572 research outputs found

    Citizen participation: crowd-sensed sustainable indoor location services

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    In the present era of sustainable innovation, the circular economy paradigm dictates the optimal use and exploitation of existing finite resources. At the same time, the transition to smart infrastructures requires considerable investment in capital, resources and people. In this work, we present a general machine learning approach for offering indoor location awareness without the need to invest in additional and specialised hardware. We explore use cases where visitors equipped with their smart phone would interact with the available WiFi infrastructure to estimate their location, since the indoor requirement poses a limitation to standard GPS solutions. Results have shown that the proposed approach achieves a less than 2m accuracy and the model is resilient even in the case where a substantial number of BSSIDs are dropped.Comment: Preprint submitted to Elsevie

    Generalizable Deep-Learning-Based Wireless Indoor Localization

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    The growing interest in indoor localization has been driven by its wide range of applications in areas such as smart homes, industrial automation, and healthcare. With the increasing reliance on wireless devices for location-based services, accurate estimation of device positions within indoor environments has become crucial. Deep learning approaches have shown promise in leveraging wireless parameters like Channel State Information (CSI) and Received Signal Strength Indicator (RSSI) to achieve precise localization. However, despite their success in achieving high accuracy, these deep learning models suffer from limited generalizability, making them unsuitable for deployment in new or dynamic environments without retraining. To address the generalizability challenge faced by conventionally trained deep learning localization models, we propose the use of meta-learning-based approaches. By leveraging meta-learning, we aim to improve the models\u27 ability to adapt to new environments without extensive retraining. Additionally, since meta-learning algorithms typically require diverse datasets from various scenarios, which can be difficult to collect specifically for localization tasks, we introduce a novel meta-learning algorithm called TB-MAML (Task Biased Model Agnostic Meta Learning). This algorithm is specifically designed to enhance generalization when dealing with limited datasets. Finally, we conduct an evaluation to compare the performance of TB-MAML-based localization with conventionally trained localization models and other meta-learning algorithms in the context of indoor localization

    Occupancy Detection and People Counting Using WiFi Passive Radar

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    Occupancy detection and people counting technologies have important uses in many scenarios ranging from management of human resources, optimising energy use in intelligent buildings and improving public services in future smart cities. Wi-Fi based sensing approaches for these applications have attracted significant attention in recent years because of their ubiquitous nature, and ability to preserve the privacy of individuals being counted. In this paper, we present a Passive Wi-Fi Radar (PWR) technique for occupancy detection and people counting. Unlike systems which exploit the Wi-Fi Received Signal Strength (RSS) and Channel State Information (CSI), PWR systems can directly be applied in any environment covered by an existing WiFi local area network without special modifications to the Wi-Fi access point. Specifically, we apply Cross Ambiguity Function (CAF) processing to generate Range-Doppler maps, then we use Time-Frequency transforms to generate Doppler spectrograms, and finally employ a CLEAN algorithm to remove the direct signal interference. A Convolutional Neural Network (CNN) and sliding-window based feature selection scheme is then used for classification. Experimental results collected from a typical office environment are used to validate the proposed PWR system for accurately determining room occupancy, and correctly predict the number of people when using four test subjects in experimental measurements

    User Experience Enhancement on Smartphones using Wireless Communication Technologies

