751 research outputs found

    Mesh-based 3D Textured Urban Mapping

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    In the era of autonomous driving, urban mapping represents a core step to let vehicles interact with the urban context. Successful mapping algorithms have been proposed in the last decade building the map leveraging on data from a single sensor. The focus of the system presented in this paper is twofold: the joint estimation of a 3D map from lidar data and images, based on a 3D mesh, and its texturing. Indeed, even if most surveying vehicles for mapping are endowed by cameras and lidar, existing mapping algorithms usually rely on either images or lidar data; moreover both image-based and lidar-based systems often represent the map as a point cloud, while a continuous textured mesh representation would be useful for visualization and navigation purposes. In the proposed framework, we join the accuracy of the 3D lidar data, and the dense information and appearance carried by the images, in estimating a visibility consistent map upon the lidar measurements, and refining it photometrically through the acquired images. We evaluate the proposed framework against the KITTI dataset and we show the performance improvement with respect to two state of the art urban mapping algorithms, and two widely used surface reconstruction algorithms in Computer Graphics.Comment: accepted at iros 201

    Visual Odometry and Sparse Scene Reconstruction for UAVs with a Multi-Fisheye Camera System

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    Autonomously operating UAVs demand a fast localization for navigation, to actively explore unknown areas and to create maps. For pose estimation, many UAV systems make use of a combination of GPS receivers and inertial sensor units (IMU). However, GPS signal coverage may go down occasionally, especially in the close vicinity of objects, and precise IMUs are too heavy to be carried by lightweight UAVs. This and the high cost of high quality IMU motivate the use of inexpensive vision based sensors for localization using visual odometry or visual SLAM (simultaneous localization and mapping) techniques. The first contribution of this thesis is a more general approach to bundle adjustment with an extended version of the projective coplanarity equation which enables us to make use of omnidirectional multi-camera systems which may consist of fisheye cameras that can capture a large field of view with one shot. We use ray directions as observations instead of image points which is why our approach does not rely on a specific projection model assuming a central projection. In addition, our approach allows the integration and estimation of points at infinity, which classical bundle adjustments are not capable of. We show that the integration of far or infinitely far points stabilizes the estimation of the rotation angles of the camera poses. In its second contribution, we employ this approach to bundle adjustment in a highly integrated system for incremental pose estimation and mapping on light-weight UAVs. Based on the image sequences of a multi-camera system our system makes use of tracked feature points to incrementally build a sparse map and incrementally refines this map using the iSAM2 algorithm. Our system is able to optionally integrate GPS information on the level of carrier phase observations even in underconstrained situations, e.g. if only two satellites are visible, for georeferenced pose estimation. This way, we are able to use all available information in underconstrained GPS situations to keep the mapped 3D model accurate and georeferenced. In its third contribution, we present an approach for re-using existing methods for dense stereo matching with fisheye cameras, which has the advantage that highly optimized existing methods can be applied as a black-box without modifications even with cameras that have field of view of more than 180 deg. We provide a detailed accuracy analysis of the obtained dense stereo results. The accuracy analysis shows the growing uncertainty of observed image points of fisheye cameras due to increasing blur towards the image border. Core of the contribution is a rigorous variance component estimation which allows to estimate the variance of the observed disparities at an image point as a function of the distance of that point to the principal point. We show that this improved stochastic model provides a more realistic prediction of the uncertainty of the triangulated 3D points.Autonom operierende UAVs benötigen eine schnelle Lokalisierung zur Navigation, zur Exploration unbekannter Umgebungen und zur Kartierung. Zur Posenbestimmung verwenden viele UAV-Systeme eine Kombination aus GPS-Empfängern und Inertial-Messeinheiten (IMU). Die Verfügbarkeit von GPS-Signalen ist jedoch nicht überall gewährleistet, insbesondere in der Nähe abschattender Objekte, und präzise IMUs sind für leichtgewichtige UAVs zu schwer. Auch die hohen Kosten qualitativ hochwertiger IMUs motivieren den Einsatz von kostengünstigen bildgebenden Sensoren zur Lokalisierung mittels visueller Odometrie oder SLAM-Techniken zur simultanen Lokalisierung und Kartierung. Im ersten wissenschaftlichen Beitrag dieser Arbeit entwickeln wir einen allgemeineren Ansatz für die Bündelausgleichung mit einem erweiterten Modell für die projektive Kollinearitätsgleichung, sodass auch omnidirektionale Multikamerasysteme verwendet werden können, welche beispielsweise bestehend aus Fisheyekameras mit einer Aufnahme einen großen Sichtbereich abdecken. Durch die Integration von Strahlrichtungen als Beobachtungen ist unser Ansatz nicht von einem kameraspezifischen Abbildungsmodell abhängig solange dieses der Zentralprojektion folgt. Zudem erlaubt unser Ansatz die Integration und Schätzung von unendlich fernen Punkten, was bei klassischen Bündelausgleichungen nicht möglich ist. Wir zeigen, dass durch die Integration weit entfernter und unendlich ferner Punkte die Schätzung der Rotationswinkel der Kameraposen stabilisiert werden kann. Im zweiten Beitrag verwenden wir diesen entwickelten Ansatz zur Bündelausgleichung für ein System zur inkrementellen Posenschätzung und dünnbesetzten Kartierung auf einem leichtgewichtigen UAV. Basierend auf den Bildsequenzen eines Mulitkamerasystems baut unser System mittels verfolgter markanter Bildpunkte inkrementell eine dünnbesetzte Karte auf und verfeinert diese inkrementell mittels des iSAM2-Algorithmus. Unser System ist in der Lage optional auch GPS Informationen auf dem Level von GPS-Trägerphasen zu integrieren, wodurch sogar in unterbestimmten Situation - beispielsweise bei nur zwei verfügbaren Satelliten - diese Informationen zur georeferenzierten Posenschätzung verwendet werden können. Im dritten Beitrag stellen wir einen Ansatz zur Verwendung existierender Methoden für dichtes Stereomatching mit Fisheyekameras vor, sodass hoch optimierte existierende Methoden als Black Box ohne Modifzierungen sogar mit Kameras mit einem Gesichtsfeld von mehr als 180 Grad verwendet werden können. Wir stellen eine detaillierte Genauigkeitsanalyse basierend auf dem Ergebnis des dichten Stereomatchings dar. Die Genauigkeitsanalyse zeigt, wie stark die Genauigkeit beobachteter Bildpunkte bei Fisheyekameras zum Bildrand aufgrund von zunehmender Unschärfe abnimmt. Das Kernstück dieses Beitrags ist eine Varianzkomponentenschätzung, welche die Schätzung der Varianz der beobachteten Disparitäten an einem Bildpunkt als Funktion von der Distanz dieses Punktes zum Hauptpunkt des Bildes ermöglicht. Wir zeigen, dass dieses verbesserte stochastische Modell eine realistischere Prädiktion der Genauigkeiten der 3D Punkte ermöglicht

