375,894 research outputs found
Software for Wearable Devices: Challenges and Opportunities
Wearable devices are a new form of mobile computer system that provides
exclusive and user-personalized services. Wearable devices bring new issues and
challenges to computer science and technology. This paper summarizes the
development process and the categories of wearable devices. In addition, we
present new key issues arising in aspects of wearable devices, including
operating systems, database management system, network communication protocol,
application development platform, privacy and security, energy consumption,
human-computer interaction, software engineering, and big data.Comment: 6 pages, 1 figure, for Compsac 201
Conditional preparation of arbitrary atomic Dicke states
We propose an experimentally accessible procedure for conditional preparation
of highly non-classical states of collective spin of an atomic ensemble. The
quantum state engineering is based on a combination of QND interaction between
atoms and light previously prepared in a non-Gaussian state using photon
subtraction from squeezed vacuum beam, homodyne detection on the output light
beam, and a coherent displacement of atomic state. The procedure is capable of
non-deterministic preparation of a wide class of superpositions of atomic Dicke
states. We present several techniques to optimize the performance of the
protocol and maximize the trade-off between fidelity of prepared state and
success probability of the scheme.Comment: 10 pages, 7 figures, RevTeX
Quantum Teleportation of Dynamics and Effective Interactions Between Remote Systems
Most protocols for Quantum Information Processing consist of a series of
quantum gates, which are applied sequentially. In contrast, interactions, for
example between matter and fields, as well as measurements such as homodyne
detection of light, are typically continuous in time. We show how the ability
to perform quantum operations continuously and deterministically can be
leveraged for inducing non-local dynamics between two separate parties. We
introduce a scheme for the engineering of an interaction between two remote
systems and present a protocol which induces a dynamics in one of the parties,
which is controlled by the other one. Both schemes apply to continuous variable
systems, run continuously in time and are based on real-time feedback
Clouseau:Generating Communication Protocols from Commitments
Engineering a decentralized multiagent system (MAS) requires realizing interactions modeled as a communication protocol between autonomous agents. We contribute Clouseau, an approach that takes a commitment-based specification of an interaction and generates a communication protocol amenable to decentralized enactment. We show that the generated protocol is (1) correct—realizes all and only the computations that satisfy the input specification; (2) safe—ensures the agents' local views remain consistent; and (3) live—ensures the agents can proceed to completion
MIPPS: A Mobile IP Protocol Simulator.
We consider the problem of examining the performance requirement for moÂbility support on the Internet as specified by the Internet Engineering Task Force (IETF) Mobile-IP protocol. In this thesis, we have designed, implemented, and utilized a discreteÂevent graphical simulation tool that provides a fundamental collection of building blocks and runnables, as well as a general environment for timeÂoriented simulations of communication networks that employ IPv4 or Mobile IP as the network layer protocol. The major goal of this graphical tool is to help communications network researchers answer what if\u27\u27 questions, which may also help them improve any potential shortcomings of the Mobile-IP protocol. Using this tool, we have conducted a number of experiments to study sevÂeral interactions amongst the entities that comprise the Mobile-IP protocol. In particular, we studied the mo bile hosts-home agent interaction, the fixed host-home agent interaction, and the foreign agent-mobile hosts interaction
A Multi-Tier Negotiation Protocol for Logistics Service Chains
Logistics service chains are characterized by multiple service providers contributing to the provision of a composite logistics service to a customer. In particular, various contractual dependencies exist across service chain levels. The object of our research is resource allocation which has to consider these dependencies to avoid overcommitment and overpurchasing. We propose a multi-tier negotiation protocol for solving this problem. The proposed artifact is developed from an interaction protocol engineering perspective in accordance with the design science paradigm. First evaluation experiments show that the protocol prevents overcommitments and overpurchasing, leading to higher expected profits for logistics service providers
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