5 research outputs found
Interactive Techniques in Grid Computing: A Survey
In Grid computing, the dominating paradigm is batch processing. Grid middleware ships with batch-job support only, while lacking support for interactive applications. The reason is that grid middleware was developed for computation-intensive jobs, which may run for a long time before a result becomes available. This leads to a ``post-mortem'' approach of analysing the output, possibly resulting in a waste of computing and research time. Adding the possibility to observe and steer the job during execution enables the researcher to modify job-parameters without restarting the entire job. In this paper, several interactivity support techniques are explored, followed by several examples proving their usefulness
Grid Analysis of Radiological Data
IGI-Global Medical Information Science Discoveries Research Award 2009International audienceGrid technologies and infrastructures can contribute to harnessing the full power of computer-aided image analysis into clinical research and practice. Given the volume of data, the sensitivity of medical information, and the joint complexity of medical datasets and computations expected in clinical practice, the challenge is to fill the gap between the grid middleware and the requirements of clinical applications. This chapter reports on the goals, achievements and lessons learned from the AGIR (Grid Analysis of Radiological Data) project. AGIR addresses this challenge through a combined approach. On one hand, leveraging the grid middleware through core grid medical services (data management, responsiveness, compression, and workflows) targets the requirements of medical data processing applications. On the other hand, grid-enabling a panel of applications ranging from algorithmic research to clinical use cases both exploits and drives the development of the services
Recommended from our members
Development of virtual network computing (VNC) environment for networking and enhancing user experience
Virtual Network Computing (VNC) is a thin client developed by Real VNC Ltd, Formerly of Olivetti Research Ltd/AT&T labs Cambridge and can be used as a collaborative environment, therefore it has been chosen as the basis of this research study. The purpose of this thesis is to investigate and develop a VNC based environment over the network and to improve the usersâ Quality of Experience (QoE) of using VNC between networked groups by the incorporation of videoconferencing with VNC and enhancing QoE in Mobile environments where the network status is far from ideal and is prone to disconnection.
This thesis investigates the operation of VNC in different environments and scenarios such as wireless environments by investigating user and device mobility and ways to sustain their seamless connection when in motion. As part of the study I also researched all groups that implement VNC like universities, research groups and laboratories and virtual laboratories. In addition to that I identified the successful features and security measures in VNC in order to create a secure environment. This was achieved by pinpointing the points of strength and weakness in VNC as opposed to popular thin clients and remote control applications and analysing VNC according to conforming to several security measures.
Furthermore, it is reasonable to say that the success of any scheme that attempts to deliver desirable levels of Quality of Service (QoS) of an effective application for the future Internet must be based, not only on the progress of technology, but on usersÊč requirements. For instance, a collaborative environment has not yet reached the desired expectation of its users since it is not capable of handling any unexpected events which can result from a sudden disconnection of a nomadic user engaged in an ongoing collaborative session; this is consequently associated with breaking the social dynamics of the group collaborating in the session. Therefore, I have concluded that knowing the social dynamics of applicationâs users as a group and their requirements and expectations of a successful experience can lead an application designer to exploit technology to autonomously support the initiating and maintaining of social interaction. Moreover, I was able to successfully develop a VNC based environment for networked groups that facilitates the administration of different remote VNC sessions. In addition to a prototype that uses videoconferencing in parallel to VNC to provide a better userâs QoE of VNC. The last part of the thesis was concerned with designing a framework to improve and assess QoE of all users in a collaborative environment where it can be especially applied in the presence of nomadic clients with their much frequent disconnections. I have designed a conceptual algorithm called Improved Collaborative Quality of Experience (ICâQoE), an algorithm that aims to eliminate frustration and improve QoE of users in a collaborative session in the case of disconnections and examined its use and benefits in real world scenarios such as research teams and implemented a prototype to present the concepts of this algorithm. Finally, I have designed a framework to suggest ways to evaluate this algorithm
Interactive Grid Architecture for Application Service Providers
This paper presents our Interactive Grid architecture for Application Service Providers (I-GASP). We envision IGASP as a solution for making computers available primarily for interactive use in a grid computing environment. A user might access such a computer for running diverse applications such as graphics rendering, scientific visualization or mechanical CAD. I-GASP consists of a grid middleware for provisioning these computers, remote display technology that goes across firewalls and several techniques for making the computers suitable for use in a grid environment, namely controlled shell and desktop, dynamic accounts, admission control, and monitoring and management agents. To minimize the amount of user data that needs to migrate to the assigned computer before an interactive session begins, we present our affinity scheduling algorithm that favors a computer where the user has previously had an interactive session