    Estimation incrémentale de surface à partir d'un nuage de point épars reconstruit à partir d'images omnidirectionnelles

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    National audienceCet article introduit une méthode incrémentale de reconstruction de surface (une 2-variété). Elle prend en entrée un nuage de points 3D épars reconstruit à partir d'une séquence d'images, par opposition aux algorithmes habituels denses. De plus, notre méthode est incrémentale : la surface est mise à jour à chaque nouvelle pose de caméra donnée en entrée, et la mise à jour a lieu dans un voisinage restreint de la nouvelle pose. Comparée aux autres méthodes de reconstruction de surface, notre méthode a l'avantage de cumuler toutes ces propriétés (nuage épars en entrée, 2-variété en sortie, calcul incrémental et local). La qualité et le temps d'exécution sont évalués sur une séquence d'images omnidirectionnelles (longue de 2.5 km) prise en environnement urbain, et la méthode est quantitativement évaluée sur une séquence urbaine synthétique

    Incremental Visual-Inertial 3D Mesh Generation with Structural Regularities

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    Visual-Inertial Odometry (VIO) algorithms typically rely on a point cloud representation of the scene that does not model the topology of the environment. A 3D mesh instead offers a richer, yet lightweight, model. Nevertheless, building a 3D mesh out of the sparse and noisy 3D landmarks triangulated by a VIO algorithm often results in a mesh that does not fit the real scene. In order to regularize the mesh, previous approaches decouple state estimation from the 3D mesh regularization step, and either limit the 3D mesh to the current frame or let the mesh grow indefinitely. We propose instead to tightly couple mesh regularization and state estimation by detecting and enforcing structural regularities in a novel factor-graph formulation. We also propose to incrementally build the mesh by restricting its extent to the time-horizon of the VIO optimization; the resulting 3D mesh covers a larger portion of the scene than a per-frame approach while its memory usage and computational complexity remain bounded. We show that our approach successfully regularizes the mesh, while improving localization accuracy, when structural regularities are present, and remains operational in scenes without regularities.Comment: 7 pages, 5 figures, ICRA accepte

