21 research outputs found

    Robot friendship: Can a robot be a friend?

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    Pesan Perdamaian dalam Video Klip Atouna El Toufoule: Analisis Semiotik Charles Sanders Peirce

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    The purpose of this article is to find out the description of peace messages in the Atouna El Toufoule video clip. In the video clip of Atouna El Toufoule, several signs have meaning. The study of meaning in this article uses a qualitative research methodology by analyzing images as data which is analyzed using Charles Sanders Peirce’s semiotics in finding meaning through signs, objects, and interpretants. The results of this study indicate that sign is mostly motivated by social context and does not require excessive interpretation of meaning. The object takes the side of social life that occurs in Palestinian society. Interpretants also sometimes directly criticize social life, culture, and the environment around them. The video clip of Atouna El Toufoule contains a moral message and an invitation to create peace for children living in conflict areas. They need a vacation so they can feel peace and freedom in their lives

    Information specification during singing: A theoretical approach to music performance

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    Self-organized systems emphasize Gibson's (1966) proposal that organisms and the environment are one coupled system. As a result, energy flow throughout the system allows its subsystems to utilize it in a meaningful way. Specifically, emergent collective organization provides information about and specific to the world around us. During music performance, this is especially important for both performers and listeners alike. This theoretical proposal discusses how we can consider examining ecological physics and the theory of the global array through music performance. If we consider a group of singers as a self-organized system, it opens the door to understanding the dynamics and information flow within and around it. The goal of this paper is to explore an unorthodox approach to examining the perception of music performance

    The Philosophical Case for Robot Friendship

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    Friendship is an important part of the good life. While many roboticists are eager to create friend-like robots, many philosophers and ethicists are concerned. They argue that robots cannot really be our friends. Robots can only fake the emotional and behavioural cues we associate with friendship. Consequently, we should resist the drive to create robot friends. In this article, I argue that the philosophical critics are wrong. Using the classic virtue-ideal of friendship, I argue that robots can plausibly be considered our virtue friends - that to do so is philosophically reasonable. Furthermore, I argue that even if you do not think that robots can be our virtue friends, they can fulfil other important friendship roles, and can complement and enhance the virtue friendships between human beings

    Sustainability assessment and complementarity

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    Sustainability assessments bring together different perspectives that pertain to sustainability in order to produce overall assessments and a wealth of approaches and tools have been developed in the past decades. But two major problematics remain. The problem of integration concerns the surplus of possibilities for integration; different tools produce different assessments. The problem of implementation concerns the barrier between assessment and transformation; assessments do not lead to the expected changes in practice. This paper aims to analyze issues of complementarity in sustainability assessment and transformation as a key to better handling the problems of integration and implementation. Based on a generalization of Niels Bohr’s complementarity from quantum mechanics, we have identified two forms of complementarity in sustainability assessment, observer stance complementarity and value complementarity. Unlike many other problems of sustainability assessment, complementarity is of a fundamental character connected to the very conditions for observation. Therefore complementarity cannot be overcome methodologically; only handled better or worse. Science is essential to the societal goal of sustainability, but these issues of complementarity impede the constructive role of science in the transition to more sustainable structures and practices in food systems. The agencies of sustainability assessment and transformation need to be acutely aware of the importance of different perspectives and values and the complementarities that may be connected to these differences. An improved understanding of complementarity can help to better recognize and handle issues of complementarity. These deliberations have relevance not only for sustainability assessment, but more generally for transdisciplinary research on wicked problems

