1,116 research outputs found

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection

    3D reconstruction of ribcage geometry from biplanar radiographs using a statistical parametric model approach

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    Rib cage 3D reconstruction is an important prerequisite for thoracic spine modelling, particularly for studies of the deformed thorax in adolescent idiopathic scoliosis. This study proposes a new method for rib cage 3D reconstruction from biplanar radiographs, using a statistical parametric model approach. Simplified parametric models were defined at the hierarchical levels of rib cage surface, rib midline and rib surface, and applied on a database of 86 trunks. The resulting parameter database served to statistical models learning which were used to quickly provide a first estimate of the reconstruction from identifications on both radiographs. This solution was then refined by manual adjustments in order to improve the matching between model and image. Accuracy was assessed by comparison with 29 rib cages from CT scans in terms of geometrical parameter differences and in terms of line-to-line error distance between the rib midlines. Intra and inter-observer reproducibility were determined regarding 20 scoliotic patients. The first estimate (mean reconstruction time of 2’30) was sufficient to extract the main rib cage global parameters with a 95% confidence interval lower than 7%, 8%, 2% and 4° for rib cage volume, antero-posterior and lateral maximal diameters and maximal rib hump, respectively. The mean error distance was 5.4 mm (max 35mm) down to 3.6 mm (max 24 mm) after the manual adjustment step (+3’30). The proposed method will improve developments of rib cage finite element modeling and evaluation of clinical outcomes.This work was funded by Paris Tech BiomecAM chair on subject specific muscular skeletal modeling, and we express our acknowledgments to the chair founders: Cotrel foundation, Société générale, Protéor Company and COVEA consortium. We extend your acknowledgements to Alina Badina for medical imaging data, Alexandre Journé for his advices, and Thomas Joubert for his technical support

    3D Object Reconstruction using Multi-View Calibrated Images

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    In this study, two models are proposed, one is a visual hull model and another one is a 3D object reconstruction model. The proposed visual hull model, which is based on bounding edge representation, obtains high time performance which makes it to be one of the best methods. The main contribution of the proposed visual hull model is to provide bounding surfaces over the bounding edges, which results a complete triangular surface mesh. Moreover, the proposed visual hull model can be computed over the camera networks distributedly. The second model is a depth map based 3D object reconstruction model which results a watertight triangular surface mesh. The proposed model produces the result with acceptable accuracy as well as high completeness, only using stereo matching and triangulation. The contribution of this model is to playing with the 3D points to find the best reliable ones and fitting a surface over them

    Camera calibration from surfaces of revolution

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    This paper addresses the problem of calibrating a pinhole camera from images of a surface of revolution. Camera calibration is the process of determining the intrinsic or internal parameters (i.e., aspect ratio, focal length, and principal point) of a camera, and it is important for both motion estimation and metric reconstruction of 3D models. In this paper, a novel and simple calibration technique is introduced, which is based on exploiting the symmetry of images of surfaces of revolution. Traditional techniques for camera calibration involve taking images of some precisely machined calibration pattern (such as a calibration grid). The use of surfaces of revolution, which are commonly found in daily life (e.g., bowls and vases), makes the process easier as a result of the reduced cost and increased accessibility of the calibration objects. In this paper, it is shown that two images of a surface of revolution will provide enough information for determining the aspect ratio, focal length, and principal point of a camera with fixed intrinsic parameters. The algorithms presented in this paper have been implemented and tested with both synthetic and real data. Experimental results show that the camera calibration method presented here is both practical and accurate.published_or_final_versio

    3D reconstruction of point clouds using multi-view orthographic projections

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    Cataloged from PDF version of article.A method to reconstruct 3D point clouds using multi-view orthographic projections is examined. Point clouds are generated by means of a stochastic process. This stochastic process is designed to generate point clouds that mimic microcalcification formation in breast tissue. Point clouds are generated using a Gibbs sampler algorithm. Orthographic projections of point clouds from any desired orientation are generated. Volumetric intersection method is employed to perform the reconstruction from these orthographic projections. The reconstruction may yield erroneous reconstructed points. The types of these erroneous points are analyzed along with their causes and a performance measure based on linear combination is devised. Experiments have been designed to investigate the effect of the number of projections and the number of points to the performance of reconstruction. Increasing the number of projections and decreasing the number of points resulted in better reconstructions that are more similar to the original point clouds. However, it is observed that reconstructions do not improve considerably upon increasing the number of projections after some number. This method of reconstruction serves well to find locations of original points.Topçu, OsmanM.S
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