296 research outputs found

    SKYWare: The Unavoidable Convergence of Software towards Runnable Knowledge

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    There Has Been A Growing Awareness Of Deep Relations Between Software And Knowledge. Software, From An Efficiency Oriented Way To Program Computing Machines, Gradually Converged To Human Oriented Runnable Knowledge. Apparently This Has Happened Unintentionally, But Knowledge Is Not Incidental To Software. The Basic Thesis: Runnable Knowledge Is The Essence Of Abstract Software. A Knowledge Distillation Procedure Is Offered As A Constructive Feasibility Proof Of The Thesis. A Formal Basis Is Given For These Notions. Runnable Knowledge Is Substantiated In The Association Of Semantic Structural Models (Like Ontologies) With Formal Behavioral Models (Like Uml Statecharts). Meaning Functions Are Defined For Ontologies In Terms Of Concept Densities. Examples Are Provided To Concretely Clarify The Meaning And Implications Of Knowledge Runnability. The Paper Concludes With The Runnable Knowledge Convergence Point: Skyware, A New Term Designating The Domain In Which Content Meaning Is Completely Independent Of Any Underlying Machine

    Knowledge representation, storage and retrieval for BIM supported building evacuation design

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    Safe evacuation design is a complex process, which relies on crowd simulation models when assessing the performance of large or complicated building layouts. Current simulation methods and tools lack automation and are limited to geometry when relying on BIM interoperability. The use of semantic web linked data is seen as a step towards integrating and leveraging current digital resources to facilitate intelligent and automatic design capable of knowledge processing. An intelligent software system has been developed which is capable of integrating multiple information sources and which can facilitate fast automatic construction and analysis of crowd simulation models for design decision support. The system includes several developed OWL ontologies and SWRL rules which represent design knowledge from the fire evacuation field, thus being able to process and store data about a multi-disciplinary design field. The work conducted towards the development of the system involved investigation into crowd analysis tools, evacuation and digital building models. The ontology and knowledge operators are presented and discussed, providing insight into future exploration of such methods with the aim of outlining their benefits and limitations. The system and knowledge engineered have been tested using a case study, proving they are capable of fast processing and correct interpretation of model data

    Performing the digital: performativity and performance studies in digital cultures

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    How is performativity shaped by digital technologies - and how do performative practices reflect and alter techno-social formations? "Performing the Digital" explores, maps and theorizes the conditions and effects of performativity in digital cultures. Bringing together scholars from performance studies, media theory, sociology and organization studies as well as practitioners of performance, the contributions engage with the implications of digital media and its networked infrastructures for modulations of affect and the body, for performing cities, protest, organization and markets, and for the performativity of critique. With contributions by Marie-Luise Angerer, Timon Beyes, Scott deLahunta and Florian Jenett, Margarete Jahrmann, Susan Kozel, Ann-Christina Lange, Oliver Leistert, Martina Leeker, Jon McKenzie, Sigrid Merx, Melanie Mohren and Bernhard Herbordt, Imanuel Schipper and Jens Schröter

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    What do Collaborations with the Arts Have to Say About Human-Robot Interaction?

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    This is a collection of papers presented at the workshop What Do Collaborations with the Arts Have to Say About HRI , held at the 2010 Human-Robot Interaction Conference, in Osaka, Japan
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