9,977 research outputs found

    Job Scheduling, Cooperation and Control

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    This paper considers one machine job scheduling situations or sequencing problems, where clients can have more than a single job to be processed in order to get a final output.Moreover, a job can be of interest for different players. This means that one of the main assumptions in classic sequencing problems is dropped: the one to one correspondence between clients and jobs.It is shown that the corresponding cooperative games are balanced for specific types of cost criteria.scheduling;cooperation;game theory;cooperative games

    Can intelligent optimisation techniques improve computing job scheduling in a Grid environment? review, problem and proposal

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    In the existing Grid scheduling literature, the reported methods and strategies are mostly related to high-level schedulers such as global schedulers, external schedulers, data schedulers, and cluster schedulers. Although a number of these have previously considered job scheduling, thus far only relatively simple queue-based policies such as First In First Out (FIFO) have been considered for local job scheduling within Grid contexts. Our initial research shows that it is worth investigating the potential impact on the performance of the Grid when intelligent optimisation techniques are applied to local scheduling policies. The research problem is defined, and a basic research methodology with a detailed roadmap is presented. This paper forms a proposal with the intention of exchanging ideas and seeking potential collaborators

    Special cases of online parallel job scheduling

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    In this paper we consider the online scheduling of jobs, which require processing on a number of machines simultaneously. These jobs are presented to a decision maker one by one, where the next job becomes known as soon as the current job is scheduled. The objective is to minimize the makespan. For the problem with three machines we give a 2.8-competitive algorithm, improving upon the 3-competitive greedy algorithm. For the special case with arbitrary number of machines, where the jobs appear in non-increasing order of machine requirement, we give a 2.4815-competitive algorithm, improving the 2.75-competitive greedy algorithm

    Genetic Algorithm Approach for Implementation of Job Scheduling Problem

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    A job scheduling maps and schedules the virtual machine (VM) resources to physical machines (VM) for getting the finest mapping result to achieve the proper system load balance. Job scheduling system tries to find the best suitable schedule in a system for VMs and PMs, by considering various on time restrictions into concern. The ultimate goal of job scheduling is to schedule adaptable virtual machines to physical machines, getting a suitable order in order to enhance resource utility. This research paper proposes an approach in order to discuss a Job Scheduling problem to progress resource utility with the help of Genetic Algorithm (GA). DOI: 10.17762/ijritcc2321-8169.15067

    Resource Management in Grids: Overview and a discussion of a possible approach for an Agent-Based Middleware

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    14 pagesInternational audienceResource management and job scheduling are important research issues in computational grids. When software agents are used as resource managers and brokers in the Grid a number of additional issues and possible approaches materialize. The aim of this chapter is twofold. First, we discuss traditional job scheduling in grids, and when agents are utilized as grid middleware. Second, we use this as a context for discussion of how job scheduling can be done in the agent-based system under development

    Tactical fixed job scheduling with spread-time constraints

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    We address the tactical fixed job scheduling problem with spread-time constraints. In such a problem, there are a fixed number of classes of machines and a fixed number of groups of jobs. Jobs of the same group can only be processed by machines of a given set of classes. All jobs have their fixed start and end times. Each machine is associated with a cost according to its machine class. Machines have spread-time constraints, with which each machine is only available for L consecutive time units from the start time of the earliest job assigned to it. The objective is to minimize the total cost of the machines used to process all the jobs. For this strongly NP-hard problem, we develop a branch-and-price algorithm, which solves instances with up to 300 jobs, as compared with CPLEX, which cannot solve instances of 100 jobs. We further investigate the influence of machine flexibility by computational experiments. Our results show that limited machine flexibility is sufficient in most situations

    Malleable Scheduling Beyond Identical Machines

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    In malleable job scheduling, jobs can be executed simultaneously on multiple machines with the processing time depending on the number of allocated machines. Jobs are required to be executed non-preemptively and in unison, in the sense that they occupy, during their execution, the same time interval over all the machines of the allocated set. In this work, we study generalizations of malleable job scheduling inspired by standard scheduling on unrelated machines. Specifically, we introduce a general model of malleable job scheduling, where each machine has a (possibly different) speed for each job, and the processing time of a job j on a set of allocated machines S depends on the total speed of S for j. For machines with unrelated speeds, we show that the optimal makespan cannot be approximated within a factor less than e/(e-1), unless P = NP. On the positive side, we present polynomial-time algorithms with approximation ratios 2e/(e-1) for machines with unrelated speeds, 3 for machines with uniform speeds, and 7/3 for restricted assignments on identical machines. Our algorithms are based on deterministic LP rounding and result in sparse schedules, in the sense that each machine shares at most one job with other machines. We also prove lower bounds on the integrality gap of 1+phi for unrelated speeds (phi is the golden ratio) and 2 for uniform speeds and restricted assignments. To indicate the generality of our approach, we show that it also yields constant factor approximation algorithms (i) for minimizing the sum of weighted completion times; and (ii) a variant where we determine the effective speed of a set of allocated machines based on the L_p norm of their speeds
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