405,085 research outputs found

    Researching Visual Application Respectful of Cultural Diversity.

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    The general intention of this paper is to provide insight into a problematic area, that of visual application respectful of cultural diversity, and to demonstrate the relevance of graphic design research in a societal environment. The paper presents methods and results from two completed research projects in the field of intercultural visual communication. The key findings of Research Project 1 are methods of multilingual typography communicated by type specimens and text samples, annotations on books, visual examples from Chinese designers and texts. The most important results of Research Project 2 are visually communicated by 120 newly drawn infographics. In addition, a new research plan will be discussed, namely the development of visual identities for public institutions that implement cultural and social diversity policies. The proposed design methods in all three projects respond to the complexity of changing social requirements and forms of communication. They have been developed through visual applications of design that focus on the approach called “research through design.” The fundamental research goal is to practice sovereign interaction, also with visual differences, and thus counters the tendency of globalization and commercialization to equalize differences

    Affective Interaction Design at the End of the World

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    A CEFR- Based Comparison of ELT Curriculum and Course Books used in Turkish and Portuguese Primary Schools

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    This cross-cultural study aims to explore to what extent a macro-level language policy, the Common European Framework of Reference for Languages (CEFR) (CoE, 2001), is implemented at micro-level contexts, more specifically, primary English classrooms in Turkey and Portugal. This study investigated the 3rd and 4th grade course books and the Turkish and Portuguese English language curricula through content analysis and cross-cultural comparison. The course book analysis was carried out with reference to language skills as suggested in the CEFR, intercultural characteristics of the course books, and A1 level descriptors. Results highlight similarities and differences in both countries in terms of the implementation of the CEFR and representation of A1 level descriptors in course book activities in primary English classrooms. Implications refer to the importance of teacher education, preparation of age and inter-culturally appropriate materials for primary levels and necessities for sustainable and consistent language policy and planning

    On libraries: introduction

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    Design and Geographically Liberated Difference

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    The concept of geographically liberated difference has emerged from the overlap of cultural studies and economics as a critique of the effects of globalisation on cultures through the manufacturing and distribution of artefacts with unique differences across diverse territories. Although this concept is known in the domains of cultural studies and economics, very little has been written on its effect and understanding within design, especially industrial design. Industrial design has vast influence on the production and distribution of products across the globe from small scale to mass production of millions of units. The mechanisms by which design influences the evolution of cultures through the concept of geographically liberated difference are important for future development. Research by the authors indicates parallel streams of both digital and analogue methods supporting successful models of geographically liberated difference in design practice. Examples of these approaches are discussed to uncover the operable mechanisms and arguments concerning the future value and influence of this feature of globalisation

    Narrative environments: how do they matter?

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    The significance and possible senses of the phrase 'narrative environment' are explored. It is argued that 'narrative environment' is not only polysemous but also paradoxical; not only representational but also performative; and not just performatively repetitive but also reflexive and constitutive. As such, it is useful for understanding the world of the early 21st century. Thus, while the phrase narrative environment can be used to denote highly capitalised, highly regulated corporate forms, i.e. "brandscapes", it can also be understood as a metaphor for the emerging reflexive knowledge-work-places in the ouroboric, paradoxical economies of the 21st century. Narrative environments are the media and the materialities through which we come to comprehend that world and to act in those economies. Narrative environments are therefore, sophistically, performative-representative both of the corporate dominance of life worlds and of the undoing of that dominance, through the iterative responses to the paradoxical injunction: "learn to live"

    Representing older people: towards meaningful images of the user in design scenarios

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    Designing for older people requires the consideration of a range of difficult and sometimes highly personal design problems. Issues such as fear, loneliness, dependency, and physical decline may be difficult to observe or discuss in interviews. Pastiche scenarios and pastiche personae are techniques that employ characters to create a space for the discussion of new technological developments and as a means to explore user experience. This paper argues that the use of such characters can help to overcome restrictive notions of older people by disrupting designers' prior assumptions. In this paper, we reflect on our experiences using pastiche techniques in two separate technology design projects that sought to address the needs of older people. In the first case pastiche scenarios were developed by the designers of the system and used as discussion documents with users. In the second case, pastiche personae were used by groups of users themselves to generate scenarios which were scribed for later use by the design team. We explore how the use of fictional characters and settings can generate new ideas and undermine rhetorical devices within scenarios that attempt to fit characters to the technology, rather than vice versa. To assist in future development of pastiche techniques in designing for older people, we provide an array of fictional older characters drawn from literary and popular culture.</p

    Comics, robots, fashion and programming: outlining the concept of actDresses

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    This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented in the two separate fields of comics and fashion, and how these could be used as resources in the development of new physical languages. Based on these theories, the design concept of actDresses is defined, and supplemented by three example scenarios of how the concept can be used for controlling, programming, and predicting the behaviour of robotic systems

    A Period Analysis on Values Shaped by Culture: Turkish and Armenian Women's Clothing

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    Written works such as miniatures, engravings and travel books, which contain visuals related to the Ottoman State, are considered to be documents bearing witness to history and imparting information about the daily life of the Ottoman Empire. These documents contain visuals of the people living in the Ottoman State, imparting, among other information, clues on the characteristics of the clothes of the period. In the Ottoman state cultural interaction often overrode attempts to create boundaries in the forms of clothing belonging to distinct communities. The resulting similarities in clothing form the starting point of this study. Focusing on the examination of clothes belonging to Turkish and Armenian women who lived in the Ottoman Empire in the18th and 19th centuries, this study aims to determine the similarities and differences between the clothing cultures of the two communities. A total of 22 images reflecting the everyday clothing of Turkish and Armenian women were examined with the help of a clothing examination form repared by the researchers. The visuals were analyzed according to form and usage, design features were explained, and the similarities and differences between the women's garments were interpreted
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