6 research outputs found

    Designing a Prototype for Abdullah bin Saud School Webpage

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    Content management systems for the educational environments presents the suitable solution for indicating and managing students, teachers, and staff activities based technology. This study focus on the different issues in managing and determining the school and users performance in Abdullah Bin Saud School. The school lacking to provide the suitable managing services for its contents based on online services. Thus, this study was found to design, develop, and evaluate a website application for Abdullah Bin Saud School (ABSS). SDLC Prototyping Model was used in this study to design, develop, and evaluate the proposed system. As well, PHP and MYSQL were adopted for building the ABSS website. After all, an evaluation was conducted with 30 students to indicate their perceived ease of use and usefulness towards the use of ABSS. The results show that participants were found ABSS to be ease and useful to use

    Learning by Gaming: Supply Chain Management

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    Today\u27s third level students are of a virtual generation, where online interactive multi-player games, virtual reality and simulations are a part of everyday life, making gaming and simulation a very important catalyst in the learning process. Teaching methods have to be more innovative to help students understand the complexity of decisions within dynamic supply chain environment. Interactive simulation games have the potential to be an efficient and enjoyable means of learning. A serious interactive business game, Automobile Supply Chain Management Game (AUSUM), has been introduced in this paper. Using theories learnt in class as a knowledge base, participants have to develop effective supply chain partnership strategy to enhance their supply chain networks. Deploying the game over the web encourages student interaction and group work. Most importantly the game will enable students to fundamentally grasp the impact of strategic decisions on other parts and players of the supply chain network

    Interactive UTP Map Kiosk

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    For this paper I have investigated common problems that occur regarding the problem of viewing the campus map and the direction faced by the outsiders from UTP. The aim through this study is to overcome some of the problems that occurs to the outsiders to know and identify the map of the New Building in the UTP campus. The investigation involves the outsiders who are not too familiar with the UTP campus surrounding. In this project, several techniques used such as providing Questionnaires, and do some Observation. In this research, the importance is ranked from the degree of the importance of this system and its usability. Based on this ranking, the system is focusing on the New Academic Building especially for the IT IS (01 and 02) building. As the findings have been done, the study highlights the advantages of this system and the needs of the modification to enhance and improve the system functionality

    A framework proposal for algorithm animation systems

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    The learning and analysis of algorithms and algorithm concepts are challenging to students due to the abstract and conceptual nature of algorithms. Algorithm animation is a form of technological support tool which encourages algorithm comprehension by visualising algorithms in execution. Algorithm animation can potentially be utilised to support students while learning algorithms. Despite widespread acknowledgement for the usefulness of algorithm animation in algorithm courses at tertiary institutions, no recognised framework exists upon which algorithm animation systems can be effectively modelled. This dissertation consequently focuses on the design of an extensible algorithm animation framework to support the generation of interactive algorithm animations. A literature and extant system review forms the basis for the framework design process. The result of the review is a list of requirements for a pedagogically effective algorithm animation system. The proposed framework supports the pedagogic requirements by utilising an independent layer structure to support the generation and display of algorithm animations. The effectiveness of the framework is evaluated through the implementation of a prototype algorithm animation system using sorting algorithms as a case study. This dissertation is successful in proposing a framework to support the development of algorithm animations. The prototype developed will enable the integration of algorithm animations into the Nelson Mandela Metropolitan University’s teaching model, thereby permitting the university to conduct future research relating to the usefulness of algorithm animation in algorithm courses

    Component-Based Tools for Educational Simulations

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    e-Learning is an effective medium for delivering knowledge and skills. In spite of improvements in electronic delivery technologies, e-Learning is still a long way away from offering anything close to efficient and effective learning environments. To improve e-Learning experiences, much literature supports simulation based e-Learning. This thesis begins identifying various types of simulation models and their features that induce experiential learning. We focus on designing and constructing an easy-to-use Discrete Event Simulation (DES) tool for building engaging and informative interactive DES models that allow learners to control the models’ parameters and visualizations through runtime interactions. DES has long been used to support analysis and design of complex systems but its potential to enhance learning has not yet been fully utilized. We first present an application framework and its resulting classes for better structuring DES models. However, importing relevant classes, establishing relationships between their objects and representing lifecycles of various types of active objects in a language that does not support concurrency demand a significant cognitive workload. To improve this situation, we utilize two design patterns to ease model structuring and logic representation (both in time and space) through a drag and drop component approach. The patterns are the Delegation Event Model, used for linking between components and delegating tasks of executing and updating active objects’ lifecycles, and the MVC (Model-View-Controller) pattern, used for connecting the components to their graphical instrumentations and GUIs. Components implementing both design patterns support the process-oriented approach, can easily be tailored to store model states and visualizations, and can be extended to design higher level models through hierarchical simulation development. Evaluating this approach with both teachers and learners using ActionScript as an implementation language in the Flash environment shows that the resulting components not only help model designers with few programming skills to construct DES models, but they also allow learners to conduct various experiments through interactive GUIs and observe the impact of changes to model behaviour through a range of engaging visualizations. Such interactions can motivate learners and make their learning an enjoyable experience
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