    Structureless Camera Motion Estimation of Unordered Omnidirectional Images

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    This work aims at providing a novel camera motion estimation pipeline from large collections of unordered omnidirectional images. In oder to keep the pipeline as general and flexible as possible, cameras are modelled as unit spheres, allowing to incorporate any central camera type. For each camera an unprojection lookup is generated from intrinsics, which is called P2S-map (Pixel-to-Sphere-map), mapping pixels to their corresponding positions on the unit sphere. Consequently the camera geometry becomes independent of the underlying projection model. The pipeline also generates P2S-maps from world map projections with less distortion effects as they are known from cartography. Using P2S-maps from camera calibration and world map projection allows to convert omnidirectional camera images to an appropriate world map projection in oder to apply standard feature extraction and matching algorithms for data association. The proposed estimation pipeline combines the flexibility of SfM (Structure from Motion) - which handles unordered image collections - with the efficiency of PGO (Pose Graph Optimization), which is used as back-end in graph-based Visual SLAM (Simultaneous Localization and Mapping) approaches to optimize camera poses from large image sequences. SfM uses BA (Bundle Adjustment) to jointly optimize camera poses (motion) and 3d feature locations (structure), which becomes computationally expensive for large-scale scenarios. On the contrary PGO solves for camera poses (motion) from measured transformations between cameras, maintaining optimization managable. The proposed estimation algorithm combines both worlds. It obtains up-to-scale transformations between image pairs using two-view constraints, which are jointly scaled using trifocal constraints. A pose graph is generated from scaled two-view transformations and solved by PGO to obtain camera motion efficiently even for large image collections. Obtained results can be used as input data to provide initial pose estimates for further 3d reconstruction purposes e.g. to build a sparse structure from feature correspondences in an SfM or SLAM framework with further refinement via BA. The pipeline also incorporates fixed extrinsic constraints from multi-camera setups as well as depth information provided by RGBD sensors. The entire camera motion estimation pipeline does not need to generate a sparse 3d structure of the captured environment and thus is called SCME (Structureless Camera Motion Estimation).:1 Introduction 1.1 Motivation 1.1.1 Increasing Interest of Image-Based 3D Reconstruction 1.1.2 Underground Environments as Challenging Scenario 1.1.3 Improved Mobile Camera Systems for Full Omnidirectional Imaging 1.2 Issues 1.2.1 Directional versus Omnidirectional Image Acquisition 1.2.2 Structure from Motion versus Visual Simultaneous Localization and Mapping 1.3 Contribution 1.4 Structure of this Work 2 Related Work 2.1 Visual Simultaneous Localization and Mapping 2.1.1 Visual Odometry 2.1.2 Pose Graph Optimization 2.2 Structure from Motion 2.2.1 Bundle Adjustment 2.2.2 Structureless Bundle Adjustment 2.3 Corresponding Issues 2.4 Proposed Reconstruction Pipeline 3 Cameras and Pixel-to-Sphere Mappings with P2S-Maps 3.1 Types 3.2 Models 3.2.1 Unified Camera Model 3.2.2 Polynomal Camera Model 3.2.3 Spherical Camera Model 3.3 P2S-Maps - Mapping onto Unit Sphere via Lookup Table 3.3.1 Lookup Table as Color Image 3.3.2 Lookup Interpolation 3.3.3 Depth Data Conversion 4 Calibration 4.1 Overview of Proposed Calibration Pipeline 4.2 Target Detection 4.3 Intrinsic Calibration 4.3.1 Selected Examples 4.4 Extrinsic Calibration 4.4.1 3D-2D Pose Estimation 4.4.2 2D-2D Pose Estimation 4.4.3 Pose Optimization 4.4.4 Uncertainty Estimation 4.4.5 PoseGraph Representation 4.4.6 Bundle Adjustment 4.4.7 Selected Examples 5 Full Omnidirectional Image Projections 5.1 Panoramic Image Stitching 5.2 World Map Projections 5.3 World Map Projection Generator for P2S-Maps 5.4 Conversion between Projections based on P2S-Maps 5.4.1 Proposed Workflow 5.4.2 Data Storage Format 5.4.3 Real World Example 6 Relations between Two Camera Spheres 6.1 Forward and Backward Projection 6.2 Triangulation 6.2.1 Linear Least Squares Method 6.2.2 Alternative Midpoint Method 6.3 Epipolar Geometry 6.4 Transformation Recovery from Essential Matrix 6.4.1 Cheirality 6.4.2 Standard Procedure 6.4.3 Simplified Procedure 6.4.4 Improved Procedure 6.5 Two-View Estimation 6.5.1 Evaluation Strategy 6.5.2 Error Metric 6.5.3 Evaluation of Estimation Algorithms 6.5.4 Concluding Remarks 6.6 Two-View Optimization 6.6.1 Epipolar-Based Error Distances 6.6.2 Projection-Based Error Distances 6.6.3 Comparison between Error Distances 6.7 Two-View Translation Scaling 6.7.1 Linear Least Squares Estimation 6.7.2 Non-Linear Least Squares Optimization 6.7.3 Comparison between Initial and Optimized Scaling Factor 6.8 Homography to Identify Degeneracies 6.8.1 Homography for Spherical Cameras 6.8.2 Homography Estimation 6.8.3 Homography Optimization 6.8.4 Homography and Pure Rotation 6.8.5 Homography in Epipolar Geometry 7 Relations between Three Camera Spheres 7.1 Three View Geometry 7.2 Crossing Epipolar Planes Geometry 7.3 Trifocal Geometry 7.4 Relation between Trifocal, Three-View and Crossing Epipolar Planes 7.5 Translation Ratio between Up-To-Scale Two-View Transformations 7.5.1 Structureless Determination Approaches 7.5.2 Structure-Based Determination Approaches 7.5.3 Comparison between Proposed Approaches 8 Pose Graphs 8.1 Optimization Principle 8.2 Solvers 8.2.1 Additional Graph Solvers 8.2.2 False Loop Closure Detection 8.3 Pose Graph Generation 8.3.1 Generation of Synthetic Pose Graph Data 8.3.2 Optimization of Synthetic Pose Graph Data 9 Structureless Camera Motion Estimation 9.1 SCME Pipeline 9.2 Determination of Two-View Translation Scale Factors 9.3 Integration of Depth Data 9.4 Integration of Extrinsic Camera Constraints 10 Camera Motion Estimation Results 10.1 Directional Camera Images 10.2 Omnidirectional Camera Images 11 Conclusion 11.1 Summary 11.2 Outlook and Future Work Appendices A.1 Additional Extrinsic Calibration Results A.2 Linear Least Squares Scaling A.3 Proof Rank Deficiency A.4 Alternative Derivation Midpoint Method A.5 Simplification of Depth Calculation A.6 Relation between Epipolar and Circumferential Constraint A.7 Covariance Estimation A.8 Uncertainty Estimation from Epipolar Geometry A.9 Two-View Scaling Factor Estimation: Uncertainty Estimation A.10 Two-View Scaling Factor Optimization: Uncertainty Estimation A.11 Depth from Adjoining Two-View Geometries A.12 Alternative Three-View Derivation A.12.1 Second Derivation Approach A.12.2 Third Derivation Approach A.13 Relation between Trifocal Geometry and Alternative Midpoint Method A.14 Additional Pose Graph Generation Examples A.15 Pose Graph Solver Settings A.16 Additional Pose Graph Optimization Examples Bibliograph

