6,891 research outputs found
Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms
The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent âdevicesâ, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew âcognitive devicesâ are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications
The evolving landscape of learning technology
This paper provides an overview of the current and emerging issues in learning technology research, concentrating on structural issues such as infrastructure, policy and organizational context. It updates the vision of technology outlined by Squiresâ (1999) concept of peripatetic electronic teachers (PETs) where Information and Communication Technologies (ICT) provide an enabling medium to allow teachers to act as freelance agents in a virtual world and reflects to what extent this vision has been realized The paper begins with a survey of some of the key areas of ICT development and provides a contextualizing framework for the area in terms of external agendas and policy drivers. It then focuses upon learning technology developments which have occurred in the last five years in the UK and offers a number of alternative taxonomies to describe this. The paper concludes with a discussion of the issues which arise from this work
Developing the Scottish cooperative infrastructure: the what, who, where, when and why of SPEIR
Brief article describing SPEIR (pronounced "speer"): "Scottish Portals for Education, Information and Research". SPEIR is intended to develop an environment to underpin Scottish portals, creating the basis for: "a coherent virtual learning, information and research landscape for all Scottish citizens, collaboratively built and maintained via an agreed country-wide, standards-based, globally interoperable, co-operative infrastructure"
Interoperability and Standards: The Way for Innovative Design in Networked Working Environments
Organised by: Cranfield UniversityIn todayâs networked economy, strategic business partnerships and outsourcing has become the dominant
paradigm where companies focus on core competencies and skills, as creative design, manufacturing, or
selling. However, achieving seamless interoperability is an ongoing challenge these networks are facing,
due to their distributed and heterogeneous nature. Part of the solution relies on adoption of standards for
design and product data representation, but for sectors predominantly characterized by SMEs, such as the
furniture sector, implementations need to be tailored to reduce costs. This paper recommends a set of best
practices for the fast adoption of the ISO funStep standard modules and presents a framework that enables
the usage of visualization data as a way to reduce costs in manufacturing and electronic catalogue design.Mori Seiki â The Machine Tool Compan
Addressing the Challenges in Federating Edge Resources
This book chapter considers how Edge deployments can be brought to bear in a
global context by federating them across multiple geographic regions to create
a global Edge-based fabric that decentralizes data center computation. This is
currently impractical, not only because of technical challenges, but is also
shrouded by social, legal and geopolitical issues. In this chapter, we discuss
two key challenges - networking and management in federating Edge deployments.
Additionally, we consider resource and modeling challenges that will need to be
addressed for a federated Edge.Comment: Book Chapter accepted to the Fog and Edge Computing: Principles and
Paradigms; Editors Buyya, Sriram
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Managing evolution and change in web-based teaching and learning environments
The state of the art in information technology and educational technologies is evolving constantly.
Courses taught are subject to constant change from organisational and subject-specific reasons. Evolution
and change affect educators and developers of computer-based teaching and learning environments alike â
both often being unprepared to respond effectively. A large number of educational systems are designed
and developed without change and evolution in mind. We will present our approach to the design and
maintenance of these systems in rapidly evolving environments and illustrate the consequences of evolution
and change for these systems and for the educators and developers responsible for their implementation and
deployment. We discuss various factors of change, illustrated by a Web-based virtual course, with the
objective of raising an awareness of this issue of evolution and change in computer-supported teaching and
learning environments. This discussion leads towards the establishment of a development and management
framework for teaching and learning systems
Enhancing Enterprise Resilience through Enterprise Collaboration
Current environments, characterised by turbulent changes and unforeseen events, consider resilience as a decisive aspect for enterprises to create advantages over less adaptive competitors. Furthermore, the consideration of establishing collaborative processes among partners of the same network is a key issue to help enterprises to deal with changeable environments. In this paper both concepts, resilience and collaborative processes establishment, are associated in order to help organisations to handle disruptive events. The research objective is to identify collaborative processes whose positive influences assist enterprises against disruptions, reducing the effects of disturbances in dynamic environments.Andres, B.; Poler R. (2013). Enhancing Enterprise Resilience through Enterprise Collaboration. IFAC papers online. 7(1):688-693. doi:10.3182/20130619-3-RU-3018.00283S6886937
A Tale of Two Data-Intensive Paradigms: Applications, Abstractions, and Architectures
Scientific problems that depend on processing large amounts of data require
overcoming challenges in multiple areas: managing large-scale data
distribution, co-placement and scheduling of data with compute resources, and
storing and transferring large volumes of data. We analyze the ecosystems of
the two prominent paradigms for data-intensive applications, hereafter referred
to as the high-performance computing and the Apache-Hadoop paradigm. We propose
a basis, common terminology and functional factors upon which to analyze the
two approaches of both paradigms. We discuss the concept of "Big Data Ogres"
and their facets as means of understanding and characterizing the most common
application workloads found across the two paradigms. We then discuss the
salient features of the two paradigms, and compare and contrast the two
approaches. Specifically, we examine common implementation/approaches of these
paradigms, shed light upon the reasons for their current "architecture" and
discuss some typical workloads that utilize them. In spite of the significant
software distinctions, we believe there is architectural similarity. We discuss
the potential integration of different implementations, across the different
levels and components. Our comparison progresses from a fully qualitative
examination of the two paradigms, to a semi-quantitative methodology. We use a
simple and broadly used Ogre (K-means clustering), characterize its performance
on a range of representative platforms, covering several implementations from
both paradigms. Our experiments provide an insight into the relative strengths
of the two paradigms. We propose that the set of Ogres will serve as a
benchmark to evaluate the two paradigms along different dimensions.Comment: 8 pages, 2 figure
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