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Job Scheduling, Cooperation and Control

Abstract

This paper considers one machine job scheduling situations or sequencing problems, where clients can have more than a single job to be processed in order to get a final output.Moreover, a job can be of interest for different players. This means that one of the main assumptions in classic sequencing problems is dropped: the one to one correspondence between clients and jobs.It is shown that the corresponding cooperative games are balanced for specific types of cost criteria.scheduling;cooperation;game theory;cooperative games

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