23 research outputs found

    Ground Robotic Hand Applications for the Space Program study (GRASP)

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    This document reports on a NASA-STDP effort to address research interests of the NASA Kennedy Space Center (KSC) through a study entitled, Ground Robotic-Hand Applications for the Space Program (GRASP). The primary objective of the GRASP study was to identify beneficial applications of specialized end-effectors and robotic hand devices for automating any ground operations which are performed at the Kennedy Space Center. Thus, operations for expendable vehicles, the Space Shuttle and its components, and all payloads were included in the study. Typical benefits of automating operations, or augmenting human operators performing physical tasks, include: reduced costs; enhanced safety and reliability; and reduced processing turnaround time

    A variable stiffness soft gripper using granular jamming and biologically inspired pneumatic muscles

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    As the domains in which robots operate change the objects a robot may be required to grasp and manipulate are likely to vary significantly and often. Furthermore there is increasing likelihood that in the future robots will work collaboratively alongside people. There has therefore been interest in the development of biologically inspired robot designs which take inspiration from nature. This paper presents the design and testing of a variable stiffness, three fingered soft gripper which uses pneumatic muscles to actuate the fingers and granular jamming to vary their stiffness. This gripper is able to adjust its stiffness depending upon how fragile/deformable the object being grasped is. It is also lightweight and low inertia making it better suited to operation near people. Each finger is formed from a cylindrical rubber bladder filled with a granular material. It is shown how decreasing the pressure inside the finger increases the jamming effect and raises finger stiffness. The paper shows experimentally how the finger stiffness can be increased from 21 to 71 N/m. The paper also describes the kinematics of the fingers and demonstrates how they can be position-controlled at a range of different stiffness values

    Planning dextrous robot hand grasps from range data, using preshapes and digit trajectories

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    Dextrous robot hands have many degrees of freedom. This enables the manipulation of objects between the digits of the dextrous hand but makes grasp planning substantially more complex than for parallel jaw grippers. Much of the work that addresses grasp planning for dextrous hands concentrates on the selection of contact sites to optimise stability criteria and ignores the kinematics of the hand. In more complete systems, the paradigm of preshaping has emerged as dominant. However, the criteria for the formation and placement of the preshapes have not been adequately examined, and the usefulness of the systems is therefore limited to grasping simple objects for which preshapes can be formed using coarse heuristics.In this thesis a grasp metric based on stability and kinematic feasibility is introduced. The preshaping paradigm is extended to include consideration of the trajectories that the digits take during closure from preshape to final grasp. The resulting grasp family is dependent upon task requirements and is designed for a set of "ideal" object-hand configurations. The grasp family couples the degrees of freedom of the dextrous hand in an anthropomorphic manner; the resulting reduction in freedom makes the grasp planning less complex. Grasp families are fitted to real objects by optimisation of the grasp metric; this corresponds to fitting the real object-hand configuration as close to the ideal as possible. First, the preshape aperture, which defines the positions of the fingertips in the preshape, is found by optimisation of an approximation to the grasp metric (which makes simplifying assumptions about the digit trajectories and hand kinematics). Second, the full preshape kinematics and digit closure trajectories are calculated to optimise the full grasp metric.Grasps are planned on object models built from laser striper range data from two viewpoints. A surface description of the object is used to prune the space of possible contact sites and to allow the accurate estimation of normals, which is required by the grasp metric to estimate the amount of friction required. A voxel description, built by ray-casting, is used to check for collisions between the object and the robot hand using an approximation to the Euclidean distance transform.Results are shown in simulation for a 3-digit hand model, designed to be like a simplified human hand in terms of its size and functionality. There are clear extensions of the method to any dextrous hand with a single thumb opposing multiple fingers and several different hand models that could be used are described. Grasps are planned on a wide variety of curved and polyhedral object

    Design of a variable stiffness soft dexterous gripper

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    This article presents the design of a variable stiffness, soft, three fingered dexterous gripper. The gripper uses two designs of McKibben muscles. Extensor muscles which increase in length when pressurised are used to form the fingers of the gripper. Contractor muscles which decrease in length when pressurised are then used to apply forces to the fingers via tendons which cause flexion and extension of the fingers. The two types of muscles are arranged to act antagonistically and this means that by raising the pressure in all of the pneumatic muscles the stiffness of the system can be increased without a resulting change in finger position. The article presents the design of the gripper, some basic kinematics to describe its function and then experimental results demonstrating the ability to adjust the bending stiffness of the gripper’s fingers. It has been demonstrated that the finger’s bending stiffness can be increased by over 150%. The article concludes by demonstrating that the fingers can be closed loop position controlled and are able to track step and sinusoidal inputs

    Robust dexterous telemanipulation following object-orientation commands

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    This paper aims to present a procedure to change the orientation of a grasped object using dexterous manipulation. The manipulation is controlled by teleoperation in a very simple way, with the commands introduced by an operator using a keyboard. Design/methodology/approach - The paper shows a teleoperation scheme, hand kinematics and a manipulation strategy to manipulate different objects using the Schunk Dexterous Hand (SDH2). A state machine is used to model the teleoperation actions and the system states. A virtual link is used to include the contact point on the hand kinematics of the SDH2. Findings - Experiments were conducted to evaluate the proposed approach with different objects, varying the initial grasp configuration and the sequence of actions commanded by the operator. Originality/value - The proposed approach uses a shared telemanipulation schema to perform dexterous manipulation; in this schema, the operator sends high-level commands and a local system uses this information, jointly with tactile measurements and the current status of the system, to generate proper setpoints for the low-level control of the fingers, which may be a commercial close one. The main contribution of this work is the mentioned local system, simple enough for practical applications and robust enough to avoid object falls.Postprint (author's final draft

