1,954 research outputs found

    Concurrency Controls in Event-Driven Programs

    Get PDF
    Functional reactive programming (FRP) is a programming paradigm that utilizes the concepts of functional programming and time-varying data types to create event-driven applications. In this paradigm, data types in which values can change over time are primitives and can be applied to functions. These values are composable and can be combined with functions to create values that react to changes in values from multiple sources. Events can be modeled as values that change in discrete time steps. Computation can be encoded as values that produce events, with combination operators, it enables us to write concurrent event-driven programs by combining the concurrent computation as events. Combined with the denotational approach of functional programming, we can write programs in a concise manner. The style of event-driven programming has been widely adopted for developing graphical user interface applications, since they need to process events concurrently to stay responsive. This makes FRP a fitting approach for managing complex state and handling of events concurrently. In recent years, real-time systems such as IoT (internet of things) applications have become an important field of computation. Applying FRP to real-time systems is still an active area of research.For IoT applications, they are commonly tasked to perform data capturing in real time and transmit them to other devices. They need to exchange data with other applications over the internet and respond in a timely manner. The data needs to be processed, for simple analysis or more computation intensive work such as machine learning. Designing applications that perform these tasks and remain efficient and responsive can be challenging. In this thesis, we demonstrate that FRP is a suitable approach for real-time applications. These applications require soft real-time requirements, where systems can tolerate tasks that fail to meet the deadline and the results of these tasks might still be useful.First, we design the concurrency abstractions needed for supporting asynchronous computation and use it as the basis for building the FRP abstraction. Our implementation is in Haskell, a functional programming language with a rich type system that allows us to model abstractions with ease. The concurrency abstraction is based on some of the ideas from the Haskell solution for asynchronous computation, which elegantly supports cancelation in a composable way. Based on the Haskell implementation, we extend our design with operators that are more suitable for building web applications. We translate our implementation to JavaScript as it is more commonly used for web application development, and implementing the RxJS interface. RxJS is a popular JavaScript library for reactive programming in web applications. By implementing the RxJS interface, we argue that our programming model implemented in Haskell is also applicable in mainstream languages such as JavaScript

    GPAW: open Python package for electronic-structure calculations

    Full text link
    We review the GPAW open-source Python package for electronic structure calculations. GPAW is based on the projector-augmented wave method and can solve the self-consistent density functional theory (DFT) equations using three different wave-function representations, namely real-space grids, plane waves, and numerical atomic orbitals. The three representations are complementary and mutually independent and can be connected by transformations via the real-space grid. This multi-basis feature renders GPAW highly versatile and unique among similar codes. By virtue of its modular structure, the GPAW code constitutes an ideal platform for implementation of new features and methodologies. Moreover, it is well integrated with the Atomic Simulation Environment (ASE) providing a flexible and dynamic user interface. In addition to ground-state DFT calculations, GPAW supports many-body GW band structures, optical excitations from the Bethe-Salpeter Equation (BSE), variational calculations of excited states in molecules and solids via direct optimization, and real-time propagation of the Kohn-Sham equations within time-dependent DFT. A range of more advanced methods to describe magnetic excitations and non-collinear magnetism in solids are also now available. In addition, GPAW can calculate non-linear optical tensors of solids, charged crystal point defects, and much more. Recently, support of GPU acceleration has been achieved with minor modifications of the GPAW code thanks to the CuPy library. We end the review with an outlook describing some future plans for GPAW

    Designing and evaluating the usability of a machine learning API for rapid prototyping music technology