    The intangible material of interactive art:agency, behavior and emergence

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    Aquest article presenta una anàlisi conceptual d'algunes de les nocions bàsiques per a la pràctica de l'art interactiu i les relacions entre aquestes nocions. Un bon coneixement d'aquestes nocions és fonamental per a la creació de l'estètica dels sistemes amb un comportament artístic. La interactivitat, l'agència, el comportament i l'emergència es presenten com a pilars fonamentals d'aquesta pràctica, comprenent que són com a mínim tan importants com els materials que físicament instancien els components i les instal·lacions que constitueixen el cos de l'art interactiu. La interactivitat es defineix i es confronta amb la metàfora de la conversació i la idea del disseny de sistemes interactius amb finalitats artístiques. Les nocions d'agència, comportament i performativitat es revisen a través de la lectura de la interpretació d'Andrew Pickering per a la ontologia de la cibernètica i en relació amb les pràctiques artístiques interactives. Finalment, el concepte d'emergència i l'emergència relativa a un model de Peter Cariani es presenten com a un marc teorètic en el qual es pot basar l'anàlisi i la creació de comportaments inesperats i no dissenyats prèviament en sistemes interactius.This paper presents a conceptual analysis of some of the basic notions for the practice of interactive art and the relations among them. A sound understanding of these notions is essential for the creation of the aesthetics of artistically behaving systems. Interactivity, agency, behavior and emergence are presented as the building blocks of this practice, understanding that they are at least as important as the materials that physically instantiate the pieces and installations that constitute the body of interactive art. Interactivity is defined and confronted to the metaphor of the conversation and to the idea of designing interactive systems with artistic purposes. The notions of agency, behavior and performativity are reviewed through the reading of Andrew Pickering’s account for the ontology of Cybernetics and in relation to interactive art practices. Finally, the concept of emergence and Peter Cariani’s emergence-relative-to-a-model are presented as a theoretical framework with which the analysis and creation of unexpected and non pre-designed behaviors in interactive systems can be based.Este artículo presenta un análisis conceptual de algunas de las nociones básicas para la práctica del arte interactivo y las relaciones entre estas. Un buen conocimiento de estas nociones es fundamental para la creación de la estética de los sistemas con un comportamiento artístico. La interactividad, la entidad, el comportamiento y la emergencia se presentan como los pilares fundamentales de esta práctica, comprendiendo que son como mínimo tan importantes como los materiales que físicamente instancian los componentes e instalaciones que constituyen el cuerpo del arte interactivo. La interactividad se define y confronta con la metáfora de la conversación y la idea del diseño de sistemas interactivos con fines artísticos. Las nociones de entidad, comportamiento y performatividad se revisan a través de la lectura de la interpretación de Andrew Pickering para la ontología de la cibernética y en relación con las prácticas artísticas interactivas. Por último, el concepto de emergencia y la emergencia relativa a un modelo de Peter Cariani se presentan como un marco teorético en el que se puede basar el análisis y la creación de comportamientos inesperados y no diseñados previamente en sistemas interactivos

    KNIT: Ontology reusability through knowledge graph exploration

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    Ontologies have become a standard for knowledge representation across several domains. In Life Sciences, numerous ontologies have been introduced to represent human knowledge, often providing overlapping or conflicting perspectives. These ontologies are usually published as OWL or OBO, and are often registered in open repositories, e.g., BioPortal. However, the task of finding the concepts (classes and their properties) defined in the existing ontologies and the relationships between these concepts across different ontologies – for example, for developing a new ontology aligned with the existing ones – requires a great deal of manual effort in searching through the public repositories for candidate ontologies and their entities. In this work, we develop a new tool, KNIT, to automatically explore open repositories to help users fetch the previously designed concepts using keywords. User-specified keywords are then used to retrieve matching names of classes or properties. KNIT then creates a draft knowledge graph populated with the concepts and relationships retrieved from the existing ontologies. Furthermore, following the process of ontology learning, our tool refines this first draft of an ontology. We present three BioPortal-specific use cases for our tool. These use cases outline the development of new knowledge graphs and ontologies in the sub-domains of biology: genes and diseases, virome and drugs.This work has been funded by grant PID2020-112540RB-C4121, AETHER-UMA (A smart data holistic approach for context-aware data analytics: semantics and context exploitation). Funding for open access charge: Universidad de Málaga / CBUA

    The Framework of Cooperative Problem-based Learning (Co-PBL) to Promote Verbal Creativity in EFL Writing: Is It Feasible?

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    One of the influential factors that could affect students’ writing skill is verbal creativity (VC). As an attempt to promote VC in EFL writing, two learning models i.e. cooperative learning and problem-based learning are incorporated and modified. This study was aimed at: (1) describing the structure of the framework of Co-PBL in order to promote VC in EFL writing; and (2) evaluating the feasibility of the framework of Co-PBL in EFL writing class. To achieve the goals of this study, a descriptive explanatory research was applied. It involves the EFL writing teachers and the first and second-grade students of English Education Department of a private university in East Java, Indonesia. The data were gathered through Focus Group Discussion (FGD), observation, semi-structured interview, and questionnaire. Incorporating cooperative learning (CL) and problem-based learning (PBL) results in the Co-PBL framework to guide the students through PBL cycles based on CL principles. The Co-PBL framework was also modified by inserting learning activities which could promote VC in EFL writing in each phase or cycle of PBL. Further, it was also confirmed that the Co-PBL framework is feasible to be implemented in EFL writing class. These findings, then, might have significant implications for EFL writing teachers and students
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