    Planificación de movimientos para conjuntos mano-brazo con numerosos grados de libertad

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    Con el objetivo de avanzar hacia la emulaci ´on de las capacidades y destreza de la mano humana se est ´an desarrollando manos rob´oticas con prestaciones muy superiores a las tradicionales pinzas usadas en la rob´otica industrial. El uso de estas manos rob´oticas conlleva asociados nuevos retos, y entre ellos est ´a el de la planificaci ´on eficiente de sus movimientos, ya que aunque algunos m´etodos de planificaci ´on tradiciones podr´ıan ser v´alidos, su aplicaci ´on pr´actica es limitada debido sobre todo al elevado n´umero de grados de libertad que tiene un sistema rob´otico que incluya una mano antropomorfa montada sobre un brazo manipulador. Este art´ıculo presenta un enfoque que permite soluciones suficientemente eficientes para ser utilizadas en la pr´actica. El enfoque propuesto est ´a basado en la reducci ´on de la dimensi ´on del espacio de b´usqueda y en la utilizaci ´on de t´ecnicas de muestreo para generar movimientos del conjunto mano-brazo en entornos con obst ´aculos que pueden imponer fuertes restricciones en la b´usqueda de movimientos sin colisi ´on, como sucede normalmente cuando la mano se acerca a un objeto para su sujeci ´on y manipulaci ´on. Los desarrollos te´oricos han sido implementados tanto en simulaci ´on como en un sistema f´ısico real, por lo que se incluyen resultados experimentales reales.Postprint (published version

    Anthropomorphic robot finger with multi-point tactile sensation

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2001.Includes bibliographical references (p. 84-95).The goal of this research is to develop the prototype of a tactile sensing platform for anthropomorphic manipulation research. We investigate this problem through the fabrication and simple control of a planar 2-DOF robotic finger inspired by anatomic consistency, self-containment, and adaptability. The robot is equipped with a tactile sensor array based on optical transducer technology whereby localized changes in light intensity within an illuminated foam substrate correspond to the distribution and magnitude of forces applied to the sensor surface plane [58]. The integration of tactile perception is a key component in realizing robotic systems which organically interact with the world. Such natural behavior is characterized by compliant performance that can initiate internal, and respond to external, force application in a dynamic environment. However, most of the current manipulators that support some form of haptic feedback, either solely derive proprioceptive sensation or only limit tactile sensors to the mechanical fingertips. These constraints are due to the technological challenges involved in high resolution, multi-point tactile perception. In this work, however, we take the opposite approach, emphasizing the role of full-finger tactile feedback in the refinement of manual capabilities. To this end, we propose and implement a control framework for sensorimotor coordination analogous to infant-level grasping and fixturing reflexes. This thesis details the mechanisms used to achieve these sensory, actuation, and control objectives, along with the design philosophies and biological influences behind them. The results of behavioral experiments with the tactilely-modulated control scheme are also described. The hope is to integrate the modular finger into an engineered analog of the human hand with a complete haptic system.by Jessica Lauren Banks.S.M

    Robust dexterous telemanipulation following object-orientation commands

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    This paper aims to present a procedure to change the orientation of a grasped object using dexterous manipulation. The manipulation is controlled by teleoperation in a very simple way, with the commands introduced by an operator using a keyboard. Design/methodology/approach - The paper shows a teleoperation scheme, hand kinematics and a manipulation strategy to manipulate different objects using the Schunk Dexterous Hand (SDH2). A state machine is used to model the teleoperation actions and the system states. A virtual link is used to include the contact point on the hand kinematics of the SDH2. Findings - Experiments were conducted to evaluate the proposed approach with different objects, varying the initial grasp configuration and the sequence of actions commanded by the operator. Originality/value - The proposed approach uses a shared telemanipulation schema to perform dexterous manipulation; in this schema, the operator sends high-level commands and a local system uses this information, jointly with tactile measurements and the current status of the system, to generate proper setpoints for the low-level control of the fingers, which may be a commercial close one. The main contribution of this work is the mentioned local system, simple enough for practical applications and robust enough to avoid object falls.Postprint (author's final draft

    Design and Control of an Anthropomorphic Robotic Finger with Multi-point Tactile Sensation

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    The goal of this research is to develop the prototype of a tactile sensing platform for anthropomorphic manipulation research. We investigate this problem through the fabrication and simple control of a planar 2-DOF robotic finger inspired by anatomic consistency, self-containment, and adaptability. The robot is equipped with a tactile sensor array based on optical transducer technology whereby localized changes in light intensity within an illuminated foam substrate correspond to the distribution and magnitude of forces applied to the sensor surface plane. The integration of tactile perception is a key component in realizing robotic systems which organically interact with the world. Such natural behavior is characterized by compliant performance that can initiate internal, and respond to external, force application in a dynamic environment. However, most of the current manipulators that support some form of haptic feedback either solely derive proprioceptive sensation or only limit tactile sensors to the mechanical fingertips. These constraints are due to the technological challenges involved in high resolution, multi-point tactile perception. In this work, however, we take the opposite approach, emphasizing the role of full-finger tactile feedback in the refinement of manual capabilities. To this end, we propose and implement a control framework for sensorimotor coordination analogous to infant-level grasping and fixturing reflexes. This thesis details the mechanisms used to achieve these sensory, actuation, and control objectives, along with the design philosophies and biological influences behind them. The results of behavioral experiments with a simple tactilely-modulated control scheme are also described. The hope is to integrate the modular finger into an %engineered analog of the human hand with a complete haptic system
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