    Get PDF
    To better support creative software developers and music technologists' needs, and to empower them as machine learning users and innovators, the usability of and developer experience with machine learning tools must be considered and better understood. We review background research on the design and evaluation of application programming interfaces (APIs), with a focus on the domain of machine learning for music technology software development. We present the design rationale for the RAPID-MIX API, an easy-to-use API for rapid prototyping with interactive machine learning, and a usability evaluation study with software developers of music technology. A cognitive dimensions questionnaire was designed and delivered to a group of 12 participants who used the RAPID-MIX API in their software projects, including people who developed systems for personal use and professionals developing software products for music and creative technology companies. The results from the questionnaire indicate that participants found the RAPID-MIX API a machine learning API which is easy to learn and use, fun, and good for rapid prototyping with interactive machine learning. Based on these findings, we present an analysis and characterization of the RAPID-MIX API based on the cognitive dimensions framework, and discuss its design trade-offs and usability issues. We use these insights and our design experience to provide design recommendations for ML APIs for rapid prototyping of music technology. We conclude with a summary of the main insights, a discussion of the merits and challenges of the application of the CDs framework to the evaluation of machine learning APIs, and directions to future work which our research deems valuable

    State of Alaska Election Security Project Phase 2 Report

    Get PDF
    A laska’s election system is among the most secure in the country, and it has a number of safeguards other states are now adopting. But the technology Alaska uses to record and count votes could be improved— and the state’s huge size, limited road system, and scattered communities also create special challenges for insuring the integrity of the vote. In this second phase of an ongoing study of Alaska’s election security, we recommend ways of strengthening the system—not only the technology but also the election procedures. The lieutenant governor and the Division of Elections asked the University of Alaska Anchorage to do this evaluation, which began in September 2007.Lieutenant Governor Sean Parnell. State of Alaska Division of Elections.List of Appendices / Glossary / Study Team / Acknowledgments / Introduction / Summary of Recommendations / Part 1 Defense in Depth / Part 2 Fortification of Systems / Part 3 Confidence in Outcomes / Conclusions / Proposed Statement of Work for Phase 3: Implementation / Reference

    Five Quantum Algorithms Using Quipper

    Full text link
    Quipper is a recently released quantum programming language. In this report, we explore Quipper's programming framework by implementing the Deutsch's, Deutsch-Jozsa's, Simon's, Grover's, and Shor's factoring algorithms. It will help new quantum programmers in an instructive manner. We choose Quipper especially for its usability and scalability though it's an ongoing development project. We have also provided introductory concepts of Quipper and prerequisite backgrounds of the algorithms for readers' convenience. We also have written codes for oracles (black boxes or functions) for individual algorithms and tested some of them using the Quipper simulator to prove correctness and introduce the readers with the functionality. As Quipper 0.5 does not include more than \ensuremath{4 \times 4} matrix constructors for Unitary operators, we have also implemented \ensuremath{8 \times 8} and \ensuremath{16 \times 16} matrix constructors.Comment: 27 page

    Type Generic Observing

    Get PDF
    Observing intermediate values helps to understand what is going on when your program runs. Gill presented an observation method for lazy functional languages that preserves the program's semantics. However, users need to define for each type how its values are observed: a laborious task and strictness of the program can easily be affected. Here we define how any value can be observed based on the structure of its type by applying generic programming frameworks. Furthermore we present an extension to specify per observation point how much to observe of a value. We discuss especially functional values and behaviour based on class membership in generic programming frameworks

    Automated analysis of feature models: Quo vadis?

    Get PDF
    Feature models have been used since the 90's to describe software product lines as a way of reusing common parts in a family of software systems. In 2010, a systematic literature review was published summarizing the advances and settling the basis of the area of Automated Analysis of Feature Models (AAFM). From then on, different studies have applied the AAFM in different domains. In this paper, we provide an overview of the evolution of this field since 2010 by performing a systematic mapping study considering 423 primary sources. We found six different variability facets where the AAFM is being applied that define the tendencies: product configuration and derivation; testing and evolution; reverse engineering; multi-model variability-analysis; variability modelling and variability-intensive systems. We also confirmed that there is a lack of industrial evidence in most of the cases. Finally, we present where and when the papers have been published and who are the authors and institutions that are contributing to the field. We observed that the maturity is proven by the increment in the number of journals published along the years as well as the diversity of conferences and workshops where papers are published. We also suggest some synergies with other areas such as cloud or mobile computing among others that can motivate further research in the future.Ministerio de Economía y Competitividad TIN2015-70560-RJunta de Andalucía TIC-186

