139,410 research outputs found

    Introduction to the special issue on mobile user behaviour

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    Analysis methodology for flow-level evaluation of a hybrid mobile-sensor network

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    Our society uses a large diversity of co-existing wired and wireless networks in order to satisfy its communication needs. A cooper- ation between these networks can benefit performance, service availabil- ity and deployment ease, and leads to the emergence of hybrid networks. This position paper focuses on a hybrid mobile-sensor network identify- ing potential advantages and challenges of its use and defining feasible applications. The main value of the paper, however, is in the proposed analysis approach to evaluate the performance at the mobile network side given the mixed mobile-sensor traffic. The approach combines packet- level analysis with modelling of flow-level behaviour and can be applied for the study of various application scenarios. In this paper we consider two applications with distinct traffic models namely multimedia traffic and best-effort traffic

    Development of a typing behaviour recognition mechanism on Android

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    This paper proposes a biometric authentication system which use password based and behavioural traits (typing behaviours) authentication technology to establish user’s identity on a mobile phone. The proposed system can work on the latest smart phone platform. It uses mobile devices to capture user’s keystroke data and transmit it to web server. The authentication engine will establish if a user is genuine or fraudulent. In addition, a multiplier of the standard deviation “α” has been defined which aims to achieve the balance between security and usability. Experimental results indicate that the developed authentication system is highly reliable and very secure with an equal error rate is below 7.5%

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    Context-aware and automatic configuration of mobile devices in cloud-enabled ubiquitous computing

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    This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s00779-013-0698-3. Copyright @ Springer-Verlag London 2013.Context-sensitive (or aware) applications have, in recent years, moved from the realm of possibilities to that of ubiquity. One exciting research area that is still very much in the realm of possibilities is that of cloud computing, and in this paper, we present our work, which explores the overlap of these two research areas. Accordingly, this paper explores the notion of cross-source integration of cloud-based, context-aware information in ubiquitous computing through a developed prototypical solution. Moreover, the described solution incorporates remote and automatic configuration of Android smartphones and advances the research area of context-aware information by harvesting information from several sources to build a rich foundation on which algorithms for context-aware computation can be based. Evaluation results show the viability of integrating and tailoring contextual information to provide users with timely, relevant and adapted application behaviour and content

    Human-centred design methods : developing scenarios for robot assisted play informed by user panels and field trials

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    Original article can be found at: http://www.sciencedirect.com/ Copyright ElsevierThis article describes the user-centred development of play scenarios for robot assisted play, as part of the multidisciplinary IROMEC1 project that develops a novel robotic toy for children with special needs. The project investigates how robotic toys can become social mediators, encouraging children with special needs to discover a range of play styles, from solitary to collaborative play (with peers, carers/teachers, parents, etc.). This article explains the developmental process of constructing relevant play scenarios for children with different special needs. Results are presented from consultation with panel of experts (therapists, teachers, parents) who advised on the play needs for the various target user groups and who helped investigate how robotic toys could be used as a play tool to assist in the children’s development. Examples from experimental investigations are provided which have informed the development of scenarios throughout the design process. We conclude by pointing out the potential benefit of this work to a variety of research projects and applications involving human–robot interactions.Peer reviewe

    Developing a distributed electronic health-record store for India

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    The DIGHT project is addressing the problem of building a scalable and highly available information store for the Electronic Health Records (EHRs) of the over one billion citizens of India

    Integrated context-aware and cloud-based adaptive home screens for android phones

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    This is the post-print version of this Article. The official published version can be accessed from the link below - Copyright @ 2011 Springer VerlagThe home screen in Android phones is a highly customizable user interface where the users can add and remove widgets and icons for launching applications. This customization is currently done on the mobile device itself and will only create static content. Our work takes the concept of Android home screen [3] one step further and adds flexibility to the user interface by making it context-aware and integrated with the cloud. Overall results indicated that the users have a strong positive bias towards the application and that the adaptation helped them to tailor the device to their needs by using the different context aware mechanisms
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