8,743 research outputs found
Verifying service continuity in a satellite reconfiguration procedure: application to a satellite
The paper discusses the use of the TURTLE UML profile to model and verify service continuity during dynamic reconfiguration of embedded software, and space-based telecommunication software in particular. TURTLE extends UML class diagrams with composition operators, and activity diagrams with temporal operators. Translating TURTLE to the formal description technique RT-LOTOS gives the profile a formal semantics and makes it possible to reuse verification techniques implemented by the RTL, the RT-LOTOS toolkit developed at LAAS-CNRS. The paper proposes a modeling and formal validation methodology based on TURTLE and RTL, and discusses its application to a payload software application in charge of an embedded packet switch. The paper demonstrates the benefits of using TURTLE to prove service continuity for dynamic reconfiguration of embedded software
Topological Foundations of Cognitive Science
A collection of papers presented at the First International Summer Institute in Cognitive Science, University at Buffalo, July 1994, including the following papers:
** Topological Foundations of Cognitive Science, Barry Smith
** The Bounds of Axiomatisation, Graham White
** Rethinking Boundaries, Wojciech Zelaniec
** Sheaf Mereology and Space Cognition, Jean Petitot
** A Mereotopological Definition of 'Point', Carola Eschenbach
** Discreteness, Finiteness, and the Structure of Topological Spaces, Christopher Habel
** Mass Reference and the Geometry of Solids, Almerindo E. Ojeda
** Defining a 'Doughnut' Made Difficult, N .M. Gotts
** A Theory of Spatial Regions with Indeterminate Boundaries, A.G. Cohn and N.M. Gotts
** Mereotopological Construction of Time from Events, Fabio Pianesi and Achille C. Varzi
** Computational Mereology: A Study of Part-of Relations for Multi-media Indexing, Wlodek Zadrozny and Michelle Ki
The Ontology of General Relativity
General Relativity generated various early philosophical interpretations. His adherents have highlighted the "relativization of inertia" and the concept of simultaneity, Kantians and Neo-Kantians have underlined the approach of certain synthetic "intellectual forms" (especially the principle of general covariance, and logical empirics have emphasized the philosophical methodological significance of the theory.
Reichenbach approached the GR through the "relativity of geometry" thesis, trying to build a "constructive axiomatization" of relativity based on "elementary matters of fact" (Elementartatbestande) for the observable behavior of light rays, rods and clocks.
The mathematician Hermann Weyl attempted a reconstruction of Einstein's theory based on the epistemology of a "pure infinitesimal geometry", an extended geometry with additional terms that formally identified with the potential of the electromagnetic field.
DOI: 10.13140/RG.2.2.11641.9328
About the nature of Kansei information, from abstract to concrete
Designer’s expertise refers to the scientific fields of emotional design and kansei information. This paper aims to answer to a scientific major issue which is, how to formalize designer’s knowledge, rules, skills into kansei information systems. Kansei can be considered as a psycho-physiologic, perceptive, cognitive and affective process through a particular experience. Kansei oriented methods include various approaches which deal with semantics and emotions, and show the correlation with some design properties. Kansei words may include semantic, sensory, emotional descriptors, and also objects names and product attributes. Kansei levels of information can be seen on an axis going from abstract to concrete dimensions. Sociological value is the most abstract information positioned on this axis. Previous studies demonstrate the values the people aspire to drive their emotional reactions in front of particular semantics. This means that the value dimension should be considered in kansei studies. Through a chain of value-function-product attributes it is possible to enrich design generation and design evaluation processes. This paper describes some knowledge structures and formalisms we established according to this chain, which can be further used for implementing computer aided design tools dedicated to early design. These structures open to new formalisms which enable to integrate design information in a non-hierarchical way. The foreseen algorithmic implementation may be based on the association of ontologies and bag-of-words.AN
CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap
After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in
multimedia search engines, we have identified and analyzed gaps within European research effort during our second year.
In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio-
economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown
of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on
requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the
community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our
Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as
National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core
technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research
challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal
challenges
Personalized Cinemagraphs using Semantic Understanding and Collaborative Learning
Cinemagraphs are a compelling way to convey dynamic aspects of a scene. In
these media, dynamic and still elements are juxtaposed to create an artistic
and narrative experience. Creating a high-quality, aesthetically pleasing
cinemagraph requires isolating objects in a semantically meaningful way and
then selecting good start times and looping periods for those objects to
minimize visual artifacts (such a tearing). To achieve this, we present a new
technique that uses object recognition and semantic segmentation as part of an
optimization method to automatically create cinemagraphs from videos that are
both visually appealing and semantically meaningful. Given a scene with
multiple objects, there are many cinemagraphs one could create. Our method
evaluates these multiple candidates and presents the best one, as determined by
a model trained to predict human preferences in a collaborative way. We
demonstrate the effectiveness of our approach with multiple results and a user
study.Comment: To appear in ICCV 2017. Total 17 pages including the supplementary
materia
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