3,832 research outputs found
Painterly rendering techniques: A state-of-the-art review of current approaches
In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non-photorealistic rendering, the focus of this paper is firmly placed on painterly rendering techniques. We compare different methods used to produce different output painting styles such as abstract, colour pencil, watercolour, oriental, oil and pastel. Whereas some methods demand a high level of interaction using a skilled artist, others require simple parameters provided by a user with little or no artistic experience. Many methods attempt to provide more automation with the use of varying forms of reference data. This reference data can range from still photographs, video, 3D polygonal meshes or even 3D point clouds. The techniques presented here endeavour to provide tools and styles that are not traditionally available to an artist. Copyright © 2012 John Wiley & Sons, Ltd
Visual Saliency Based on Multiscale Deep Features
Visual saliency is a fundamental problem in both cognitive and computational
sciences, including computer vision. In this CVPR 2015 paper, we discover that
a high-quality visual saliency model can be trained with multiscale features
extracted using a popular deep learning architecture, convolutional neural
networks (CNNs), which have had many successes in visual recognition tasks. For
learning such saliency models, we introduce a neural network architecture,
which has fully connected layers on top of CNNs responsible for extracting
features at three different scales. We then propose a refinement method to
enhance the spatial coherence of our saliency results. Finally, aggregating
multiple saliency maps computed for different levels of image segmentation can
further boost the performance, yielding saliency maps better than those
generated from a single segmentation. To promote further research and
evaluation of visual saliency models, we also construct a new large database of
4447 challenging images and their pixelwise saliency annotation. Experimental
results demonstrate that our proposed method is capable of achieving
state-of-the-art performance on all public benchmarks, improving the F-Measure
by 5.0% and 13.2% respectively on the MSRA-B dataset and our new dataset
(HKU-IS), and lowering the mean absolute error by 5.7% and 35.1% respectively
on these two datasets.Comment: To appear in CVPR 201
Interactive inspection of complex multi-object industrial assemblies
The final publication is available at Springer via http://dx.doi.org/10.1016/j.cad.2016.06.005The use of virtual prototypes and digital models containing thousands of individual objects is commonplace in complex industrial applications like the cooperative design of huge ships. Designers are interested in selecting and editing specific sets of objects during the interactive inspection sessions. This is however not supported by standard visualization systems for huge models. In this paper we discuss in detail the concept of rendering front in multiresolution trees, their properties and the algorithms that construct the hierarchy and efficiently render it, applied to very complex CAD models, so that the model structure and the identities of objects are preserved. We also propose an algorithm for the interactive inspection of huge models which uses a rendering budget and supports selection of individual objects and sets of objects, displacement of the selected objects and real-time collision detection during these displacements. Our solutionâbased on the analysis of several existing view-dependent visualization schemesâuses a Hybrid Multiresolution Tree that mixes layers of exact geometry, simplified models and impostors, together with a time-critical, view-dependent algorithm and a Constrained Front. The algorithm has been successfully tested in real industrial environments; the models involved are presented and discussed in the paper.Peer ReviewedPostprint (author's final draft
TET-GAN: Text Effects Transfer via Stylization and Destylization
Text effects transfer technology automatically makes the text dramatically
more impressive. However, previous style transfer methods either study the
model for general style, which cannot handle the highly-structured text effects
along the glyph, or require manual design of subtle matching criteria for text
effects. In this paper, we focus on the use of the powerful representation
abilities of deep neural features for text effects transfer. For this purpose,
we propose a novel Texture Effects Transfer GAN (TET-GAN), which consists of a
stylization subnetwork and a destylization subnetwork. The key idea is to train
our network to accomplish both the objective of style transfer and style
removal, so that it can learn to disentangle and recombine the content and
style features of text effects images. To support the training of our network,
we propose a new text effects dataset with as much as 64 professionally
designed styles on 837 characters. We show that the disentangled feature
representations enable us to transfer or remove all these styles on arbitrary
glyphs using one network. Furthermore, the flexible network design empowers
TET-GAN to efficiently extend to a new text style via one-shot learning where
only one example is required. We demonstrate the superiority of the proposed
method in generating high-quality stylized text over the state-of-the-art
methods.Comment: Accepted by AAAI 2019. Code and dataset will be available at
http://www.icst.pku.edu.cn/struct/Projects/TETGAN.htm
VITON: An Image-based Virtual Try-on Network
We present an image-based VIirtual Try-On Network (VITON) without using 3D
information in any form, which seamlessly transfers a desired clothing item
onto the corresponding region of a person using a coarse-to-fine strategy.
Conditioned upon a new clothing-agnostic yet descriptive person representation,
our framework first generates a coarse synthesized image with the target
clothing item overlaid on that same person in the same pose. We further enhance
the initial blurry clothing area with a refinement network. The network is
trained to learn how much detail to utilize from the target clothing item, and
where to apply to the person in order to synthesize a photo-realistic image in
which the target item deforms naturally with clear visual patterns. Experiments
on our newly collected Zalando dataset demonstrate its promise in the
image-based virtual try-on task over state-of-the-art generative models
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
A progressive refinement approach for the visualisation of implicit surfaces
Visualising implicit surfaces with the ray casting method is a slow procedure. The design cycle of a new implicit surface is, therefore, fraught with long latency times as a user must wait for the surface to be rendered before being able to decide what changes should be introduced in the next iteration. In this paper, we present an attempt at reducing the design cycle of an implicit surface modeler by introducing a progressive refinement rendering approach to the visualisation of implicit surfaces. This progressive refinement renderer provides a quick previewing facility. It first displays a low quality estimate of what the final rendering is going to be and, as the computation progresses, increases the quality of this estimate at a steady rate. The progressive refinement algorithm is based on the adaptive subdivision of the viewing frustrum into smaller cells. An estimate for the variation of the implicit function inside each cell is obtained with an affine arithmetic range estimation technique. Overall, we show that our progressive refinement approach not only provides the user with visual feedback as the rendering advances but is also capable of completing the image faster than a conventional implicit surface rendering algorithm based on ray casting
From 3D Models to 3D Prints: an Overview of the Processing Pipeline
Due to the wide diffusion of 3D printing technologies, geometric algorithms
for Additive Manufacturing are being invented at an impressive speed. Each
single step, in particular along the Process Planning pipeline, can now count
on dozens of methods that prepare the 3D model for fabrication, while analysing
and optimizing geometry and machine instructions for various objectives. This
report provides a classification of this huge state of the art, and elicits the
relation between each single algorithm and a list of desirable objectives
during Process Planning. The objectives themselves are listed and discussed,
along with possible needs for tradeoffs. Additive Manufacturing technologies
are broadly categorized to explicitly relate classes of devices and supported
features. Finally, this report offers an analysis of the state of the art while
discussing open and challenging problems from both an academic and an
industrial perspective.Comment: European Union (EU); Horizon 2020; H2020-FoF-2015; RIA - Research and
Innovation action; Grant agreement N. 68044
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