3,832 research outputs found

    Painterly rendering techniques: A state-of-the-art review of current approaches

    Get PDF
    In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non-photorealistic rendering, the focus of this paper is firmly placed on painterly rendering techniques. We compare different methods used to produce different output painting styles such as abstract, colour pencil, watercolour, oriental, oil and pastel. Whereas some methods demand a high level of interaction using a skilled artist, others require simple parameters provided by a user with little or no artistic experience. Many methods attempt to provide more automation with the use of varying forms of reference data. This reference data can range from still photographs, video, 3D polygonal meshes or even 3D point clouds. The techniques presented here endeavour to provide tools and styles that are not traditionally available to an artist. Copyright © 2012 John Wiley & Sons, Ltd

    Visual Saliency Based on Multiscale Deep Features

    Get PDF
    Visual saliency is a fundamental problem in both cognitive and computational sciences, including computer vision. In this CVPR 2015 paper, we discover that a high-quality visual saliency model can be trained with multiscale features extracted using a popular deep learning architecture, convolutional neural networks (CNNs), which have had many successes in visual recognition tasks. For learning such saliency models, we introduce a neural network architecture, which has fully connected layers on top of CNNs responsible for extracting features at three different scales. We then propose a refinement method to enhance the spatial coherence of our saliency results. Finally, aggregating multiple saliency maps computed for different levels of image segmentation can further boost the performance, yielding saliency maps better than those generated from a single segmentation. To promote further research and evaluation of visual saliency models, we also construct a new large database of 4447 challenging images and their pixelwise saliency annotation. Experimental results demonstrate that our proposed method is capable of achieving state-of-the-art performance on all public benchmarks, improving the F-Measure by 5.0% and 13.2% respectively on the MSRA-B dataset and our new dataset (HKU-IS), and lowering the mean absolute error by 5.7% and 35.1% respectively on these two datasets.Comment: To appear in CVPR 201

    Interactive inspection of complex multi-object industrial assemblies

    Get PDF
    The final publication is available at Springer via http://dx.doi.org/10.1016/j.cad.2016.06.005The use of virtual prototypes and digital models containing thousands of individual objects is commonplace in complex industrial applications like the cooperative design of huge ships. Designers are interested in selecting and editing specific sets of objects during the interactive inspection sessions. This is however not supported by standard visualization systems for huge models. In this paper we discuss in detail the concept of rendering front in multiresolution trees, their properties and the algorithms that construct the hierarchy and efficiently render it, applied to very complex CAD models, so that the model structure and the identities of objects are preserved. We also propose an algorithm for the interactive inspection of huge models which uses a rendering budget and supports selection of individual objects and sets of objects, displacement of the selected objects and real-time collision detection during these displacements. Our solution–based on the analysis of several existing view-dependent visualization schemes–uses a Hybrid Multiresolution Tree that mixes layers of exact geometry, simplified models and impostors, together with a time-critical, view-dependent algorithm and a Constrained Front. The algorithm has been successfully tested in real industrial environments; the models involved are presented and discussed in the paper.Peer ReviewedPostprint (author's final draft

    TET-GAN: Text Effects Transfer via Stylization and Destylization

    Full text link
    Text effects transfer technology automatically makes the text dramatically more impressive. However, previous style transfer methods either study the model for general style, which cannot handle the highly-structured text effects along the glyph, or require manual design of subtle matching criteria for text effects. In this paper, we focus on the use of the powerful representation abilities of deep neural features for text effects transfer. For this purpose, we propose a novel Texture Effects Transfer GAN (TET-GAN), which consists of a stylization subnetwork and a destylization subnetwork. The key idea is to train our network to accomplish both the objective of style transfer and style removal, so that it can learn to disentangle and recombine the content and style features of text effects images. To support the training of our network, we propose a new text effects dataset with as much as 64 professionally designed styles on 837 characters. We show that the disentangled feature representations enable us to transfer or remove all these styles on arbitrary glyphs using one network. Furthermore, the flexible network design empowers TET-GAN to efficiently extend to a new text style via one-shot learning where only one example is required. We demonstrate the superiority of the proposed method in generating high-quality stylized text over the state-of-the-art methods.Comment: Accepted by AAAI 2019. Code and dataset will be available at http://www.icst.pku.edu.cn/struct/Projects/TETGAN.htm

    VITON: An Image-based Virtual Try-on Network

    Full text link
    We present an image-based VIirtual Try-On Network (VITON) without using 3D information in any form, which seamlessly transfers a desired clothing item onto the corresponding region of a person using a coarse-to-fine strategy. Conditioned upon a new clothing-agnostic yet descriptive person representation, our framework first generates a coarse synthesized image with the target clothing item overlaid on that same person in the same pose. We further enhance the initial blurry clothing area with a refinement network. The network is trained to learn how much detail to utilize from the target clothing item, and where to apply to the person in order to synthesize a photo-realistic image in which the target item deforms naturally with clear visual patterns. Experiments on our newly collected Zalando dataset demonstrate its promise in the image-based virtual try-on task over state-of-the-art generative models

    Analysis domain model for shared virtual environments

    Get PDF
    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    A progressive refinement approach for the visualisation of implicit surfaces

    Get PDF
    Visualising implicit surfaces with the ray casting method is a slow procedure. The design cycle of a new implicit surface is, therefore, fraught with long latency times as a user must wait for the surface to be rendered before being able to decide what changes should be introduced in the next iteration. In this paper, we present an attempt at reducing the design cycle of an implicit surface modeler by introducing a progressive refinement rendering approach to the visualisation of implicit surfaces. This progressive refinement renderer provides a quick previewing facility. It first displays a low quality estimate of what the final rendering is going to be and, as the computation progresses, increases the quality of this estimate at a steady rate. The progressive refinement algorithm is based on the adaptive subdivision of the viewing frustrum into smaller cells. An estimate for the variation of the implicit function inside each cell is obtained with an affine arithmetic range estimation technique. Overall, we show that our progressive refinement approach not only provides the user with visual feedback as the rendering advances but is also capable of completing the image faster than a conventional implicit surface rendering algorithm based on ray casting

    From 3D Models to 3D Prints: an Overview of the Processing Pipeline

    Get PDF
    Due to the wide diffusion of 3D printing technologies, geometric algorithms for Additive Manufacturing are being invented at an impressive speed. Each single step, in particular along the Process Planning pipeline, can now count on dozens of methods that prepare the 3D model for fabrication, while analysing and optimizing geometry and machine instructions for various objectives. This report provides a classification of this huge state of the art, and elicits the relation between each single algorithm and a list of desirable objectives during Process Planning. The objectives themselves are listed and discussed, along with possible needs for tradeoffs. Additive Manufacturing technologies are broadly categorized to explicitly relate classes of devices and supported features. Finally, this report offers an analysis of the state of the art while discussing open and challenging problems from both an academic and an industrial perspective.Comment: European Union (EU); Horizon 2020; H2020-FoF-2015; RIA - Research and Innovation action; Grant agreement N. 68044
    • 

    corecore