    Timing analysis of synchronous data flow graphs

    Get PDF
    Consumer electronic systems are getting more and more complex. Consequently, their design is getting more complicated. Typical systems built today are made of different subsystems that work in parallel in order to meet the functional re- quirements of the demanded applications. The types of applications running on such systems usually have inherent timing constraints which should be realized by the system. The analysis of timing guarantees for parallel systems is not a straightforward task. One important category of applications in consumer electronic devices are multimedia applications such as an MP3 player and an MPEG decoder/encoder. Predictable design is the prominent way of simultaneously managing the design complexity of these systems and providing timing guarantees. Timing guarantees cannot be obtained without using analyzable models of computation. Data flow models proved to be a suitable means for modeling and analysis of multimedia applications. Synchronous Data Flow Graphs (SDFGs) is a data flow model of computation that is traditionally used in the domain of Digital Signal Processing (DSP) platforms. Owing to the structural similarity between DSP and multimedia applications, SDFGs are suitable for modeling multimedia applications as well. Besides, various performance metrics can be analyzed using SDFGs. In fact, the combination of expressivity and analysis potential makes SDFGs very interesting in the domain of multimedia applications. This thesis contributes to SDFG analysis. We propose necessary and sufficient conditions to analyze the integrity of SDFGs and we provide techniques to capture prominent performance metrics, namely, throughput and latency. These perfor- mance metrics together with the mentioned sanity checks (conditions) build an appropriate basis for the analysis of the timing behavior of modeled applications. An SDFG is a graph with actors as vertices and channels as edges. Actors represent basic parts of an application which need to be executed. Channels represent data dependencies between actors. Streaming applications essentially continue their execution indefinitely. Therefore, one of the key properties of an SDFG which models such an application is liveness, i.e., whether all actors can run infinitely often. For example, one is usually not interested in a system which completely or partially deadlocks. Another elementary requirement known as boundedness, is whether an implementation of an SDFG is feasible using a lim- ited amount of memory. Necessary and sufficient conditions for liveness and the different types of boundedness are given, as well as algorithms for checking those conditions. Throughput analysis of SDFGs is an important step for verifying throughput requirements of concurrent real-time applications, for instance within design-space exploration activities. In fact, the main reason that SDFGs are used for mod- eling multimedia applications is analysis of the worst-case throughput, as it is essential for providing timing guarantees. Analysis of SDFGs can be hard, since the worst-case complexity of analysis algorithms is often high. This is also true for throughput analysis. In particular, many algorithms involve a conversion to another kind of data flow graph, namely, a homogenous data flow graph, whose size can be exponentially larger than the size of the original graph and in practice often is much larger. The thesis presents a method for throughput analysis of SD- FGs which is based on explicit state-space exploration, avoiding the mentioned conversion. The method, despite its worst-case complexity, works well in practice, while existing methods often fail. Since the state-space exploration method is akin to the simulation of the graph, the result can be easily obtained as a byproduct in existing simulation tools. In various contexts, such as design-space exploration or run-time reconfigu- ration, many throughput computations are required for varying actor execution times. The computations need to be fast because typically very limited resources or time can be dedicated to the analysis. In this thesis, we present methods to compute throughput of an SDFG where execution times of actors can be param- eters. As a result, the throughput of these graphs is obtained in the form of a function of these parameters. Calculation of throughput for different actor exe- cution times is then merely an evaluation of this function for specific parameter values, which is much faster than the standard throughput analysis. Although throughput is a very useful performance indicator for concurrent real-time applications, another important metric is latency. Especially for appli- cations such as video conferencing, telephony and games, latency beyond a certain limit cannot be tolerated. The final contribution of this thesis is an algorithm to determine the minimal achievable latency, providing an execution scheme for executing an SDFG with this latency. In addition, a heuristic is proposed for optimizing latency under a throughput constraint. This heuristic gives optimal latency and throughput results in most cases
    corecore