448 research outputs found

    Snipers, Shills, and Sharks eBay and Human Behavior

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    Every day on eBay, millions of people buy and sell a vast array of goods, from rare collectibles and antiques to used cars and celebrity memorabilia. The internet auction site is remarkably easy to use, which accounts in part for its huge popularity. But how does eBay really work, and how does it compare to other kinds of auctions? These are questions that led Ken Steiglitz--computer scientist, collector of ancient coins, and a regular eBay user--to examine the site through the revealing lens of auction theory. The result is this book, in which Steiglitz shows us how human behaviors in open markets like eBay can be substantially more complex than those predicted by standard economic theory. In these pages we meet the sniper who outbids you in an auction's closing seconds, the early bidder who treats eBay as if it were an old-fashioned outcry auction, the shill who bids in league with the seller to artificially inflate the price--and other characters as well. Steiglitz guides readers through the fascinating history of auctions, how they functioned in the past and how they work today in online venues like eBay. Drawing on cutting-edge economics as well as his own stories from eBay, he reveals practical auction strategies and introduces readers to the fundamentals of auction theory and the mathematics behind eBay. Complete with exercises and a detailed appendix, this book is a must for sophisticated users of online auctions, and essential reading for students seeking an accessible introduction to the study of auction theory.eBay, auctions, auction theory, human behavior, open markets, strategies, English auctions, Vickrey auctions

    Frugality in path auctions

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    We consider the problem of picking (buying) an inexpensive s−ts-t path in a graph where edges are owned by independent (selfish) agents, and the cost of an edge is known to its owner only. We study the problem of finding frugal mechanisms for this task, i.e. we investigate the payments the buyer must make in order to buy a path. First, we show that any mechanism with (weakly) dominant strategies (or, equivalently, any truthful mechanism) for the agents can force the buyer to make very large payments. Namely, for every such mechanism, the buyer can be forced to pay c(P)+12k(c(Q)−c(P))c(P) + \frac{1}{2}k(c(Q)-c(P)), where c(P)c(P) is the cost of the shortest path, c(Q)c(Q) is the cost of the second-shortest path, and kk is the number of edges in PP. This extends the previous work of Archer and Tardos}, who showed a similar lower bound for a subclass of truthful mechanisms called min-function mechanisms. Our lower bounds have no such limitations on the mechanism. Motivated by this lower bound, we study mechanisms for this problem providing Bayes-Nash equilibrium strategies for the agents. In this class, we identify the optimal mechanism with regard to total payment. We then demonstrate a separation in terms of average overpayments between the classical VCG mechanism and the optimal mechanism showing that under various natural distributions of edge costs, the optimal mechanism pays at most logarithmic factor more than the actual cost, whereas VCG pays k\sqrt{k} times the actual cost. On the other hand, we also show that the optimal mechanism does incur at least a constant factor overpayment in natural distributions of edge costs. Since our mechanism is optimal, this gives a lower bound on all mechanisms with Bayes-Nash equilibria

    Survey of Experiences During the Holocaust

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    The Design of Small-Diameter Networks by Local Search

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    Upper Bound on the Products of Particle Interactions in Cellular Automata

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    Particle-like objects are observed to propagate and interact in many spatially extended dynamical systems. For one of the simplest classes of such systems, one-dimensional cellular automata, we establish a rigorous upper bound on the number of distinct products that these interactions can generate. The upper bound is controlled by the structural complexity of the interacting particles---a quantity which is defined here and which measures the amount of spatio-temporal information that a particle stores. Along the way we establish a number of properties of domains and particles that follow from the computational mechanics analysis of cellular automata; thereby elucidating why that approach is of general utility. The upper bound is tested against several relatively complex domain-particle cellular automata and found to be tight.Comment: 17 pages, 12 figures, 3 tables, http://www.santafe.edu/projects/CompMech/papers/ub.html V2: References and accompanying text modified, to comply with legal demands arising from on-going intellectual property litigation among third parties. V3: Accepted for publication in Physica D. References added and other small changes made per referee suggestion

    A new planarity test based on 3-connectivity

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    Exact soliton solutions of coupled nonlinear Schr\"odinger equations: Shape changing collisions, logic gates and partially coherent solitons

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    The novel dynamical features underlying soliton interactions in coupled nonlinear Schr{\"o}dinger equations, which model multimode wave propagation under varied physical situations in nonlinear optics, are studied. In this paper, by explicitly constructing multisoliton solutions (upto four-soliton solutions) for two coupled and arbitrary NN-coupled nonlinear Schr{\"o}dinger equations using the Hirota bilinearization method, we bring out clearly the various features underlying the fascinating shape changing (intensity redistribution) collisions of solitons, including changes in amplitudes, phases and relative separation distances, and the very many possibilities of energy redistributions among the modes of solitons. However in this multisoliton collision process the pair-wise collision nature is shown to be preserved in spite of the changes in the amplitudes and phases of the solitons. Detailed asymptotic analysis also shows that when solitons undergo multiple collisions, there exists the exciting possibility of shape restoration of atleast one soliton during interactions of more than two solitons represented by three and higher order soliton solutions. From application point of view, we have shown from the asymptotic expressions how the amplitude (intensity) redistribution can be written as a generalized linear fractional transformation for the NN-component case. Also we indicate how the multisolitons can be reinterpreted as various logic gates for suitable choices of the soliton parameters, leading to possible multistate logic. In addition, we point out that the various recently studied partially coherent solitons are just special cases of the bright soliton solutions exhibiting shape changing collisions, thereby explaining their variable profile and shape variation in collision process.Comment: 50 Pages, 13 .jpg figures. To appear in PR

    A Taylor-Couette Dynamo

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    Recent experiments have shown that it is possible to study a fundamental astrophysical process such as dynamo action in controlled laboratory conditions using simple MHD flows. In this paper we explore the possibility that Taylor-Couette flow, already proposed as a model of the magneto-rotational instability of accretion discs, can sustain generation of magnetic field. Firstly, by solving the kinematic dynamo problem, we identify the region of parameter space where the magnetic field's growth rate is higher. Secondly, by solving simultaneously the coupled nonlinear equations which govern velocity field and magnetic field, we find a self-consistent nonlinearly saturated dynamo.Comment: 5 pages, 11 figures. To appear in Astron. Astrophy

    User-Centred Design Actions for Lightweight Evaluation of an Interactive Machine Learning Toolkit

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    Machine learning offers great potential to developers and end users in the creative industries. For example, it can support new sensor-based interactions, procedural content generation and end-user product customisation. However, designing machine learning toolkits for adoption by creative developers is still a nascent effort. This work focuses on the application of user-centred design with creative end-user developers for informing the design of an interactive machine learning toolkit. We introduce a framework for user-centred design actions that we developed within the context of an EU innovation project, RAPID-MIX. We illustrate the application of the framework with two actions for lightweight formative evaluation of our toolkit—the JUCE Machine Learning Hackathon and the RAPID-MIX API workshop at eNTERFACE’17. We describe how we used these actions to uncover conceptual and technical limitations. We also discuss how these actions provided us with a better understanding of users, helped us to refine the scope of the design space, and informed improvements to the toolkit. We conclude with a reflection about the knowledge we obtained from applying user-centred design to creative technology, in the context of an innovation project in the creative industries
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