15,616 research outputs found
Automata with Nested Pebbles Capture First-Order Logic with Transitive Closure
String languages recognizable in (deterministic) log-space are characterized
either by two-way (deterministic) multi-head automata, or following Immerman,
by first-order logic with (deterministic) transitive closure. Here we elaborate
this result, and match the number of heads to the arity of the transitive
closure. More precisely, first-order logic with k-ary deterministic transitive
closure has the same power as deterministic automata walking on their input
with k heads, additionally using a finite set of nested pebbles. This result is
valid for strings, ordered trees, and in general for families of graphs having
a fixed automaton that can be used to traverse the nodes of each of the graphs
in the family. Other examples of such families are grids, toruses, and
rectangular mazes. For nondeterministic automata, the logic is restricted to
positive occurrences of transitive closure.
The special case of k=1 for trees, shows that single-head deterministic
tree-walking automata with nested pebbles are characterized by first-order
logic with unary deterministic transitive closure. This refines our earlier
result that placed these automata between first-order and monadic second-order
logic on trees.Comment: Paper for Logical Methods in Computer Science, 27 pages, 1 figur
One-Tape Turing Machine Variants and Language Recognition
We present two restricted versions of one-tape Turing machines. Both
characterize the class of context-free languages. In the first version,
proposed by Hibbard in 1967 and called limited automata, each tape cell can be
rewritten only in the first visits, for a fixed constant .
Furthermore, for deterministic limited automata are equivalent to
deterministic pushdown automata, namely they characterize deterministic
context-free languages. Further restricting the possible operations, we
consider strongly limited automata. These models still characterize
context-free languages. However, the deterministic version is less powerful
than the deterministic version of limited automata. In fact, there exist
deterministic context-free languages that are not accepted by any deterministic
strongly limited automaton.Comment: 20 pages. This article will appear in the Complexity Theory Column of
the September 2015 issue of SIGACT New
Undecidability of recognized by measure many 1-way quantum automata
Let and be the
languages recognized by {\em measure many 1-way quantum finite automata
(MMQFA)} (or,{\em enhanced 1-way quantum finite automata(EQFA)})
with strict, resp. non-strict cut-point . We consider the languages
equivalence problem, showing that
\begin{itemize}
\item {both strict and non-strict languages equivalence are undecidable;}
\item {to do this, we provide an additional proof of the undecidability of
non-strict and strict emptiness of MMQFA(EQFA), and then reducing the languages
equivalence problem to emptiness problem;}
\item{Finally, some other Propositions derived from the above results are
collected.}
\end{itemize}Comment: Readability improved, title change
Automata-based Adaptive Behavior for Economical Modelling Using Game Theory
In this chapter, we deal with some specific domains of applications to game
theory. This is one of the major class of models in the new approaches of
modelling in the economic domain. For that, we use genetic automata which allow
to build adaptive strategies for the players. We explain how the automata-based
formalism proposed - matrix representation of automata with multiplicities -
allows to define semi-distance between the strategy behaviors. With that tools,
we are able to generate an automatic processus to compute emergent systems of
entities whose behaviors are represented by these genetic automata
On equivalence, languages equivalence and minimization of multi-letter and multi-letter measure-many quantum automata
We first show that given a -letter quantum finite automata
and a -letter quantum finite automata over
the same input alphabet , they are equivalent if and only if they are
-equivalent where , , are the
numbers of state in respectively, and . By
applying a method, due to the author, used to deal with the equivalence problem
of {\it measure many one-way quantum finite automata}, we also show that a
-letter measure many quantum finite automaton and a
-letter measure many quantum finite automaton are
equivalent if and only if they are -equivalent
where , , are the numbers of state in respectively,
and .
Next, we study the language equivalence problem of those two kinds of quantum
finite automata. We show that for -letter quantum finite automata, the
non-strict cut-point language equivalence problem is undecidable, i.e., it is
undecidable whether
where
and are -letter quantum finite automata.
Further, we show that both strict and non-strict cut-point language equivalence
problem for -letter measure many quantum finite automata are undecidable.
The direct consequences of the above outcomes are summarized in the paper.
Finally, we comment on existing proofs about the minimization problem of one
way quantum finite automata not only because we have been showing great
interest in this kind of problem, which is very important in classical automata
theory, but also due to that the problem itself, personally, is a challenge.
This problem actually remains open.Comment: 30 pages, conclusion section correcte
Automata-based adaptive behavior for economic modeling using game theory
In this paper, we deal with some specific domains of applications to game
theory. This is one of the major class of models in the new approaches of
modelling in the economic domain. For that, we use genetic automata which allow
to buid adaptive strategies for the players. We explain how the automata-based
formalism proposed - matrix representation of automata with multiplicities -
allows to define a semi-distance between the strategy behaviors. With that
tools, we are able to generate an automatic processus to compute emergent
systems of entities whose behaviors are represented by these genetic automata
Upper Bound on the Products of Particle Interactions in Cellular Automata
Particle-like objects are observed to propagate and interact in many
spatially extended dynamical systems. For one of the simplest classes of such
systems, one-dimensional cellular automata, we establish a rigorous upper bound
on the number of distinct products that these interactions can generate. The
upper bound is controlled by the structural complexity of the interacting
particles---a quantity which is defined here and which measures the amount of
spatio-temporal information that a particle stores. Along the way we establish
a number of properties of domains and particles that follow from the
computational mechanics analysis of cellular automata; thereby elucidating why
that approach is of general utility. The upper bound is tested against several
relatively complex domain-particle cellular automata and found to be tight.Comment: 17 pages, 12 figures, 3 tables,
http://www.santafe.edu/projects/CompMech/papers/ub.html V2: References and
accompanying text modified, to comply with legal demands arising from
on-going intellectual property litigation among third parties. V3: Accepted
for publication in Physica D. References added and other small changes made
per referee suggestion
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