    Semantic Localization and Mapping in Robot Vision

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    Integration of human semantics plays an increasing role in robotics tasks such as mapping, localization and detection. Increased use of semantics serves multiple purposes, including giving computers the ability to process and present data containing human meaningful concepts, allowing computers to employ human reasoning to accomplish tasks. This dissertation presents three solutions which incorporate semantics onto visual data in order to address these problems. First, on the problem of constructing topological maps from sequence of images. The proposed solution includes a novel image similarity score which uses dynamic programming to match images using both appearance and relative positions of local features simultaneously. An MRF is constructed to model the probability of loop-closures and a locally optimal labeling is found using Loopy-BP. The recovered loop closures are then used to generate a topological map. Results are presented on four urban sequences and one indoor sequence. The second system uses video and annotated maps to solve localization. Data association is achieved through detection of object classes, annotated in prior maps, rather than through detection of visual features. To avoid the caveats of object recognition, a new representation of query images is introduced consisting of a vector of detection scores for each object class. Using soft object detections, hypotheses about pose are refined through particle filtering. Experiments include both small office spaces, and a large open urban rail station with semantically ambiguous places. This approach showcases a representation that is both robust and can exploit the plethora of existing prior maps for GPS-denied environments while avoiding the data association problems encountered when matching point clouds or visual features. Finally, a purely vision-based approach for constructing semantic maps given camera pose and simple object exemplar images. Object response heatmaps are combined with known pose to back-project detection information onto the world. These update the world model, integrating information over time as the camera moves. The approach avoids making hard decisions on object recognition, and aggregates evidence about objects in the world coordinate system. These solutions simultaneously showcase the contribution of semantics in robotics and provide state of the art solutions to these fundamental problems

    Application of augmented reality and robotic technology in broadcasting: A survey

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    As an innovation technique, Augmented Reality (AR) has been gradually deployed in the broadcast, videography and cinematography industries. Virtual graphics generated by AR are dynamic and overlap on the surface of the environment so that the original appearance can be greatly enhanced in comparison with traditional broadcasting. In addition, AR enables broadcasters to interact with augmented virtual 3D models on a broadcasting scene in order to enhance the performance of broadcasting. Recently, advanced robotic technologies have been deployed in a camera shooting system to create a robotic cameraman so that the performance of AR broadcasting could be further improved, which is highlighted in the paper
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