13,895 research outputs found

    EGO: a personalised multimedia management tool

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    The problems of Content-Based Image Retrieval (CBIR) sys- tems can be attributed to the semantic gap between the low-level data representation and the high-level concepts the user associates with images, on the one hand, and the time-varying and often vague nature of the underlying information need, on the other. These problems can be addressed by improving the interaction between the user and the system. In this paper, we sketch the development of CBIR interfaces, and introduce our view on how to solve some of the problems of the studied interfaces. To address the semantic gap and long-term multifaceted information needs, we propose a "retrieval in context" system. EGO is a tool for the management of image collections, supporting the user through personalisation and adaptation. We will describe how it learns from the user's personal organisation, allowing it to recommend relevant images to the user. The recommendation algorithm is detailed, which is based on relevance feedback techniques

    Methodological considerations concerning manual annotation of musical audio in function of algorithm development

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    In research on musical audio-mining, annotated music databases are needed which allow the development of computational tools that extract from the musical audiostream the kind of high-level content that users can deal with in Music Information Retrieval (MIR) contexts. The notion of musical content, and therefore the notion of annotation, is ill-defined, however, both in the syntactic and semantic sense. As a consequence, annotation has been approached from a variety of perspectives (but mainly linguistic-symbolic oriented), and a general methodology is lacking. This paper is a step towards the definition of a general framework for manual annotation of musical audio in function of a computational approach to musical audio-mining that is based on algorithms that learn from annotated data. 1

    Applying semantic web technologies to knowledge sharing in aerospace engineering

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    This paper details an integrated methodology to optimise Knowledge reuse and sharing, illustrated with a use case in the aeronautics domain. It uses Ontologies as a central modelling strategy for the Capture of Knowledge from legacy docu-ments via automated means, or directly in systems interfacing with Knowledge workers, via user-defined, web-based forms. The domain ontologies used for Knowledge Capture also guide the retrieval of the Knowledge extracted from the data using a Semantic Search System that provides support for multiple modalities during search. This approach has been applied and evaluated successfully within the aerospace domain, and is currently being extended for use in other domains on an increasingly large scale

    Multimedia information technology and the annotation of video

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    The state of the art in multimedia information technology has not progressed to the point where a single solution is available to meet all reasonable needs of documentalists and users of video archives. In general, we do not have an optimistic view of the usability of new technology in this domain, but digitization and digital power can be expected to cause a small revolution in the area of video archiving. The volume of data leads to two views of the future: on the pessimistic side, overload of data will cause lack of annotation capacity, and on the optimistic side, there will be enough data from which to learn selected concepts that can be deployed to support automatic annotation. At the threshold of this interesting era, we make an attempt to describe the state of the art in technology. We sample the progress in text, sound, and image processing, as well as in machine learning

    Innovative Evaluation System – IESM: An Architecture for the Database Management System for Mobile Application

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    As the mobile applications are constantly facing a rapid development in the recent years especially in the academic environment such as student response system [1-8] used in universities and other educational institutions; there has not been reported an effective and scalable Database Management System to support fast and reliable data storage and retrieval. This paper presents Database Management Architecture for an Innovative Evaluation System based on Mobile Learning Applications. The need for a relatively stable, independent and extensible data model for faster data storage and retrieval is analyzed and investigated. It concludes by emphasizing further investigation for high throughput so as to support multimedia data such as video clips, images and documents

    Video semantic content analysis based on ontology

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    The rapid increase in the available amount of video data is creating a growing demand for efficient methods for understanding and managing it at the semantic level. New multimedia standards, such as MPEG-4 and MPEG-7, provide the basic functionalities in order to manipulate and transmit objects and metadata. But importantly, most of the content of video data at a semantic level is out of the scope of the standards. In this paper, a video semantic content analysis framework based on ontology is presented. Domain ontology is used to define high level semantic concepts and their relations in the context of the examined domain. And low-level features (e.g. visual and aural) and video content analysis algorithms are integrated into the ontology to enrich video semantic analysis. OWL is used for the ontology description. Rules in Description Logic are defined to describe how features and algorithms for video analysis should be applied according to different perception content and low-level features. Temporal Description Logic is used to describe the semantic events, and a reasoning algorithm is proposed for events detection. The proposed framework is demonstrated in a soccer video domain and shows promising results

    Video semantic content analysis framework based on ontology combined MPEG-7

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    The rapid increase in the available amount of video data is creating a growing demand for efficient methods for understanding and managing it at the semantic level. New multimedia standard, MPEG-7, provides the rich functionalities to enable the generation of audiovisual descriptions and is expressed solely in XML Schema which provides little support for expressing semantic knowledge. In this paper, a video semantic content analysis framework based on ontology combined MPEG-7 is presented. Domain ontology is used to define high level semantic concepts and their relations in the context of the examined domain. MPEG-7 metadata terms of audiovisual descriptions and video content analysis algorithms are expressed in this ontology to enrich video semantic analysis. OWL is used for the ontology description. Rules in Description Logic are defined to describe how low-level features and algorithms for video analysis should be applied according to different perception content. Temporal Description Logic is used to describe the semantic events, and a reasoning algorithm is proposed for events detection. The proposed framework is demonstrated in sports video domain and shows promising results

    An MPEG-7 scheme for semantic content modelling and filtering of digital video

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    Abstract Part 5 of the MPEG-7 standard specifies Multimedia Description Schemes (MDS); that is, the format multimedia content models should conform to in order to ensure interoperability across multiple platforms and applications. However, the standard does not specify how the content or the associated model may be filtered. This paper proposes an MPEG-7 scheme which can be deployed for digital video content modelling and filtering. The proposed scheme, COSMOS-7, produces rich and multi-faceted semantic content models and supports a content-based filtering approach that only analyses content relating directly to the preferred content requirements of the user. We present details of the scheme, front-end systems used for content modelling and filtering and experiences with a number of users

    Learning midlevel image features for natural scene and texture classification

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    This paper deals with coding of natural scenes in order to extract semantic information. We present a new scheme to project natural scenes onto a basis in which each dimension encodes statistically independent information. Basis extraction is performed by independent component analysis (ICA) applied to image patches culled from natural scenes. The study of the resulting coding units (coding filters) extracted from well-chosen categories of images shows that they adapt and respond selectively to discriminant features in natural scenes. Given this basis, we define global and local image signatures relying on the maximal activity of filters on the input image. Locally, the construction of the signature takes into account the spatial distribution of the maximal responses within the image. We propose a criterion to reduce the size of the space of representation for faster computation. The proposed approach is tested in the context of texture classification (111 classes), as well as natural scenes classification (11 categories, 2037 images). Using a common protocol, the other commonly used descriptors have at most 47.7% accuracy on average while our method obtains performances of up to 63.8%. We show that this advantage does not depend on the size of the signature and demonstrate the efficiency of the proposed criterion to select ICA filters and reduce the dimensio
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