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ์ „๊ธฐยท์ •๋ณด๊ณตํ•™๋ถ€, 2020. 8. ๋ฐ•์„ธ์›….Recently, various sensors as well as wireless communication technologies such as Wi-Fi and Bluetooth Low Energy (BLE) have been equipped with smartphones. In addition, in many cases, users use a smartphone while on the move, so if a wireless communication technologies and various sensors are used for a mobile user, a better user experience can be provided. For example, when a user moves while using Wi-Fi, the user experience can be improved by providing a seamless Wi-Fi service. In addition, it is possible to provide a special service such as indoor positioning or navigation by estimating the users mobility in an indoor environment, and additional services such as location-based advertising and payment systems can also be provided. Therefore, improving the user experience by using wireless communication technology and smartphones sensors is considered to be an important research field in the future. In this dissertation, we propose three systems that can improve the user experience or convenience by usingWi-Fi, BLE, and smartphones sensors: (i) BLEND: BLE beacon-aided fast Wi-Fi handoff for smartphones, (ii) PYLON: Smartphone based Indoor Path Estimation and Localization without Human Intervention, (iii) FINISH: Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance. First, we propose fast handoff scheme called BLEND exploiting BLE as secondary radio. We conduct detailed analysis of the sticky client problem on commercial smartphones with experiment and close examination of Android source code. We propose BLEND, which exploits BLE modules to provide smartphones with prior knowledge of the presence and information of APs operating at 2.4 and 5 GHz Wi-Fi channels. BLEND operating with only application requires no hardware and Android source code modification of smartphones.We prototype BLEND with commercial smartphones and evaluate the performance in real environment. Our measurement results demonstrate that BLEND significantly improves throughput and video bitrate by up to 61% and 111%, compared to a commercial Android application, respectively, with negligible energy overhead. Second, we design a path estimation and localization system, termed PYLON, which is plug-and-play on Android smartphones. PYLON includes a novel landmark correction scheme that leverages real doors of indoor environments consisting of floor plan mapping, door passing time detection and correction. It operates without any user intervention. PYLON relaxes some requirements for localization systems. It does not require any modifications to hardware or software of smartphones, and the initial location of WiFi APs, BLE beacons, and users. We implement PYLON on five Android smartphones and evaluate it on two office buildings with the help of three participants to prove applicability and scalability. PYLON achieves very high floor plan mapping accuracy with a low localization error. Finally, We design a fully-automated navigation system, termed FINISH, which addresses the problems of existing previous indoor navigation systems. FINISH generates the radio map of an indoor building based on the localization system to determine the initial location of the user. FINISH relaxes some requirements for current indoor navigation systems. It does not require any human assistance to provide navigation instructions. In addition, it is plug-and-play on Android smartphones. We implement FINISH on five Android smartphones and evaluate it on five floors of an office building with the help of multiple users to prove applicability and scalability. FINISH determines the location of the user with extremely high accuracy with in one step. In summary, we propose systems that enhance the users convenience and experience by utilizing wireless infrastructures such as Wi-Fi and BLE and various smartphones sensors such as accelerometer, gyroscope, and barometer equipped in smartphones. Systems are implemented on commercial smartphones to verify the performance through experiments. As a result, systems show the excellent performance that can enhance the users experience.1 Introduction 1 1.1 Motivation 1 1.2 Overview of Existing Approaches 3 1.2.1 Wi-Fi handoff for smartphones 3 1.2.2 Indoor path estimation and localization 4 1.2.3 Indoor navigation 5 1.3 Main Contributions 7 1.3.1 BLEND: BLE Beacon-aided Fast Handoff for Smartphones 7 1.3.2 PYLON: Smartphone Based Indoor Path Estimation and Localization with Human Intervention 8 1.3.3 FINISH: Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance 9 1.4 Organization of Dissertation 10 2 BLEND: BLE Beacon-Aided FastWi-Fi Handoff for Smartphones 11 2.1 Introduction 11 2.2 Related Work 14 2.2.1 Wi-Fi-based Handoff 14 2.2.2 WPAN-aided AP Discovery 15 2.3 Background 16 2.3.1 Handoff Procedure in IEEE 802.11 16 2.3.2 BSS Load Element in IEEE 802.11 16 2.3.3 Bluetooth Low Energy 17 2.4 Sticky Client Problem 17 2.4.1 Sticky Client Problem of Commercial Smartphone 17 2.4.2 Cause of Sticky Client Problem 20 2.5 BLEND: Proposed Scheme 21 2.5.1 Advantages and Necessities of BLE as Secondary Low-Power Radio 21 2.5.2 Overall Architecture 22 2.5.3 AP Operation 23 2.5.4 Smartphone Operation 24 2.5.5 Verification of aTH estimation 28 2.6 Performance Evaluation 30 2.6.1 Implementation and Measurement Setup 30 2.6.2 Saturated Traffic Scenario 31 2.6.3 Video Streaming Scenario 35 2.7 Summary 38 3 PYLON: Smartphone based Indoor Path Estimation and Localization without Human Intervention 41 3.1 Introduction 41 3.2 Background and Related Work 44 3.2.1 Infrastructure-Based Localization 44 3.2.2 Fingerprint-Based Localization 45 3.2.3 Model-Based Localization 45 3.2.4 Dead Reckoning 46 3.2.5 Landmark-Based Localization 47 3.2.6 Simultaneous Localization and Mapping (SLAM) 47 3.3 System Overview 48 3.3.1 Notable RSSI Signature 49 3.3.2 Smartphone Operation 50 3.3.3 Server Operation 51 3.4 Path Estimation 52 3.4.1 Step Detection 52 3.4.2 Step Length Estimation 54 3.4.3 Walking Direction 54 3.4.4 Location Update 55 3.5 Landmark Correction Part 1: Virtual Room Generation 56 3.5.1 RSSI Stacking Difference 56 3.5.2 Virtual Room Generation 57 3.5.3 Virtual Graph Generation 59 3.5.4 Physical Graph Generation 60 3.6 Landmark Correction Part 2: From Floor Plan Mapping to Path Correction 60 3.6.1 Candidate Graph Generation 60 3.6.2 Backbone Node Mapping 62 3.6.3 Dead-end Node Mapping 65 3.6.4 Final Candidate Graph Selection 66 3.6.5 Door Passing Time Detection 68 3.6.6 Path Correction 70 3.7 Particle Filter 71 3.8 Performance Evaluation 73 3.8.1 Implementation and Measurement Setup 73 3.8.2 Step Detection Accuracy 77 3.8.3 Floor Plan Mapping Accuracy 77 3.8.4 Door Passing Time 78 3.8.5 Walking Direction and Localization Performance 81 3.8.6 Impact of WiFi AP and BLE Beacon Number 84 3.8.7 Impact of Walking Distance and Speed 84 3.8.8 Performance on Different Areas 87 3.9 Summary 87 4 FINISH: Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance 91 4.1 Introduction 91 4.2 Related Work 92 4.2.1 Localization-based Navigation System 92 4.2.2 Peer-to-peer Navigation System 93 4.3 System Overview 93 4.3.1 System Architecture 93 4.3.2 An Example for Navigation 95 4.4 Level Change Detection and Floor Decision 96 4.4.1 Level Change Detection 96 4.5 Real-time navigation 97 4.5.1 Initial Floor and Location Decision 97 4.5.2 Orientation Adjustment 98 4.5.3 Shortest Path Estimation 99 4.6 Performance Evaluation 99 4.6.1 Initial Location Accuracy 99 4.6.2 Real-Time Navigation Accuracy 100 4.7 Summary 101 5 Conclusion 102 5.1 Research Contributions 102 5.2 Future Work 103 Abstract (In Korean) 118 ๊ฐ์‚ฌ์˜ ๊ธ€Docto

