228 research outputs found

    Novel expansion mechanisms for space creation and organ retraction during laparoscopic surgery

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    10.1109/ISNETCOD.2011.59790762011 International Symposium on Network Coding, NETCOD 2011 - Proceedings

    A New Class of Index Coding Instances Where Linear Coding is Optimal

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    We study index-coding problems (one sender broadcasting messages to multiple receivers) where each message is requested by one receiver, and each receiver may know some messages a priori. This type of index-coding problems can be fully described by directed graphs. The aim is to find the minimum codelength that the sender needs to transmit in order to simultaneously satisfy all receivers' requests. For any directed graph, we show that if a maximum acyclic induced subgraph (MAIS) is obtained by removing two or fewer vertices from the graph, then the minimum codelength (i.e., the solution to the index-coding problem) equals the number of vertices in the MAIS, and linear codes are optimal for this index-coding problem. Our result increases the set of index-coding problems for which linear index codes are proven to be optimal.Comment: accepted and to be presented at the 2014 International Symposium on Network Coding (NetCod

    Structured Random Linear Codes (SRLC): Bridging the Gap between Block and Convolutional Codes

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    Several types of AL-FEC (Application-Level FEC) codes for the Packet Erasure Channel exist. Random Linear Codes (RLC), where redundancy packets consist of random linear combinations of source packets over a certain finite field, are a simple yet efficient coding technique, for instance massively used for Network Coding applications. However the price to pay is a high encoding and decoding complexity, especially when working on GF(28)GF(2^8), which seriously limits the number of packets in the encoding window. On the opposite, structured block codes have been designed for situations where the set of source packets is known in advance, for instance with file transfer applications. Here the encoding and decoding complexity is controlled, even for huge block sizes, thanks to the sparse nature of the code and advanced decoding techniques that exploit this sparseness (e.g., Structured Gaussian Elimination). But their design also prevents their use in convolutional use-cases featuring an encoding window that slides over a continuous set of incoming packets. In this work we try to bridge the gap between these two code classes, bringing some structure to RLC codes in order to enlarge the use-cases where they can be efficiently used: in convolutional mode (as any RLC code), but also in block mode with either tiny, medium or large block sizes. We also demonstrate how to design compact signaling for these codes (for encoder/decoder synchronization), which is an essential practical aspect.Comment: 7 pages, 12 figure

    Network Codes for Real-Time Applications

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    We consider the scenario of broadcasting for real-time applications and loss recovery via instantly decodable network coding. Past work focused on minimizing the completion delay, which is not the right objective for real-time applications that have strict deadlines. In this work, we are interested in finding a code that is instantly decodable by the maximum number of users. First, we prove that this problem is NP-Hard in the general case. Then we consider the practical probabilistic scenario, where users have i.i.d. loss probability and the number of packets is linear or polynomial in the number of users. In this scenario, we provide a polynomial-time (in the number of users) algorithm that finds the optimal coded packet. The proposed algorithm is evaluated using both simulation and real network traces of a real-time Android application. Both results show that the proposed coding scheme significantly outperforms the state-of-the-art baselines: an optimal repetition code and a COPE-like greedy scheme.Comment: ToN 2013 Submission Versio

    A Geometric Framework for Investigating the Multiple Unicast Network Coding Conjecture

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    The multiple unicast network coding conjecture states that for multiple unicast sessions in an undirected network, network coding is equivalent to routing. Simple and intuitive as it appears, the conjecture has remained open since its proposal in 2004 [1], [2], and is now a well-known unsolved problem in the field of network coding. Based on a recently proposed tool of space information flow [3]-[5], we present a geometric framework for analyzing the multiple unicast conjecture. The framework consists of four major steps, in which the conjecture is transformed from its throughput version to cost version, from the graph domain to the space domain, and then from high dimension to 1-D, where it is to be eventually proved. We apply the geometric framework to derive unified proofs to known results of the conjecture, as well as new results previously unknown. A possible proof to the conjecture based on this framework is outlined.published_or_final_versio
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