510 research outputs found
Incremental and Transitive Discrete Rotations
A discrete rotation algorithm can be apprehended as a parametric application
from \ZZ[i] to \ZZ[i], whose resulting permutation ``looks
like'' the map induced by an Euclidean rotation. For this kind of algorithm, to
be incremental means to compute successively all the intermediate rotate d
copies of an image for angles in-between 0 and a destination angle. The di
scretized rotation consists in the composition of an Euclidean rotation with a
discretization; the aim of this article is to describe an algorithm whic h
computes incrementally a discretized rotation. The suggested method uses o nly
integer arithmetic and does not compute any sine nor any cosine. More pr
ecisely, its design relies on the analysis of the discretized rotation as a
step function: the precise description of the discontinuities turns to be th e
key ingredient that will make the resulting procedure optimally fast and e
xact. A complete description of the incremental rotation process is provided,
also this result may be useful in the specification of a consistent set of
defin itions for discrete geometry
Automorphism Groups of Geometrically Represented Graphs
We describe a technique to determine the automorphism group of a
geometrically represented graph, by understanding the structure of the induced
action on all geometric representations. Using this, we characterize
automorphism groups of interval, permutation and circle graphs. We combine
techniques from group theory (products, homomorphisms, actions) with data
structures from computer science (PQ-trees, split trees, modular trees) that
encode all geometric representations.
We prove that interval graphs have the same automorphism groups as trees, and
for a given interval graph, we construct a tree with the same automorphism
group which answers a question of Hanlon [Trans. Amer. Math. Soc 272(2), 1982].
For permutation and circle graphs, we give an inductive characterization by
semidirect and wreath products. We also prove that every abstract group can be
realized by the automorphism group of a comparability graph/poset of the
dimension at most four
Analysis of Locally Coupled 3D Manipulation Mappings Based on Mobile Device Motion
We examine a class of techniques for 3D object manipulation on mobile devices, in which the device's physical motion is applied to 3D objects displayed on the device itself. This "local coupling" between input and display creates specific challenges compared to manipulation techniques designed for monitor-based or immersive virtual environments. Our work focuses specifically on the mapping between device motion and object motion. We review existing manipulation techniques and introduce a formal description of the main mappings under a common notation. Based on this notation, we analyze these mappings and their properties in order to answer crucial usability questions. We first investigate how the 3D objects should move on the screen, since the screen also moves with the mobile device during manipulation. We then investigate the effects of a limited range of manipulation and present a number of solutions to overcome this constraint. This work provides a theoretical framework to better understand the properties of locally-coupled 3D manipulation mappings based on mobile device motion
Dynamic representation of consecutive-ones matrices and interval graphs
2015 Spring.Includes bibliographical references.We give an algorithm for updating a consecutive-ones ordering of a consecutive-ones matrix when a row or column is added or deleted. When the addition of the row or column would result in a matrix that does not have the consecutive-ones property, we return a well-known minimal forbidden submatrix for the consecutive-ones property, known as a Tucker submatrix, which serves as a certificate of correctness of the output in this case, in O(n log n) time. The ability to return such a certificate within this time bound is one of the new contributions of this work. Using this result, we obtain an O(n) algorithm for updating an interval model of an interval graph when an edge or vertex is added or deleted. This matches the bounds obtained by a previous dynamic interval-graph recognition algorithm due to Crespelle. We improve on Crespelle's result by producing an easy-to-check certificate, known as a Lekkerkerker-Boland subgraph, when a proposed change to the graph results in a graph that is not an interval graph. Our algorithm takes O(n log n) time to produce this certificate. The ability to return such a certificate within this time bound is the second main contribution of this work
Quantum walks can find a marked element on any graph
We solve an open problem by constructing quantum walks that not only detect
but also find marked vertices in a graph. In the case when the marked set
consists of a single vertex, the number of steps of the quantum walk is
quadratically smaller than the classical hitting time of any
reversible random walk on the graph. In the case of multiple marked
elements, the number of steps is given in terms of a related quantity
which we call extended hitting time.
Our approach is new, simpler and more general than previous ones. We
introduce a notion of interpolation between the random walk and the
absorbing walk , whose marked states are absorbing. Then our quantum walk
is simply the quantum analogue of this interpolation. Contrary to previous
approaches, our results remain valid when the random walk is not
state-transitive. We also provide algorithms in the cases when only
approximations or bounds on parameters (the probability of picking a
marked vertex from the stationary distribution) and are
known.Comment: 50 page
Dense point sets have sparse Delaunay triangulations
The spread of a finite set of points is the ratio between the longest and
shortest pairwise distances. We prove that the Delaunay triangulation of any
set of n points in R^3 with spread D has complexity O(D^3). This bound is tight
in the worst case for all D = O(sqrt{n}). In particular, the Delaunay
triangulation of any dense point set has linear complexity. We also generalize
this upper bound to regular triangulations of k-ply systems of balls, unions of
several dense point sets, and uniform samples of smooth surfaces. On the other
hand, for any n and D=O(n), we construct a regular triangulation of complexity
Omega(nD) whose n vertices have spread D.Comment: 31 pages, 11 figures. Full version of SODA 2002 paper. Also available
at http://www.cs.uiuc.edu/~jeffe/pubs/screw.htm
Efficient neighbourhood computing for discrete rigid transformation graph search
International audienceRigid transformations are involved in a wide variety of image processing applications, including image registration. In this context, we recently proposed to deal with the associated optimization problem from a purely discrete point of view, using the notion of discrete rigid transformation (DRT) graph. In particular, a local search scheme within the DRT graph to compute a locally optimal solution without any numerical approximation was formerly proposed. In this article, we extend this study, with the purpose to reduce the algorithmic complexity of the proposed optimization scheme. To this end, we propose a novel algorithmic framework for just-in-time computation of sub-graphs of interest within the DRT graph. Experimental results illustrate the potential usefulness of our approach for image registration
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