment: 31 pages, 6 figure
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