4,679 research outputs found

    Iterated Strict Dominance in General Games

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    We offer a definition of iterated elimination of strictly dominated strategies (IESDS) for games with (in)finite players, (non)compact strategy sets, and (dis)continuous payoff functions. IESDS is always a well-defined order independent procedure that can be used to solve Nash equilibrium in dominance-solvable games. We characterize IESDS by means of a "stability" criterion, and offer a sufficient and necessary epistemic condition for IESDS. We show by an example that IESDS may generate spurious Nash equilibria in the class of Reny's better-reply secure games. We provide sufficient/necessary conditions under which IESDS preserves the set of Nash equilibria. Nous donnons une définition de l’élimination itérative des stratégies qui sont strictement donimées (EISSD) pour les jeux avec un nombre fini (ou infini) de joueurs , des ensembles de stratégies compactes (ou non-compactes), et des fonctions de gains continues (ou non-continues). Le processus EISSD est bien défini et indépendant de l’ordre d’élimination. Nous donnons une caractérisation du processus EISSD en utilisant un critère de stabilité et offrons une condition épistémologique. Nous démontrons que le processus EISSD peut produire des équilibres faux dans la classe des jeux de meilleures réponses sécuritaires de Reny. Nous donnons des conditions nécessaires et suffisantes pour que le processus EISSD conserve l’ensemble des équilibre de Nash.game theory, strict dominance, iterated elimination, Nash equilibrium, Reny's better-reply secure games., théorie des jeux, dominance stricte, élimination itérative, équilibre de Nash, jeux de meilleures réponses sécuritaires de Reny

    Incomplete Information and Iterated Strict Dominance

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    The solution concept of iterated strict dominance for static games with complete information recursively deletes choices that are inferior. Here, we devise such an algorithm for the more general case of incomplete information. The ensuing solution concept of generalized iterated strict dominance is characterized in terms of common belief in rationality as well as in terms of best response sets. Besides, we provide doxastic conditions that are necessary and sufficient for modelling complete information from a one-person perspective

    The Many Faces of Rationalizability

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    The rationalizability concept was introduced in \cite{Ber84} and \cite{Pea84} to assess what can be inferred by rational players in a non-cooperative game in the presence of common knowledge. However, this notion can be defined in a number of ways that differ in seemingly unimportant minor details. We shed light on these differences, explain their impact, and clarify for which games these definitions coincide. Then we apply the same analysis to explain the differences and similarities between various ways the iterated elimination of strictly dominated strategies was defined in the literature. This allows us to clarify the results of \cite{DS02} and \cite{CLL05} and improve upon them. We also consider the extension of these results to strict dominance by a mixed strategy. Our approach is based on a general study of the operators on complete lattices. We allow transfinite iterations of the considered operators and clarify the need for them. The advantage of such a general approach is that a number of results, including order independence for some of the notions of rationalizability and strict dominance, come for free.Comment: 39 pages, appeared in The B.E. Journal of Theoretical Economics: Vol. 7 : Iss. 1 (Topics), Article 18. Available at: http://www.bepress.com/bejte/vol7/iss1/art1

    On Iterated Dominance, Matrix Elimination, and Matched Paths

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    We study computational problems arising from the iterated removal of weakly dominated actions in anonymous games. Our main result shows that it is NP-complete to decide whether an anonymous game with three actions can be solved via iterated weak dominance. The two-action case can be reformulated as a natural elimination problem on a matrix, the complexity of which turns out to be surprisingly difficult to characterize and ultimately remains open. We however establish connections to a matching problem along paths in a directed graph, which is computationally hard in general but can also be used to identify tractable cases of matrix elimination. We finally identify different classes of anonymous games where iterated dominance is in P and NP-complete, respectively.Comment: 12 pages, 3 figures, 27th International Symposium on Theoretical Aspects of Computer Science (STACS

    The Role of Monotonicity in the Epistemic Analysis of Strategic Games

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    It is well-known that in finite strategic games true common belief (or common knowledge) of rationality implies that the players will choose only strategies that survive the iterated elimination of strictly dominated strategies. We establish a general theorem that deals with monotonic rationality notions and arbitrary strategic games and allows to strengthen the above result to arbitrary games, other rationality notions, and transfinite iterations of the elimination process. We also clarify what conclusions one can draw for the customary dominance notions that are not monotonic. The main tool is Tarski's Fixpoint Theorem.Comment: 20 page

    Iterated weak dominance and interval-dominance supermodular games

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    This paper extends Milgrom and Robert's treatment of supermodular games in two ways. It points out that their main characterization result holds under a weaker assumption. It refines the arguments to provide bounds on the set of strategies that survive iterated deletion of weakly dominated strategies. I derive the bounds by iterating the best-response correspondence. I give conditions under which they are independent of the order of deletion of dominated strategies. The results have implications for equilibrium selection and dynamic stability in games

    The Complexity of Iterated Strategy Elimination

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    We consider the computational complexity of the question whether a certain strategy can be removed from a game by means of iterated elimination of dominated strategies. In particular, we study the influence of different definitions of domination and of the number of different payoff values. In addition, the consequence of restriction to constant-sum games is shown

    Epistemic Analysis of Strategic Games with Arbitrary Strategy Sets

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    We provide here an epistemic analysis of arbitrary strategic games based on the possibility correspondences. Such an analysis calls for the use of transfinite iterations of the corresponding operators. Our approach is based on Tarski's Fixpoint Theorem and applies both to the notions of rationalizability and the iterated elimination of strictly dominated strategies.Comment: 8 pages Proc. of the 11th Conference on Theoretical Aspects of Rationality and Knowledge (TARK XI), 2007. To appea

    Direct Proofs of Order Independence

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    We establish a generic result concerning order independence of a dominance relation on finite games. It allows us to draw conclusions about order independence of various dominance relations in a direct and simple way.Comment: 9 page
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