    Sub-Nanosecond Time of Flight on Commercial Wi-Fi Cards

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    Time-of-flight, i.e., the time incurred by a signal to travel from transmitter to receiver, is perhaps the most intuitive way to measure distances using wireless signals. It is used in major positioning systems such as GPS, RADAR, and SONAR. However, attempts at using time-of-flight for indoor localization have failed to deliver acceptable accuracy due to fundamental limitations in measuring time on Wi-Fi and other RF consumer technologies. While the research community has developed alternatives for RF-based indoor localization that do not require time-of-flight, those approaches have their own limitations that hamper their use in practice. In particular, many existing approaches need receivers with large antenna arrays while commercial Wi-Fi nodes have two or three antennas. Other systems require fingerprinting the environment to create signal maps. More fundamentally, none of these methods support indoor positioning between a pair of Wi-Fi devices without~third~party~support. In this paper, we present a set of algorithms that measure the time-of-flight to sub-nanosecond accuracy on commercial Wi-Fi cards. We implement these algorithms and demonstrate a system that achieves accurate device-to-device localization, i.e. enables a pair of Wi-Fi devices to locate each other without any support from the infrastructure, not even the location of the access points.Comment: 14 page

    Fusion of non-visual and visual sensors for human tracking

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    Human tracking is an extensively researched yet still challenging area in the Computer Vision field, with a wide range of applications such as surveillance and healthcare. People may not be successfully tracked with merely the visual information in challenging cases such as long-term occlusion. Thus, we propose to combine information from other sensors with the surveillance cameras to persistently localize and track humans, which is becoming more promising with the pervasiveness of mobile devices such as cellphones, smart watches and smart glasses embedded with all kinds of sensors including accelerometers, gyroscopes, magnetometers, GPS, WiFi modules and so on. In this thesis, we firstly investigate the application of Inertial Measurement Unit (IMU) from mobile devices to human activity recognition and human tracking, we then develop novel persistent human tracking and indoor localization algorithms by the fusion of non-visual sensors and visual sensors, which not only overcomes the occlusion challenge in visual tracking, but also alleviates the calibration and drift problems in IMU tracking --Abstract, page iii
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